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Raw Wood - Ability ID 337
In-Game Description
"Halves dmg taken by Grass moves. Boosts own Grass moves by 1.2x."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Reduces damage from Grass-type attacks by 50% while boosting the power of the user's own Grass-type moves by 20%. This dual effect creates excellent synergy for Grass-type Pokemon, providing both offensive prowess and defensive utility against opposing Grass attacks.
Character count: 286
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Raw Wood provides a dual-type interaction with Grass-type moves:
- Defensive: 0.5x damage multiplier (50% damage reduction) against all incoming Grass-type attacks
- Offensive: 1.2x damage multiplier (20% damage boost) for all outgoing Grass-type moves
This creates a unique offensive-defensive synergy that makes the Pokemon both resistant to and empowered by Grass-type moves.
Activation Conditions
Defensive Effect:
- Triggers automatically against any Grass-type move targeting the Pokemon
- Works against both physical and special Grass attacks
- Functions regardless of the attacking Pokemon's ability or move properties
Offensive Effect:
- Triggers automatically when the Pokemon uses any Grass-type move
- Applies to both physical and special Grass attacks
- Stacks with other damage-boosting effects
Technical Implementation
cpp
constexpr Ability RawWood = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_GRASS) MUL(1.2);
},
.onDefensiveMultiplier =
+[](ON_DEFENSIVE_MULTIPLIER) {
if (moveType == TYPE_GRASS) RESISTANCE(.5);
},
.breakable = TRUE,
};
Location: /Users/joel/Github/eliteredux/eliteredux-source/src/abilities.cc
(lines 3563-3573)
Affected Move Types
Grass-type moves (both offensive and defensive effects):
- Energy Ball
- Leaf Storm
- Power Whip
- Seed Bomb
- Solar Beam
- Petal Dance
- Grass Knot
- Leaf Blade
- Giga Drain
- Wood Hammer
Damage Calculation Examples
Defensive (incoming Grass moves):
- 100 BP Grass move → 50% damage (50 BP effective)
- 120 BP Leaf Storm → 60 BP effective damage
Offensive (outgoing Grass moves):
- 100 BP Energy Ball → 120 BP effective power
- 120 BP Leaf Storm → 144 BP effective power
Interactions with Other Mechanics
Can be bypassed by:
- Mold Breaker and similar abilities (marked as
breakable = TRUE
) - Abilities that ignore defensive abilities (defensive effect only)
Does NOT affect:
- Status effects from Grass moves (sleep from Sleep Powder, etc.)
- Indirect damage (poison, weather, entry hazards)
- Multi-type moves (only affects pure Grass-type moves)
Stacks with:
- Type advantages/disadvantages (0.5x Fire resistance + 0.5x Raw Wood = 0.25x vs Grass)
- STAB (Same Type Attack Bonus) - 1.2x Raw Wood + 1.5x STAB = 1.8x total boost
- Other damage-boosting abilities and items
- Critical hits and other multipliers
Strategic Implications
Dual-Role Synergy:
- Exceptional for Grass-type Pokemon that both dish out and receive Grass attacks
- Creates unique positioning against Grass-heavy teams
- Enables aggressive play while maintaining defensive utility
Offensive Value:
- 20% damage boost makes Grass moves significantly more threatening
- Combines excellently with high-BP Grass moves like Leaf Storm
- Enhances STAB effectiveness for Grass-type users
Defensive Value:
- Strong switch-in potential against Grass attackers
- Reduces effectiveness of opposing Grass-type cores
- Provides insurance against Grass-type revenge killers
Common Users in Elite Redux
Pokemon with Raw Wood as Innate Ability:
- Sudowoodo - Rock-type that gains Grass synergy despite typing
- Bonsly - Pre-evolution with early game defensive utility
- Ogerpon - Grass-type that maximizes both offensive and defensive benefits
- Duelumber - Likely a Grass/Rock or similar dual-type with strong synergy
Notable Users (Regular Ability):
- Several other species have access to Raw Wood as a changeable ability
- Particularly effective on Pokemon with strong Grass-type movepools
Competitive Usage Notes
Tier Impact:
- High value in formats with prevalent Grass-type attackers
- Creates unique niches for Pokemon that wouldn't normally counter Grass types
- Enables hybrid offensive-defensive strategies
Common Strategies:
- Pivot switching against Grass-type special attackers
- Wallbreaking with boosted Grass moves while maintaining defensive presence
- Supporting teams weak to Grass with reliable resistances
Team Synergy:
- Excellent partner for Pokemon weak to Grass attacks
- Provides both offensive and defensive utility in a single ability slot
- Creates unpredictable matchups against Grass-focused teams
Counters and Limitations
Direct Counters:
- Mold Breaker abilities bypass both offensive and defensive effects
- Pokemon with non-Grass coverage moves ignore the defensive utility
- Fire-types resist boosted Grass moves despite the offensive boost
Indirect Limitations:
- Only affects one type (Grass) unlike broader abilities
- Breakable status means common abilities can nullify the effect
- Status effects from Grass moves still apply at full strength
Unique Characteristics
Dual-Effect Design:
- One of the few abilities that provides both offensive and defensive benefits for the same type
- Creates interesting strategic decisions about when to use Grass moves
- Enables Pokemon to both wall and break Grass-type threats
Type Specialist Identity:
- Reinforces Grass-type identity even on non-Grass Pokemon
- Creates pseudo-Grass typing through ability interaction
- Unique thematic design connecting to wood/plant materials
Version History
- New ability created for Elite Redux
- Part of the expanded ability system with unique type interactions
- Designed to create more diverse defensive and offensive options
Synergistic Abilities
Works well with:
- Chlorophyll - Speed boost + Grass move power creates sweep potential
- Overgrow - Stacks with Raw Wood for massive Grass move damage when low HP
- Regenerator - Enhanced longevity with Grass resistance
- Solar Power - Sun teams that benefit from boosted Grass moves
Competitive Combinations:
- Raw Wood + Grass STAB + Choice items = extremely powerful Grass attacks
- Pairs excellently with recovery moves for sustained presence
- Enhances the effectiveness of Grass-type movepool diversity
Calculation Examples
Full Damage Scenarios:
- Grass-type with STAB + Raw Wood: 1.5x × 1.2x = 1.8x total boost
- Critical hit + Raw Wood: 1.5x × 1.2x = 1.8x total boost
- Choice Band + Raw Wood: 1.5x × 1.2x = 1.8x total boost
Defensive Scenarios:
- 2x weakness to Grass + Raw Wood: 2.0x × 0.5x = 1.0x neutral damage
- 0.5x resistance to Grass + Raw Wood: 0.5x × 0.5x = 0.25x total resistance
- Neutral typing + Raw Wood: 1.0x × 0.5x = 0.5x damage taken