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Mega Launcher (Ability ID: 178)
In-Game Description
"Boosts Beam/Pump/Cannon/Shot/ Gun/Pulse, etc. moves by 1.3x."
Extended In-Game Description (280-300 chars)
Powers up pulse, beam, ball, and aura moves by 30%. Also boosts all status moves for enhanced utility. Heal Pulse restores 75% HP instead of 50% when boosted. Covers a vast movepool including projectiles, energy attacks, and support moves for versatile offense.
Character count: 285
Detailed Mechanical Explanation
Mega Launcher provides a significant 1.3x damage multiplier to an extensive range of moves, plus special interactions with healing moves.
Core Mechanics
Damage Boost
- Multiplier: 1.3x damage to qualifying moves
- Implementation: Applied via
onOffensiveMultiplier
in abilities.cc
Move Selection Logic
Mega Launcher boosts moves through multiple criteria:
- FLAG_MEGA_LAUNCHER_BOOST moves: Any move with this specific flag
- All Status moves: Every status move gets boosted regardless of name or type
- Gunman ability interaction: If the user has Gunman ability, all status moves are treated as Mega Launcher moves
Heal Pulse Special Enhancement
Heal Pulse receives unique treatment with Mega Launcher:
- Normal: Heals 50% of target's max HP
- Mega Launcher Boosted: Heals 75% of target's max HP
- Implementation: Special code in battle_script_commands.c checks for Mega Launcher boost and increases healing
c
if (megaLauncherBoosted)
gBattleMoveDamage = -(gBattleMons[gActiveBattler].maxHP * 3 / 4); // 75%
else
gBattleMoveDamage = -(gBattleMons[gActiveBattler].maxHP / 2); // 50%
Comprehensive Move Coverage
Classic "Beam/Pulse" Moves
- Aurora Beam, Signal Beam, Hyper Beam, Bubble Beam
- Steel Beam, Moongeist Beam, Prismatic Laser
- Heal Pulse, Dragon Pulse, Dark Pulse
Ball/Sphere Moves
- Energy Ball, Focus Blast, Aura Sphere
- Shadow Ball, Electro Ball, Weather Ball
Projectile Moves
- Rock Blast, Bullet Seed, Seed Bomb
- Gyro Ball, Acid Spray, Mud Bomb
Elite Redux Custom Moves
- Archer Shot, Supersonic Shot, Drake Missile
- Various custom beam and pulse attacks
Status Move Enhancement
ALL status moves receive the 1.3x boost, making Mega Launcher valuable for:
- Support movesets
- Status-based strategies
- Utility moves
Notable Pokemon with Mega Launcher
Natural Users
- Blastoise line: Signature Mega Launcher users
- Clauncher/Clawitzer: Original Mega Launcher Pokemon
High-Tier Users
- Kingdra: Has it as an innate ability
- Genesect variants: All forms have Mega Launcher as innate
- Ultra Necrozma forms: Legendary-tier users
AI Rating
The AI rates Mega Launcher as 7/10 in terms of ability strength, placing it in the "strong" tier alongside abilities like Mold Breaker and Moxie.
Battle Applications
Offensive Power
- 1.3x boost to massive movepool including high-BP attacks
- Enhanced projectile and energy-based movesets
- Versatility across physical, special, and status moves
Support Utility
- Enhanced Heal Pulse (75% HP healing)
- Boosted status moves for better support
- Team utility through enhanced healing
Special Interactions
- Artillery/Super Scope abilities: Make Mega Launcher moves always hit
- Gunman ability: Expands Mega Launcher to include ALL status moves
- Heal Pulse bleeding interaction: Heal Pulse fails if target has bleed status
Strategic Implications
Mega Launcher transforms Pokemon into versatile attackers capable of:
- High damage output across multiple move types
- Superior support capabilities with enhanced healing
- Effective status move application
- Consistent performance regardless of weather or terrain
The ability's broad coverage and utility make it valuable for both offensive and support roles, with the Heal Pulse enhancement providing unique team support capabilities.