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Atlas - Ability ID 436
In-Game Description
"Sets Gravity on entry for 8 turns."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Atlas sets Gravity field effect upon entering battle for 8 turns. Gravity prevents levitating moves like Fly and Bounce, grounds all Pokémon making them vulnerable to Ground moves, and boosts move accuracy by 66%. Superior to regular Gravity's 5-turn duration.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Atlas is an entry ability that automatically activates the Gravity field condition when the Pokémon enters battle. This field effect lasts for 8 turns, which is longer than the standard 5-turn Gravity duration from the move or Gravity Well ability.
Activation Conditions
- Entry trigger: Activates automatically when the Pokémon switches in or battle begins
- Fails if: Gravity is already active on the field
- Duration: 8 turns (GRAVITY_DURATION_EXTENDED vs standard 5 turns)
- Cannot be extended: Once set, the duration is fixed
Gravity Field Effects
When Gravity is active, it affects all battlers with the following changes:
Move Restrictions
Gravity prevents the use of several levitating moves:
- Bounce: Two-turn flying move
- Fly: Two-turn flying move
- Flying Press: Flying-type contact move
- High Jump Kick: High-damage Fighting move
- Jump Kick: Lower-damage Fighting move
- Magnet Rise: Self-levitation move
- Sky Drop: Two-turn carry move
- Splash: Non-damaging Normal move
- Telekinesis: Levitation status move
- Floaty Fall: Flying-type move
- Seismic Toss: Fixed damage move
Accuracy Boost
- All moves: +66% accuracy (multiplied by 5/3)
- Stacks with: Other accuracy modifiers
- Applies to: All Pokémon on the field
Grounding Effects
- All Pokémon: Become grounded regardless of type or ability
- Ground immunity: Flying types and Levitate users lose Ground immunity
- Magnet Rise: Cannot be used and existing effects are suppressed
- Telekinesis: Cannot be used and existing effects end
- Air Balloon: Effect is suppressed but item isn't consumed
Technical Implementation
c
// Atlas triggers on entry with extended duration
constexpr Ability Atlas = {
.onEntry = +[](ON_ENTRY) -> int {
CHECK_NOT(gFieldStatuses & STATUS_FIELD_GRAVITY)
gFieldTimers.started.gravity = TRUE;
gFieldTimers.gravityTimer = GRAVITY_DURATION_EXTENDED; // 8 turns
gFieldStatuses |= STATUS_FIELD_GRAVITY;
BattleScriptPushCursorAndCallback(BattleScript_GravityStarts);
return TRUE;
},
};
Important Interactions
- Clueless ability: Completely negates Gravity effects
- Multiple entries: Does not refresh duration if already active
- Field conditions: Cannot be stacked with other Gravity sources
- Grav Apple: Gains 50% power boost under Gravity
- Iron Ball: Redundant grounding effect but stacks with accuracy
Comparison with Related Abilities
- Gravity Well (ID 413): Sets Gravity for only 5 turns (standard duration)
- Gravity move: Also 5 turns but uses a move slot
- Atlas advantage: Longest Gravity duration available
Strategic Implications
- Team support: Excellent for teams with low-accuracy moves
- Ground coverage: Enables Ground moves against Flying types
- Anti-evasion: Counters Double Team and other evasion strategies
- Entry punishment: Forces opponents to adapt their strategy immediately
- No downsides: Pure beneficial field effect for most teams
Common Users
Atlas is typically found on:
- Ground-type Pokémon who benefit from hitting Flying types
- Pokémon with low-accuracy but high-power moves
- Support Pokémon designed to assist their team
- Bulky entry hazard setters who can afford an entry ability
Competitive Usage Notes
- Pivot potential: Switch in to set Gravity, then pivot out
- Wallbreaker support: Helps wallbreakers land crucial moves
- Sleep teams: Enables reliable Sleep Powder/Hypnosis accuracy
- OHKO moves: Massive accuracy boost for Fissure, Horn Drill, etc.
- Duration management: Plan team strategy around 8-turn window
Counters
- Clueless ability: Completely negates all Gravity effects
- Switching: Remove the Atlas user to prevent reactivation
- Weather override: No direct counter, must wait out duration
- High-accuracy moves: Less benefit from the accuracy boost
Synergies
- Low-accuracy moves: Hypnosis, Focus Blast, Stone Edge
- Ground moves: Earthquake, Earth Power against Flying types
- OHKO moves: Fissure, Horn Drill, Sheer Cold, Guillotine
- Grav Apple users: 50% power boost from Gravity
- Status moves: Sleep Powder, Will-O-Wisp accuracy boost
Version History
- Elite Redux exclusive ability
- Provides longest Gravity duration in the game
- Designed as an entry hazard support ability
- More reliable than move-based Gravity setup
Ability ID Conflicts
Be careful not to confuse with:
- Gravity Well (ID 413): Only 5-turn duration
- Regular Gravity move: Also 5-turn duration
- Atlas provides superior 8-turn extended effect