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Gladiator - Ability ID 770
In-Game Description
"Boosts Fighting-type moves by 1.3x, or 1.8x when below 1/3 HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Empowers the inner warrior spirit, boosting all Fighting-type moves by 30% damage under normal conditions. When pushed to the brink with HP at 1/3 or below, the gladiator enters a desperate berserker state, amplifying Fighting moves by a massive 80% instead. Perfect for dramatic comeback victories.
Character count: 299
Detailed Mechanical Explanation
For Discord/reference use
Gladiator is a powerful Fighting-type boosting ability that operates on a two-tier damage multiplier system based on the user's current HP percentage:
Damage Multipliers
- Normal State (HP > 1/3): Fighting-type moves deal 1.3x damage (30% increase)
- Desperate State (HP ≤ 1/3): Fighting-type moves deal 1.8x damage (80% increase)
Implementation Details
- Uses the
BOOSTED_SWARM_MULTIPLIER(TYPE_FIGHTING)
macro in the codebase - Triggers on
onOffensiveMultiplier
when the move type matchesTYPE_FIGHTING
- HP threshold calculation:
gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3)
- Only affects moves of Fighting type - does not boost other types
Strategic Applications
- Early Game Pressure: The 30% boost makes Fighting moves significantly more threatening from the start
- Comeback Potential: The 80% boost at low HP can turn desperate situations into victory
- Risk/Reward Gameplay: Encourages risky play to reach the desperate state for maximum damage
- STAB Synergy: Stacks multiplicatively with STAB (Same Type Attack Bonus) for devastating damage
Similar Abilities
- Hellblaze (Fire-type version)
- Riptide (Water-type version)
- Forest Rage (Grass-type version)
- Purgatory (Ghost-type version)
- Rockhard Shaft (Rock-type version)
Competitive Viability
Gladiator is exceptionally powerful on Fighting-type Pokemon, especially those with:
- High Attack stats to maximize the damage boost
- Access to powerful Fighting moves like Close Combat, Superpower
- Bulk to survive long enough to reach the desperate state
- Priority moves to capitalize on the low-HP boost
The ability transforms the user into a formidable late-game threat while maintaining early-game pressure, making it one of the strongest type-boosting abilities in Elite Redux.