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Two Step - Ability ID 517

In-Game Description

"After using a dance move, uses Revelation Dance at 50% power."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Two Step triggers after successfully using any dance move, automatically following up with Revelation Dance at 50% power. The follow-up move matches the user's primary type and targets the same foe. Works with moves like Quiver Dance, Swords Dance, and other dance attacks for combo potential.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Two Step is an offensive ability that creates combo potential by automatically following up dance moves with a damaging attack. When the user successfully executes any dance move, the ability triggers a follow-up Revelation Dance at reduced power.

Activation Conditions

  • Move requirement: Must successfully use a dance move (moves with FLAG_DANCE or affected by Taekkyeon ability)
  • Target availability: Valid target must exist for the follow-up attack
  • Power reduction: Follow-up Revelation Dance deals 50% of its normal power (50 instead of 100)
  • Type matching: Revelation Dance's type matches the user's primary type

Technical Implementation

c
constexpr Ability TwoStep = {
    .onAttacker = +[](ON_ATTACKER) -> int {
        CHECK(IsDance(battler, move))
        CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_ALLOW_SELF))
        
        return UseAttackerFollowUpMove(battler, target, ability, MOVE_REVELATION_DANCE, 50);
    },
};

Dance Move Classification

The ability works with moves that have the dance: true flag or are affected by the Taekkyeon ability:

  • Status dance moves: Swords Dance, Quiver Dance, Dragon Dance, etc.
  • Attacking dance moves: Petal Dance, Fiery Dance, Revelation Dance, etc.
  • Custom dance moves: Zap Jive, Hex Trot, Esper Waltz, etc.
  • Taekkyeon interaction: Non-status moves become dance moves with Taekkyeon ability

Follow-up Move Details

Revelation Dance Properties:

  • Base power: 100 (50 with Two Step)
  • Type: Matches user's primary type
  • Category: Special
  • Accuracy: 100%
  • PP: Not consumed (ability-generated)
  • Effects: Standard type effectiveness applies

Important Interactions

  • Double dance combo: Using Revelation Dance triggers another Revelation Dance at 25% power
  • Type advantage: Follow-up can hit for super effective damage based on user's type
  • Multi-target: Can target different opponent than original dance move
  • Self-targeting: Some dance moves can redirect follow-up to self with FOLLOWUP_ALLOW_SELF
  • Ability suppression: Doesn't work if ability is suppressed (Mold Breaker, etc.)

Strategic Applications

  • Setup sweeping: Use stat-boosting dances then immediately pressure with damage
  • Type coverage: Provides additional type coverage based on user's primary type
  • Momentum building: Combines setup and offense in a single turn
  • Surprise factor: Unexpected damage from seemingly defensive moves
  • Action economy: Effectively gets two moves per turn when using dance moves

Optimal Users

  • Oricorio forms: Natural dance move users with different primary types
  • Multi-type Pokémon: Benefit from type-matching Revelation Dance
  • Setup sweepers: Pokémon that use stat-boosting dance moves
  • Special attackers: Revelation Dance is a special move
  • Speed control users: Can use dance moves for speed control then attack

Competitive Synergies

  • Quiver Dance: Boosts Special Attack then immediately uses special move
  • Dragon Dance: Physical setup with special follow-up creates mixed threat
  • Swords Dance: Unexpected special damage from physical setup
  • Custom dances: Elite Redux dance moves provide unique combo opportunities
  • Weather/terrain: Can benefit from field effects on follow-up move

Counters and Limitations

  • Power reduction: Follow-up move is significantly weaker than full power
  • Prediction: Opponents can predict follow-up and switch accordingly
  • Type resistance: Follow-up damage reduced by type matchups
  • Priority moves: Can interrupt before follow-up triggers
  • Ability suppression: Neutralizing Gas, Mold Breaker disable the effect
  • Taunt: Prevents using many dance moves that trigger the ability

Comparison to Similar Abilities

  • Dancer: Copies dance moves used by others vs. following up own dances
  • Blade Dance: Similar concept but uses Leaf Blade instead of Revelation Dance
  • Follow-up abilities: Part of Elite Redux's expansion of combo-based abilities

Team Building Considerations

  • Type synergy: User's primary type determines follow-up move effectiveness
  • Coverage holes: Can help cover weaknesses with surprise type matchups
  • Speed tiers: Important for ensuring follow-up move connects
  • Item support: Life Orb, type gems can boost follow-up damage
  • Move selection: Balance between useful dance moves and overall coverage

Version History

  • New ability introduced in Elite Redux
  • Part of the expanded ability system focusing on move combinations
  • Unique to Elite Redux, not present in official Pokémon games
  • Represents the "combo" archetype of abilities in the expanded roster

Elite Redux Ability Codex