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Raw Wood - Ability ID 337

In-Game Description

"Halves dmg taken by Grass moves. Boosts own Grass moves by 1.2x."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Reduces damage from Grass-type attacks by 50% while boosting the power of the user's own Grass-type moves by 20%. This dual effect creates excellent synergy for Grass-type Pokemon, providing both offensive prowess and defensive utility against opposing Grass attacks.

Character count: 286

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Raw Wood provides a dual-type interaction with Grass-type moves:

  • Defensive: 0.5x damage multiplier (50% damage reduction) against all incoming Grass-type attacks
  • Offensive: 1.2x damage multiplier (20% damage boost) for all outgoing Grass-type moves

This creates a unique offensive-defensive synergy that makes the Pokemon both resistant to and empowered by Grass-type moves.

Activation Conditions

Defensive Effect:

  • Triggers automatically against any Grass-type move targeting the Pokemon
  • Works against both physical and special Grass attacks
  • Functions regardless of the attacking Pokemon's ability or move properties

Offensive Effect:

  • Triggers automatically when the Pokemon uses any Grass-type move
  • Applies to both physical and special Grass attacks
  • Stacks with other damage-boosting effects

Technical Implementation

cpp
constexpr Ability RawWood = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_GRASS) MUL(1.2);
        },
    .onDefensiveMultiplier =
        +[](ON_DEFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_GRASS) RESISTANCE(.5);
        },
    .breakable = TRUE,
};

Location: /Users/joel/Github/eliteredux/eliteredux-source/src/abilities.cc (lines 3563-3573)

Affected Move Types

Grass-type moves (both offensive and defensive effects):

  • Energy Ball
  • Leaf Storm
  • Power Whip
  • Seed Bomb
  • Solar Beam
  • Petal Dance
  • Grass Knot
  • Leaf Blade
  • Giga Drain
  • Wood Hammer

Damage Calculation Examples

Defensive (incoming Grass moves):

  • 100 BP Grass move → 50% damage (50 BP effective)
  • 120 BP Leaf Storm → 60 BP effective damage

Offensive (outgoing Grass moves):

  • 100 BP Energy Ball → 120 BP effective power
  • 120 BP Leaf Storm → 144 BP effective power

Interactions with Other Mechanics

Can be bypassed by:

  • Mold Breaker and similar abilities (marked as breakable = TRUE)
  • Abilities that ignore defensive abilities (defensive effect only)

Does NOT affect:

  • Status effects from Grass moves (sleep from Sleep Powder, etc.)
  • Indirect damage (poison, weather, entry hazards)
  • Multi-type moves (only affects pure Grass-type moves)

Stacks with:

  • Type advantages/disadvantages (0.5x Fire resistance + 0.5x Raw Wood = 0.25x vs Grass)
  • STAB (Same Type Attack Bonus) - 1.2x Raw Wood + 1.5x STAB = 1.8x total boost
  • Other damage-boosting abilities and items
  • Critical hits and other multipliers

Strategic Implications

Dual-Role Synergy:

  • Exceptional for Grass-type Pokemon that both dish out and receive Grass attacks
  • Creates unique positioning against Grass-heavy teams
  • Enables aggressive play while maintaining defensive utility

Offensive Value:

  • 20% damage boost makes Grass moves significantly more threatening
  • Combines excellently with high-BP Grass moves like Leaf Storm
  • Enhances STAB effectiveness for Grass-type users

Defensive Value:

  • Strong switch-in potential against Grass attackers
  • Reduces effectiveness of opposing Grass-type cores
  • Provides insurance against Grass-type revenge killers

Common Users in Elite Redux

Pokemon with Raw Wood as Innate Ability:

  • Sudowoodo - Rock-type that gains Grass synergy despite typing
  • Bonsly - Pre-evolution with early game defensive utility
  • Ogerpon - Grass-type that maximizes both offensive and defensive benefits
  • Duelumber - Likely a Grass/Rock or similar dual-type with strong synergy

Notable Users (Regular Ability):

  • Several other species have access to Raw Wood as a changeable ability
  • Particularly effective on Pokemon with strong Grass-type movepools

Competitive Usage Notes

Tier Impact:

  • High value in formats with prevalent Grass-type attackers
  • Creates unique niches for Pokemon that wouldn't normally counter Grass types
  • Enables hybrid offensive-defensive strategies

Common Strategies:

  • Pivot switching against Grass-type special attackers
  • Wallbreaking with boosted Grass moves while maintaining defensive presence
  • Supporting teams weak to Grass with reliable resistances

Team Synergy:

  • Excellent partner for Pokemon weak to Grass attacks
  • Provides both offensive and defensive utility in a single ability slot
  • Creates unpredictable matchups against Grass-focused teams

Counters and Limitations

Direct Counters:

  • Mold Breaker abilities bypass both offensive and defensive effects
  • Pokemon with non-Grass coverage moves ignore the defensive utility
  • Fire-types resist boosted Grass moves despite the offensive boost

Indirect Limitations:

  • Only affects one type (Grass) unlike broader abilities
  • Breakable status means common abilities can nullify the effect
  • Status effects from Grass moves still apply at full strength

Unique Characteristics

Dual-Effect Design:

  • One of the few abilities that provides both offensive and defensive benefits for the same type
  • Creates interesting strategic decisions about when to use Grass moves
  • Enables Pokemon to both wall and break Grass-type threats

Type Specialist Identity:

  • Reinforces Grass-type identity even on non-Grass Pokemon
  • Creates pseudo-Grass typing through ability interaction
  • Unique thematic design connecting to wood/plant materials

Version History

  • New ability created for Elite Redux
  • Part of the expanded ability system with unique type interactions
  • Designed to create more diverse defensive and offensive options

Synergistic Abilities

Works well with:

  • Chlorophyll - Speed boost + Grass move power creates sweep potential
  • Overgrow - Stacks with Raw Wood for massive Grass move damage when low HP
  • Regenerator - Enhanced longevity with Grass resistance
  • Solar Power - Sun teams that benefit from boosted Grass moves

Competitive Combinations:

  • Raw Wood + Grass STAB + Choice items = extremely powerful Grass attacks
  • Pairs excellently with recovery moves for sustained presence
  • Enhances the effectiveness of Grass-type movepool diversity

Calculation Examples

Full Damage Scenarios:

  • Grass-type with STAB + Raw Wood: 1.5x × 1.2x = 1.8x total boost
  • Critical hit + Raw Wood: 1.5x × 1.2x = 1.8x total boost
  • Choice Band + Raw Wood: 1.5x × 1.2x = 1.8x total boost

Defensive Scenarios:

  • 2x weakness to Grass + Raw Wood: 2.0x × 0.5x = 1.0x neutral damage
  • 0.5x resistance to Grass + Raw Wood: 0.5x × 0.5x = 0.25x total resistance
  • Neutral typing + Raw Wood: 1.0x × 0.5x = 0.5x damage taken

Elite Redux Ability Codex