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Gladiator - Ability ID 770

In-Game Description

"Boosts Fighting-type moves by 1.3x, or 1.8x when below 1/3 HP."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Empowers the inner warrior spirit, boosting all Fighting-type moves by 30% damage under normal conditions. When pushed to the brink with HP at 1/3 or below, the gladiator enters a desperate berserker state, amplifying Fighting moves by a massive 80% instead. Perfect for dramatic comeback victories.

Character count: 299

Detailed Mechanical Explanation

For Discord/reference use

Gladiator is a powerful Fighting-type boosting ability that operates on a two-tier damage multiplier system based on the user's current HP percentage:

Damage Multipliers

  • Normal State (HP > 1/3): Fighting-type moves deal 1.3x damage (30% increase)
  • Desperate State (HP ≤ 1/3): Fighting-type moves deal 1.8x damage (80% increase)

Implementation Details

  • Uses the BOOSTED_SWARM_MULTIPLIER(TYPE_FIGHTING) macro in the codebase
  • Triggers on onOffensiveMultiplier when the move type matches TYPE_FIGHTING
  • HP threshold calculation: gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3)
  • Only affects moves of Fighting type - does not boost other types

Strategic Applications

  1. Early Game Pressure: The 30% boost makes Fighting moves significantly more threatening from the start
  2. Comeback Potential: The 80% boost at low HP can turn desperate situations into victory
  3. Risk/Reward Gameplay: Encourages risky play to reach the desperate state for maximum damage
  4. STAB Synergy: Stacks multiplicatively with STAB (Same Type Attack Bonus) for devastating damage

Similar Abilities

  • Hellblaze (Fire-type version)
  • Riptide (Water-type version)
  • Forest Rage (Grass-type version)
  • Purgatory (Ghost-type version)
  • Rockhard Shaft (Rock-type version)

Competitive Viability

Gladiator is exceptionally powerful on Fighting-type Pokemon, especially those with:

  • High Attack stats to maximize the damage boost
  • Access to powerful Fighting moves like Close Combat, Superpower
  • Bulk to survive long enough to reach the desperate state
  • Priority moves to capitalize on the low-HP boost

The ability transforms the user into a formidable late-game threat while maintaining early-game pressure, making it one of the strongest type-boosting abilities in Elite Redux.

Elite Redux Ability Codex