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Soul Eater (Ability #331)
Basic Information
- Name: Soul Eater
- ID: 331 (ABILITY_SOUL_EATER)
- Description: "Dealing a KO heals 1/4 of this Pokémon's max HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces) When this Pokémon knocks out an opponent with any damaging move, it immediately recovers 25% of its maximum HP. This healing effect triggers after each knockout, making the Pokémon increasingly difficult to defeat in prolonged battles as it sustains itself through consecutive victories.
Mechanical Analysis
Implementation Details
- Trigger:
onBattlerFaints
withAPPLY_ON_ATTACKER
- Condition: Activates when the Pokémon with Soul Eater knocks out an opponent
- Effect: Heals 25% of the user's maximum HP
- Battle Script:
BattleScript_HandleSoulEaterEffect
Code Implementation
cpp
constexpr Ability SoulEater = {
.onBattlerFaints = +[](ON_BATTLER_FAINTS) -> int {
CHECK_NOT(BATTLER_MAX_HP(battler));
CHECK(CanBattlerHeal(battler));
BattleScriptCall(BattleScript_HandleSoulEaterEffect);
return TRUE;
},
.onBattlerFaintsFor = APPLY_ON_ATTACKER,
};
Battle Script
assembly
BattleScript_HandleSoulEaterEffect::
tryhealpercenthealth BS_STACK_1, 25, BattleScript_Return
BattleScript_HandleSoulEaterEffect_AfterHeal:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_STACK_1
datahpupdate BS_STACK_1
printstring STRINGID_STACKREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
return
Strategic Analysis
Strengths
- Sustain: Provides excellent longevity in battles through healing
- Snowball Effect: Each victory makes the Pokémon harder to defeat
- Reliable Activation: Triggers on any knockout, not just specific move types
- Substantial Healing: 25% HP recovery is significant
Limitations
- Requires Knockouts: No benefit if the Pokémon can't secure KOs
- No Effect at Full HP: Cannot heal beyond maximum HP
- Single Battle Focus: Most effective in battles with multiple opponents
Tactical Applications
- Sweeper Role: Ideal for Pokémon designed to sweep through multiple opponents
- Late Game Power: Becomes increasingly valuable as battles progress
- Endurance Battles: Excellent for longer, drawn-out fights
- Double/Triple Battles: More opportunities for knockouts and healing
Related Abilities
Soul Eater's healing mechanic is shared by several other abilities in the codebase:
- Blood Bath: Also uses
SoulEater.onBattlerFaints
for healing - Jaws of Carnage: Uses
BattleScript_HandleJawsOfCarnageEffect
(50% healing) - Hunter's Horn: References the same 25% healing mechanism
- Various Combination Abilities: Many abilities incorporate Soul Eater's effect
Technical Notes
- The ability uses
tryhealpercenthealth
with a 25% value - Healing is subject to standard battle conditions (can't heal at full HP, must be able to heal)
- The effect bypasses Substitute due to
HITMARKER_IGNORE_SUBSTITUTE
- Displays the standard "regained health" message after healing