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Angel's Wrath - Ability ID 439
In-Game Description
"Drastically alters all of the users moves."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Angel's Wrath completely transforms six basic moves into powerful variants with unique effects. Tackle gains Encore+Disable, String Shot sets all entry hazards, Harden boosts all stats except Defense, Iron Defense grants protection, Electroweb traps and minimizes Speed, Bug Bite heals damage dealt.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Angel's Wrath is a unique transformation ability that completely replaces the effects of six specific moves when used by a Pokémon with this ability. Each transformed move gains powerful new effects that are drastically different from their original functions.
Move Transformations
Tackle → Control Moves
- Effect: Applies both Encore and Disable to the target
- Encore Duration: 2 turns (forces opponent to use their first move)
- Disable Duration: 2 turns (prevents use of their first move)
- Accuracy: Always hits (ACCURACY_HITS_IF_POSSIBLE)
- Condition: Requires successful hit and target not protected from status
String Shot → Full Hazard Setup
- Effect: Sets all four entry hazards on opponent's side simultaneously
- Hazards Applied:
- Stealth Rock (Rock-type)
- Toxic Spikes (2 layers for badly poisoned)
- Spikes (3 layers for maximum damage)
- Sticky Web (speed reduction)
- Condition: Only applies hazards that aren't already present
Harden → Omni-Boost
- Effect: Boosts all stats except Defense by +1 stage
- Stats Boosted: Attack, Special Attack, Special Defense, Speed
- Condition: Must have at least one stat that can be raised
Iron Defense → Angel's Protection
- Effect: Grants protection status similar to King's Shield
- Protection: Blocks all damaging moves for the turn
- Counter-Effect: When protection is triggered, applies special effect to attacker
- Duration: One turn (like other protection moves)
Electroweb → Speed Control
- Effect: Minimizes target's Speed and traps them
- Speed Reduction: Sets Speed to minimum stage (-6)
- Trapping: Applies escape prevention (like Block/Mean Look)
- Type Effectiveness: Super effective against Ground types (2x damage)
- Accuracy: Always hits (ACCURACY_HITS_IF_POSSIBLE)
Bug Bite → Healing Bite
- Effect: Heals user for damage dealt to opponent
- Healing Amount: Restores HP equal to damage inflicted
- Minimum Heal: At least 1 HP if no damage dealt
- Condition: User must not be at full HP and must be able to heal
Technical Implementation
c
// Angel's Wrath ability structure
constexpr Ability AngelsWrath = {
.onAttacker = +[](ON_ATTACKER) -> int {
// Move-specific transformations
switch (move) {
case MOVE_TACKLE:
// Apply Encore + Disable effects
break;
case MOVE_STRING_SHOT:
// Set all entry hazards
break;
// ... other transformations
}
},
.onAccuracy = +[](ON_ACCURACY) -> AccuracyPriority {
// Most transformed moves always hit
return ACCURACY_HITS_IF_POSSIBLE;
},
.onTypeEffectiveness = +[](ON_TYPE_EFFECTIVENESS) -> int {
// Special type effectiveness overrides
}
};
Strategic Applications
Control Strategy
- Tackle: Creates a paradox where opponent is forced to use a disabled move
- String Shot: Instant full hazard setup in one turn
- Electroweb: Complete speed control and trapping
Support Strategy
- Harden: Provides immediate stat boosts for sweeping
- Iron Defense: Defensive utility with protection
- Bug Bite: Sustain and longevity through healing
Team Synergy
- Hazard Support: String Shot provides instant hazard pressure
- Speed Control: Electroweb enables slower teammates
- Stat Passing: Harden boosts can support Baton Pass strategies
Competitive Implications
Advantages
- Versatility: Six different utility options in one ability
- Unpredictability: Opponents must prepare for multiple threats
- Action Economy: Each move provides multiple effects
- Accuracy Override: Most moves become impossible to miss
Limitations
- Move Dependence: Requires specific moves in moveset
- Predictability: Effects are known once ability is revealed
- Move Slot Competition: Must sacrifice moveset diversity
- Counters: Standard ability suppression stops all effects
Counters and Interactions
Ability Suppression
- Mold Breaker: Ignores Angel's Wrath entirely
- Neutralizing Gas: Disables all transformations
- Skill Swap/Role Play: Can transfer or copy the ability
Status Protection
- Encore/Disable: Mental Herb, Own Tempo, Oblivious
- Trapping: Ghost types immune to Electroweb trapping
- Entry Hazards: Magic Bounce reflects String Shot hazards
Protection Moves
- Angel's Protection: Functions like other protection moves
- Consecutive Use: Decreasing success rate with repeated use
- Piercing Moves: Feint can break the protection
Movepool Considerations
Required Moves for Full Utility
- Tackle - Control and disruption
- String Shot - Hazard setup
- Harden - Stat boosting
- Iron Defense - Protection
- Electroweb - Speed control and trapping
- Bug Bite - Healing and sustain
Moveset Planning
- Core Coverage: 2-3 transformed moves typically sufficient
- Coverage Moves: Reserve slots for type coverage
- Priority Selection: Choose based on team role and strategy
Usage Examples
Hazard Setter Build
- String Shot (full hazards)
- Harden (setup boosts)
- Coverage move
- Recovery/utility move
Control Build
- Tackle (Encore+Disable)
- Electroweb (trap+speed)
- Iron Defense (protection)
- Coverage move
Sustain Build
- Bug Bite (healing)
- Harden (stat boosts)
- Iron Defense (protection)
- Coverage move
Pokémon Compatibility
Angel's Wrath works best on Pokémon that can naturally learn multiple transformation moves and benefit from the diverse utility effects. The ability is particularly valuable on support-oriented Pokémon that can capitalize on the control and setup aspects.
Version Notes
- Unique to Elite Redux
- One of the most complex transformation abilities
- Requires understanding of multiple game mechanics
- Each transformation has specific activation conditions
- Protection effect follows standard protection move rules