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Chloroplast - Ability ID 268

In-Game Description

"Weather Ball, Solar Beam/Blade, Growth act as if used in sun."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Chloroplast lets Weather Ball, Solar Beam, Solar Blade, and Growth act as if used in harsh sunlight. Weather Ball doubles power and becomes Fire-type. Solar moves charge instantly. Growth boosts Attack and Special Attack by 2 stages each instead of 1.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Chloroplast makes specific moves behave as if they were used during harsh sunlight conditions, regardless of the actual weather:

  1. Weather Ball Enhancement

    • Base power doubles from 50 to 100
    • Type changes to Fire-type (same as during actual sun)
    • Works even in no weather, rain, hail, or sandstorm
  2. Solar Beam/Solar Blade Instant Charging

    • Removes the charging turn requirement
    • Moves execute immediately in one turn
    • Same effect as using these moves in actual harsh sunlight
  3. Growth Double Boost

    • Attack stat increases by +2 stages instead of +1
    • Special Attack stat increases by +2 stages instead of +1
    • Provides the enhanced sun effect without requiring actual sun weather

Implementation Details

Battle Script Integration:

  • Growth script checks for Chloroplast ability alongside actual sun weather
  • Both Attack and Special Attack get the doubled boost when Chloroplast is present
  • Solar moves skip charging phase when Chloroplast is active
  • Weather Ball power calculation treats Chloroplast as sun condition

Code References:

  • Defined in abilities.cc as constexpr Ability Chloroplast = { .chloroplast = TRUE };
  • Used in battle scripts via jumpifability BS_ATTACKER, ABILITY_CHLOROPLAST
  • Weather Ball implementation in battle_util.c checks HasChloroplast(battlerAtk)

Strategic Applications

Immediate Benefits:

  • Enables immediate Solar Beam/Solar Blade usage without setup
  • Provides powerful Weather Ball without weather dependency
  • Makes Growth significantly more valuable as a setup move

Team Synergy:

  • Works well with Pokémon that learn Solar moves naturally
  • Benefits Grass-types that commonly have Growth in their movepool
  • Provides fire coverage through Weather Ball without actual Fire typing

Weather Independence:

  • Functions regardless of current weather conditions
  • Cannot be negated by opposing weather effects
  • Provides consistent solar-based benefits

vs. Chlorophyll:

  • Chlorophyll provides Speed boost in sun
  • Chloroplast provides move effects without weather dependency

vs. Solar Power:

  • Solar Power boosts Special Attack but causes HP loss in sun
  • Chloroplast enhances specific moves without stat changes or HP costs

vs. Drought:

  • Drought creates actual sunlight weather
  • Chloroplast simulates sun effects for specific moves only

Notable Interactions

  • Big Leaves ability: Also provides Chloroplast effect alongside other benefits
  • Solar Flare ability: Another ability that grants chloroplast functionality
  • Pledge moves: Water Pledge and Grass Pledge also benefit from Chloroplast effects
  • Healing moves: Morning Sun, Synthesis, and Moonlight get enhanced healing with Chloroplast

This ability effectively grants "selective sunlight" for specific moves, making it highly valuable for Pokémon that rely on solar-based strategies without requiring weather setup or risking weather wars with opponents.

Elite Redux Ability Codex