Appearance
Hunter's Horn
Ability ID: 464 Type: Regular Ability
In-Game Description: "Boost horn moves and heals 1/4 HP when defeating an enemy."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Horn-based moves (Megahorn, Horn Leech, etc.) gain 30% power boost. Additionally inherits Soul Eater effect: gains +1 to highest stat when KOing an opponent. The 1/4 HP healing mentioned in description also triggers on KO. Combines offensive pressure with snowball potential in battle.
Character count: 285
Detailed Mechanical Explanation (Discord/Reference)
Hunter's Horn combines two existing ability components:
- MightyHorn.onOffensiveMultiplier: 1.3x power boost for horn-based moves
- SoulEater.onBattlerFaints: 25% HP heal when defeating an enemy
Power Boost Implementation:
- Exact multiplier: 1.3x (30% power increase)
- Code reference:
MUL(1.3)
inMightyHorn.onOffensiveMultiplier
function - Implementation: Uses fixed-point arithmetic
UQ_4_12(1.3)
= 1331/1024 ≈ 1.30x
Heal on KO Implementation:
- Exact amount: 25% of max HP (1/4 HP)
- Code reference:
tryhealpercenthealth BS_STACK_1, 25
inBattleScript_HandleSoulEaterEffect
- Trigger: Only when the Hunter's Horn user defeats (KOs) an opponent
Trigger Conditions
Horn Move Boost:
- Triggers when using any move with the
horn: true
flag - Applied during damage calculation phase
Healing on KO:
- Triggers when the Hunter's Horn user directly causes an opponent to faint
- Must not be at max HP and must be able to heal
- Works in both singles and doubles battles
Numerical Effects
Power Boost:
- Multiplier: 1.3x (30% increase)
- Examples:
- Megahorn: 120 → 156 effective power
- Horn Drill: 95 → 123.5 effective power
- Horn Attack: 85 → 110.5 effective power
Healing:
- Amount: 25% of user's maximum HP
- Conditions: Must not be at max HP, must be able to heal
Interactions
Horn Moves List (22 total moves with horn: true
flag):
- Horn Attack (85 → 110.5), Fury Attack (25 → 32.5), Horn Drill (95 → 123.5)
- Peck (25 → 32.5), Drill Peck (90 → 117), Megahorn (120 → 156)
- Poison Jab (80 → 104), Psycho Cut (75 → 97.5), Drill Run (85 → 110.5)
- Horn Leech (75 → 97.5), Smart Strike (80 → 104), And 11 others
With Other Abilities:
- Stacks with other power-boosting effects (STAB, items, etc.)
- Healing component works regardless of move type or effectiveness
Special Cases
- No stat boosts beyond the healing (despite in-game description mentioning Soul Eater)
- No accuracy changes or other side effects
- Pure offensive boost + healing on KO combination
- Works with multi-hit horn moves (Fury Attack gets boost on each hit)
Notes
No Additional Effects Beyond Listed:
- No stat boosts per KO
- No accuracy changes
- No other side effects
Particularly Powerful On:
- Pokémon with access to high-power horn moves like Megahorn
- Physical attackers that can reliably secure KOs for the healing
- Pokémon that benefit from sustained offensive pressure
The combination of offensive boost and healing makes it excellent for sweeping scenarios where the user can chain KOs while maintaining HP