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Hunter's Horn

Ability ID: 464 Type: Regular Ability

In-Game Description: "Boost horn moves and heals 1/4 HP when defeating an enemy."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Horn-based moves (Megahorn, Horn Leech, etc.) gain 30% power boost. Additionally inherits Soul Eater effect: gains +1 to highest stat when KOing an opponent. The 1/4 HP healing mentioned in description also triggers on KO. Combines offensive pressure with snowball potential in battle.

Character count: 285

Detailed Mechanical Explanation (Discord/Reference)

Hunter's Horn combines two existing ability components:

  1. MightyHorn.onOffensiveMultiplier: 1.3x power boost for horn-based moves
  2. SoulEater.onBattlerFaints: 25% HP heal when defeating an enemy

Power Boost Implementation:

  • Exact multiplier: 1.3x (30% power increase)
  • Code reference: MUL(1.3) in MightyHorn.onOffensiveMultiplier function
  • Implementation: Uses fixed-point arithmetic UQ_4_12(1.3) = 1331/1024 ≈ 1.30x

Heal on KO Implementation:

  • Exact amount: 25% of max HP (1/4 HP)
  • Code reference: tryhealpercenthealth BS_STACK_1, 25 in BattleScript_HandleSoulEaterEffect
  • Trigger: Only when the Hunter's Horn user defeats (KOs) an opponent

Trigger Conditions

Horn Move Boost:

  • Triggers when using any move with the horn: true flag
  • Applied during damage calculation phase

Healing on KO:

  • Triggers when the Hunter's Horn user directly causes an opponent to faint
  • Must not be at max HP and must be able to heal
  • Works in both singles and doubles battles

Numerical Effects

Power Boost:

  • Multiplier: 1.3x (30% increase)
  • Examples:
    • Megahorn: 120 → 156 effective power
    • Horn Drill: 95 → 123.5 effective power
    • Horn Attack: 85 → 110.5 effective power

Healing:

  • Amount: 25% of user's maximum HP
  • Conditions: Must not be at max HP, must be able to heal

Interactions

Horn Moves List (22 total moves with horn: true flag):

  • Horn Attack (85 → 110.5), Fury Attack (25 → 32.5), Horn Drill (95 → 123.5)
  • Peck (25 → 32.5), Drill Peck (90 → 117), Megahorn (120 → 156)
  • Poison Jab (80 → 104), Psycho Cut (75 → 97.5), Drill Run (85 → 110.5)
  • Horn Leech (75 → 97.5), Smart Strike (80 → 104), And 11 others

With Other Abilities:

  • Stacks with other power-boosting effects (STAB, items, etc.)
  • Healing component works regardless of move type or effectiveness

Special Cases

  • No stat boosts beyond the healing (despite in-game description mentioning Soul Eater)
  • No accuracy changes or other side effects
  • Pure offensive boost + healing on KO combination
  • Works with multi-hit horn moves (Fury Attack gets boost on each hit)

Notes

  • No Additional Effects Beyond Listed:

    • No stat boosts per KO
    • No accuracy changes
    • No other side effects
  • Particularly Powerful On:

    • Pokémon with access to high-power horn moves like Megahorn
    • Physical attackers that can reliably secure KOs for the healing
    • Pokémon that benefit from sustained offensive pressure
  • The combination of offensive boost and healing makes it excellent for sweeping scenarios where the user can chain KOs while maintaining HP

Elite Redux Ability Codex