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Dual Wield - Ability ID 433

In-Game Description

"Mega Launcher and Keen Edge moves hit twice for 70% damage."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Dual Wield causes moves boosted by Mega Launcher or Keen Edge to hit twice, with each hit dealing 70% of the move's normal damage. Works with beam moves, pulse moves, cannon moves, and blade moves. Total damage is 140% compared to single hit. Maintains secondary effects on both hits.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Dual Wield is an offensive ability that transforms certain moves into double-hitting attacks. When the user attempts a move that would be boosted by either Mega Launcher or Keen Edge, the ability converts it into a two-hit attack using the Parental Bond system.

Activation Conditions

  • Move Type Requirement: Move must have either:
    • FLAG_MEGA_LAUNCHER_BOOST (beam/pulse/cannon moves)
    • FLAG_KEEN_EDGE_BOOST (blade/cutting moves)
  • Damage Calculation: Each hit deals 70% of the original move's power
  • Total Damage: 140% of original damage (0.7 × 2 = 1.4)
  • Hit Mechanics: Uses PARENTAL_BOND_DUAL_WIELD system

Mega Launcher Boosted Moves (Examples)

Beam/Pulse Moves:

  • Water Gun, Hydro Pump, Ice Beam, Psybeam
  • Aurora Beam, Hyper Beam, Solar Beam, Dragon Pulse
  • Aura Sphere, Dark Pulse, Focus Blast, Flash Cannon
  • Charge Beam, Signal Beam, Heal Pulse, Steam Eruption
  • Origin Pulse, Fleur Cannon, Prismatic Laser, Dynamax Cannon

Projectile Moves:

  • Sludge Bomb, Octazooka, Zap Cannon, Rock Blast
  • Gunk Shot, Searing Shot, Anchor Shot, Scale Shot
  • Meteor Beam, Shell Side Arm, many custom moves

Keen Edge Boosted Moves (Examples)

Blade/Cutting Moves:

  • Karate Chop, Razor Wind, Guillotine (custom effect)
  • Cut, Slash, Leaf Blade, Night Slash
  • Psycho Cut, Air Cutter, Sacred Sword
  • Many custom blade moves in Elite Redux

Technical Implementation

c
// Dual Wield ability definition
constexpr Ability DualWield = {
    .onParentalBond = +[](ON_PARENTAL_BOND) -> MultihitType {
        CHECK(IsMegaLauncherBoosted(battler, move) || gBattleMoves[move].flags & FLAG_KEEN_EDGE_BOOST);
        return PARENTAL_BOND_DUAL_WIELD;
    },
};

// Damage calculation in battle_util.c
case PARENTAL_BOND_DUAL_WIELD:
    return UQ_4_12(0.7);  // 70% damage per hit

Important Interactions

  • Secondary Effects: Both hits can trigger secondary effects independently
  • Contact Moves: Contact-based moves make contact on both hits
  • Accuracy: Each hit is rolled for accuracy separately
  • Critical Hits: Each hit can crit independently
  • Substitutes: Can break substitute on first hit, damage Pokémon on second
  • Abilities: Abilities like Sturdy, Focus Sash only block the first hit
  • Items: Life Orb recoil applies after each hit

Move Selection Logic

The ability works through the IsMegaLauncherBoosted() function which returns true if:

  1. Move has FLAG_MEGA_LAUNCHER_BOOST flag, OR
  2. Move is a status move and user has Gunman ability, OR
  3. Move has FLAG_KEEN_EDGE_BOOST flag (direct check)

Damage Comparison

  • Single Hit: 100% damage
  • Dual Wield: 70% + 70% = 140% total damage
  • Parental Bond: 100% + 25% = 125% total damage (for comparison)
  • Skill Link Multi-Hit: Usually 125% (5 × 25%) but varies by move

Strategic Implications

  • Power Boost: Effective 40% damage increase over single hits
  • Multi-Hit Benefits: Breaks substitutes, triggers abilities multiple times
  • Status Spreading: Doubles chance for secondary effects to trigger
  • Synergy Potential: Excellent with abilities that trigger on hit
  • Drawbacks: Vulnerable to Rocky Helmet, Rough Skin, Iron Barbs

Synergistic Abilities

  • Mega Launcher: Boosts base power by 30%, then Dual Wield doubles hits
  • Keen Edge: Boosts base power by 30%, then Dual Wield doubles hits
  • Sheer Force: Prevents secondary effects but boosts power
  • Life Orb: Boosts both hits but doubles recoil damage

Common Users

Dual Wield is particularly effective on:

  • Special Attackers: With access to beam/pulse moves
  • Physical Attackers: With blade/cutting moves
  • Mixed Attackers: Who can utilize both move types
  • Pokémon with good movepool coverage: Maximizing eligible moves

Counters and Limitations

  • Rocky Helmet/Rough Skin: Double damage from contact moves
  • Sturdy/Focus Sash: Only blocks first hit, not second
  • Substitute: Can be broken by first hit, but limits second hit
  • Protection moves: Block both hits completely
  • Abilities: Lightning Rod, Storm Drain, etc. only redirect first hit

Competitive Usage Notes

  • Move Selection: Prioritize moves with secondary effects
  • Item Synergy: Life Orb for power, Choice items for consistency
  • Team Support: Excellent for breaking through defensive cores
  • Late Game: Powerful for cleaning up weakened teams
  • Coverage: Wide movepool compatibility makes it versatile

Version History

  • New ability introduced in Elite Redux
  • Uses the Parental Bond system for implementation
  • Unique in affecting both Mega Launcher and Keen Edge moves
  • Part of Elite Redux's expanded ability roster
  • Mega Launcher: Base power boost for beam/pulse moves
  • Keen Edge: Base power boost for blade/cutting moves
  • Parental Bond: Similar double-hit mechanic with different power split
  • Skill Link: Guarantees maximum hits for multi-hit moves

Elite Redux Ability Codex