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Mixed Martial Arts - Ability ID 813

In-Game Description

"Normal moves are flagged as Punch + Kick moves."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Mixed Martial Arts flags all Normal-type moves as both Punch and Kick moves, allowing them to benefit from abilities like Iron Fist, Strong Jaw, and similar move-type-based enhancements. This transforms typical Normal attacks into martial arts techniques with increased power and special interactions.

Character count: 298

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Mixed Martial Arts modifies Normal-type moves by adding internal flags that categorize them as both punching and kicking moves. This allows Normal moves to interact with abilities and items that specifically boost punch or kick moves.

Activation Conditions

  • Triggers on any Normal-type move used by the Pokémon with this ability
  • Works for both physical and special Normal-type moves
  • Functions regardless of the move's actual animation or flavor text

Technical Implementation

Current Status: The ability is currently implemented as a stub in the codebase with only .breakable = TRUE and no functional code.

Expected Implementation: Should modify the move flag checking system to treat Normal moves as having both FLAG_IRON_FIST_BOOST and potentially kick-move flags when used by a Pokémon with this ability.

c
// Expected implementation pattern
constexpr Ability MixedMartialArts = {
    // Would need custom logic to modify move type checking
    // for Iron Fist, Strong Jaw, and similar abilities
    .breakable = TRUE,
};

Affected Moves

All Normal-type moves would be considered both Punch and Kick moves, including:

  • Tackle, Scratch, Quick Attack (basic attacks)
  • Hyper Beam, Giga Impact (powerful moves)
  • Return, Frustration (friendship-based moves)
  • Extreme Speed, Fake Out (priority moves)
  • And any other move with TYPE_NORMAL

Interactions with Other Abilities

Iron Fist: Normal moves would gain the 1.3x damage multiplier Strong Jaw: If kick moves are considered "jaw" moves, would gain 1.3x multiplier Reckless: High-recoil Normal moves would gain additional boosting Sheer Force: Normal moves with secondary effects would gain power boost

Strategic Implications

  • Transforms Normal-type attackers into versatile martial artists
  • Provides significant damage boost to typically weak Normal moves
  • Creates synergy with abilities that boost specific move types
  • Makes Normal-type movesets more viable in competitive play

Example Damage Calculations

Quick Attack with Iron Fist boost:

  • Base: 40 BP × 1.5 (STAB) = 60 effective BP
  • With Mixed Martial Arts: 40 BP × 1.5 (STAB) × 1.3 (Iron Fist) = 78 effective BP
  • 30% damage increase over standard Quick Attack

Hyper Beam combination:

  • Base: 150 BP × 1.5 (STAB) = 225 effective BP
  • With ability: 150 BP × 1.5 (STAB) × 1.3 (Iron Fist) = 292.5 effective BP
  • Becomes one of the strongest moves in the game

Common Users

Note: This is a theoretical analysis since the ability is not fully implemented

Would be most effective on:

  • Normal-type Pokémon with high Attack stats
  • Pokémon with access to diverse Normal-type movesets
  • Mixed attackers who can utilize both physical and special Normal moves

Competitive Usage Notes

  • Tier Impact: Would significantly raise the viability of Normal-type attackers
  • Counters: Steel and Rock types resist Normal moves regardless of boosting
  • Team Synergy: Pairs well with Pokémon that can remove Steel/Rock types
  • Item Synergy: Life Orb, Choice items would stack multiplicatively

Counters

  • Steel-type Pokémon: Immune to Normal-type moves entirely
  • Rock-type Pokémon: Resist Normal moves, reducing effectiveness
  • Ghost-type Pokémon: Immune to Normal-type physical moves
  • Intimidate: Reduces physical Normal move damage
  • Burn: Halves physical Normal move damage

Synergies

  • Life Orb: Stacks with ability boost for massive damage
  • Choice Band/Specs: Further amplifies boosted Normal moves
  • Adaptability: Double STAB would stack with martial arts boost
  • Skill Link: Makes multi-hit Normal moves incredibly powerful

Version History

  • Elite Redux: Introduced as Ability ID 813
  • Current Status: Placeholder implementation without functional code
  • Future Updates: Requires full implementation to be usable

Elite Redux Ability Codex