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Telekinetic - Ability ID 511

In-Game Description

"Casts Telekinesis on entry."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Telekinetic automatically casts Telekinesis on entry, lifting the user 3 feet off the ground for 3 turns. While levitating, all attacks targeting the user have perfect accuracy, but the user becomes immune to Ground-type moves and terrain effects. Cannot affect grounded Pokémon.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Telekinetic is a unique entry ability that automatically applies the Telekinesis move effect to its user upon switching in. This creates a double-edged effect where the user gains immunity to certain moves but becomes vulnerable to all attacks.

Activation Conditions

  • Entry trigger: Activates immediately when the Pokémon enters battle
  • Duration: Lasts for 3 turns after activation
  • Auto-cast: Uses the Telekinesis move effect without consuming PP
  • Species restrictions: Cannot activate on certain grounded species

Telekinesis Effect Details

When Telekinetic activates, the user gains the STATUS3_TELEKINESIS status, which provides:

  • Levitation: Pokémon is lifted off the ground
  • Perfect accuracy: All moves targeting the user have 100% accuracy
  • Ground immunity: Becomes immune to Ground-type moves
  • Terrain immunity: Unaffected by terrain effects (Electric, Grassy, Misty, Psychic)

Technical Implementation

c
// Telekinetic ability activates on entry
constexpr Ability Telekinetic = {
    .onEntry = +[](ON_ENTRY) -> int { 
        return UseEntryMove(battler, ability, MOVE_TELEKINESIS, 0); 
    },
};

// Telekinesis move effect implementation
static void Cmd_settelekinesis(void) {
    if (gStatuses3[gBattlerTarget] & (STATUS3_TELEKINESIS | STATUS3_ROOTED | STATUS3_SMACKED_DOWN) || 
        gFieldStatuses & STATUS_FIELD_GRAVITY ||
        IsTelekinesisBannedSpecies(gBattleMons[gBattlerTarget].species)) {
        gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
    } else {
        gStatuses3[gBattlerTarget] |= STATUS3_TELEKINESIS;
        gVolatileStructs[gBattlerTarget].telekinesisTimer = 3;
        gBattlescriptCurrInstr += 5;
    }
}

Banned Species

Certain grounded Pokémon cannot be affected by Telekinesis and thus cannot have this ability:

  • Diglett and Dugtrio (including Alolan forms)
  • Gengar-Mega (partially underground)
  • Sand Castle Pokémon (Palossand)
  • Other species with permanent ground connection

Status Interactions

  • Smack Down: Immediately ends the Telekinesis effect
  • Gravity: Prevents activation and ends existing effect
  • Rooted: Cannot activate if user is rooted to the ground
  • Magnet Rise: Does not stack with existing levitation effects

Turn Counter Management

c
// End of turn check for Telekinesis duration
case ENDTURN_TELEKINESIS:
    if (gStatuses3[gActiveBattler] & STATUS3_TELEKINESIS) {
        if (gVolatileStructs[gActiveBattler].telekinesisTimer == 0 || 
            --gVolatileStructs[gActiveBattler].telekinesisTimer == 0) {
            gStatuses3[gActiveBattler] &= ~(STATUS3_TELEKINESIS);
            BattleScriptExecute(BattleScript_TelekinesisEndTurn);
        }
    }

Strategic Implications

Advantages:

  • Entry pressure: Immediate battlefield control upon switching in
  • Ground immunity: Complete immunity to Earthquake, Earth Power, etc.
  • Terrain immunity: Unaffected by all terrain effects
  • Setup protection: Can set up moves while immune to Ground attacks

Disadvantages:

  • Perfect accuracy vulnerability: All attacks hit with 100% accuracy
  • Limited duration: Only lasts 3 turns
  • Gravity vulnerability: Completely negated by Gravity field effect
  • Smack Down weakness: Instantly loses all benefits

Competitive Usage

  • Anti-Ground: Excellent against Ground-type heavy teams
  • Setup sweeper: Allows safe setup against Ground-type attacks
  • Terrain denial: Prevents opponent from using beneficial terrain effects
  • Entry hazard immunity: Immune to Spikes while levitating
  • Risk vs reward: High-risk, high-reward ability requiring careful timing

Common Strategies

  1. Setup Abuse: Use the 3-turn immunity window to set up stat boosts
  2. Terrain Control: Deny opponent access to terrain-based strategies
  3. Anti-Earthquake: Counter common Ground-type coverage moves
  4. Pivot Tool: Switch in to absorb Ground attacks, then pivot out

Counters

Direct Counters:

  • Gravity: Completely negates the ability and grounds the user
  • Smack Down: Instantly removes all benefits
  • Weather Ball (in Gravity): Becomes Rock-type and hits grounded targets
  • High accuracy moves: Stone Edge, Focus Blast become guaranteed hits

Indirect Counters:

  • Status moves: Perfect accuracy makes status moves unavoidable
  • Multi-hit moves: Skill Link abilities become more threatening
  • OHKO moves: Fissure, Guillotine become 30% accurate instead of failing

Ability Synergies

  • Air Balloon: Extends levitation beyond 3 turns if balloon isn't popped
  • Levitate: Redundant with Telekinetic's Ground immunity
  • Magic Guard: Prevents residual damage while gaining perfect accuracy
  • Sturdy: Ensures survival of at least one perfect accuracy attack

Team Synergies

  • Gravity teams: Ironically, opposing Gravity can shut down the ability
  • Terrain teams: Denies opponent access to terrain while maintaining your own
  • Setup sweepers: Partners who can abuse the temporary immunity window
  • Pivot cores: Pokémon that can switch in to absorb Ground moves

Version History

  • Elite Redux exclusive ability
  • Designed as a high-risk, high-reward entry ability
  • Balances immunity benefits with perfect accuracy vulnerability
  • Part of the expanded ability roster in Elite Redux

Interaction Notes

  • Cannot be Skill Swapped while active (status-based, not ability-based after activation)
  • Trace cannot copy the entry effect (occurs before Trace activation)
  • Role Play copying occurs after the initial Telekinesis application
  • Works with entry-based items like Focus Sash for survival strategies

Elite Redux Ability Codex