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Two Step - Ability ID 517
In-Game Description
"After using a dance move, uses Revelation Dance at 50% power."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Two Step triggers after successfully using any dance move, automatically following up with Revelation Dance at 50% power. The follow-up move matches the user's primary type and targets the same foe. Works with moves like Quiver Dance, Swords Dance, and other dance attacks for combo potential.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Two Step is an offensive ability that creates combo potential by automatically following up dance moves with a damaging attack. When the user successfully executes any dance move, the ability triggers a follow-up Revelation Dance at reduced power.
Activation Conditions
- Move requirement: Must successfully use a dance move (moves with FLAG_DANCE or affected by Taekkyeon ability)
- Target availability: Valid target must exist for the follow-up attack
- Power reduction: Follow-up Revelation Dance deals 50% of its normal power (50 instead of 100)
- Type matching: Revelation Dance's type matches the user's primary type
Technical Implementation
c
constexpr Ability TwoStep = {
.onAttacker = +[](ON_ATTACKER) -> int {
CHECK(IsDance(battler, move))
CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_ALLOW_SELF))
return UseAttackerFollowUpMove(battler, target, ability, MOVE_REVELATION_DANCE, 50);
},
};
Dance Move Classification
The ability works with moves that have the dance: true
flag or are affected by the Taekkyeon ability:
- Status dance moves: Swords Dance, Quiver Dance, Dragon Dance, etc.
- Attacking dance moves: Petal Dance, Fiery Dance, Revelation Dance, etc.
- Custom dance moves: Zap Jive, Hex Trot, Esper Waltz, etc.
- Taekkyeon interaction: Non-status moves become dance moves with Taekkyeon ability
Follow-up Move Details
Revelation Dance Properties:
- Base power: 100 (50 with Two Step)
- Type: Matches user's primary type
- Category: Special
- Accuracy: 100%
- PP: Not consumed (ability-generated)
- Effects: Standard type effectiveness applies
Important Interactions
- Double dance combo: Using Revelation Dance triggers another Revelation Dance at 25% power
- Type advantage: Follow-up can hit for super effective damage based on user's type
- Multi-target: Can target different opponent than original dance move
- Self-targeting: Some dance moves can redirect follow-up to self with FOLLOWUP_ALLOW_SELF
- Ability suppression: Doesn't work if ability is suppressed (Mold Breaker, etc.)
Strategic Applications
- Setup sweeping: Use stat-boosting dances then immediately pressure with damage
- Type coverage: Provides additional type coverage based on user's primary type
- Momentum building: Combines setup and offense in a single turn
- Surprise factor: Unexpected damage from seemingly defensive moves
- Action economy: Effectively gets two moves per turn when using dance moves
Optimal Users
- Oricorio forms: Natural dance move users with different primary types
- Multi-type Pokémon: Benefit from type-matching Revelation Dance
- Setup sweepers: Pokémon that use stat-boosting dance moves
- Special attackers: Revelation Dance is a special move
- Speed control users: Can use dance moves for speed control then attack
Competitive Synergies
- Quiver Dance: Boosts Special Attack then immediately uses special move
- Dragon Dance: Physical setup with special follow-up creates mixed threat
- Swords Dance: Unexpected special damage from physical setup
- Custom dances: Elite Redux dance moves provide unique combo opportunities
- Weather/terrain: Can benefit from field effects on follow-up move
Counters and Limitations
- Power reduction: Follow-up move is significantly weaker than full power
- Prediction: Opponents can predict follow-up and switch accordingly
- Type resistance: Follow-up damage reduced by type matchups
- Priority moves: Can interrupt before follow-up triggers
- Ability suppression: Neutralizing Gas, Mold Breaker disable the effect
- Taunt: Prevents using many dance moves that trigger the ability
Comparison to Similar Abilities
- Dancer: Copies dance moves used by others vs. following up own dances
- Blade Dance: Similar concept but uses Leaf Blade instead of Revelation Dance
- Follow-up abilities: Part of Elite Redux's expansion of combo-based abilities
Team Building Considerations
- Type synergy: User's primary type determines follow-up move effectiveness
- Coverage holes: Can help cover weaknesses with surprise type matchups
- Speed tiers: Important for ensuring follow-up move connects
- Item support: Life Orb, type gems can boost follow-up damage
- Move selection: Balance between useful dance moves and overall coverage
Version History
- New ability introduced in Elite Redux
- Part of the expanded ability system focusing on move combinations
- Unique to Elite Redux, not present in official Pokémon games
- Represents the "combo" archetype of abilities in the expanded roster