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Phantom (Ability #324)
Basic Information
- ID: 324
- Constant:
ABILITY_PHANTOM
- Name: Phantom
- Short Description: "Adds Ghost type to itself."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces) Phantom adds Ghost-type as a third type upon entering battle. The Pokemon gains all benefits of Ghost-typing including immunity to Normal and Fighting attacks, while retaining its original typing and STAB. Creates triple-typing combinations for strategic advantages and coverage options.
Mechanics
Core Functionality
- Trigger: On entry into battle (
onEntry
) - Effect: Adds Ghost-type as the Pokemon's third type using
AddBattlerType(battler, TYPE_GHOST)
- Type Storage: Uses the
type3
field in the battler's data structure - Battle Message: Displays "{Pokemon} added the Ghost-type!" when activated
Technical Implementation
cpp
constexpr Ability Phantom = {
.onEntry = +[](ON_ENTRY) -> int { return AddBattlerType(battler, TYPE_GHOST); },
};
Key Mechanics
- Type Addition: Adds Ghost as a third type without replacing existing types
- Immunity Check: Before adding the type, checks if the Pokemon already has Ghost-type
- Battle Display: Shows a message when the type is successfully added
- Permanent Effect: The Ghost-type remains for the duration of the battle
Battle Effects
Defensive Benefits
- Normal-type Immunity: Immune to all Normal-type attacks
- Fighting-type Immunity: Immune to all Fighting-type attacks
- Status Move Interactions: Can be affected by moves that specifically target Ghost-types
Offensive Benefits
- STAB Retention: Keeps STAB (Same Type Attack Bonus) for original types
- Ghost STAB: Gains STAB for Ghost-type moves if the Pokemon learns any
- Triple Coverage: Can potentially have STAB on three different types
Strategic Considerations
- Weakness Addition: May gain new weaknesses (Ghost is weak to Ghost and Dark)
- Resistance Changes: Ghost resists Poison and Bug attacks
- Move Interactions: Affects how certain moves interact with the Pokemon
Similar Abilities
Phantom is part of a family of type-adding abilities that all use the same AddBattlerType
function:
- Turboblaze: Adds Fire-type
- Teravolt: Adds Electric-type
- Grounded: Adds Ground-type
- Ice Age: Adds Ice-type
- Half Drake: Adds Dragon-type
- Aquatic: Adds Water-type
- Metallic: Adds Steel-type
- Fairy Tale: Adds Fairy-type
- Hover: Adds Psychic-type
- Lightning Born: Adds Electric-type
Usage Examples
Effective Combinations
- Fire/Flying + Ghost: Gains immunity to Normal/Fighting while keeping Fire/Flying benefits
- Psychic + Ghost: Creates a powerful special attacker with multiple immunities
- Steel + Ghost: Combines Steel's resistances with Ghost's immunities
Strategic Applications
- Wall Breaking: Ghost typing can help bypass Normal-type walls
- Pivot Pokemon: Immunity to common priority moves (like Extreme Speed)
- Coverage Options: Opens up Ghost-type move pools for additional coverage
Code References
- Definition:
/Users/joel/Github/eliteredux/eliteredux-source/src/abilities.cc
lines 3447-3449 - Registry: Line 9169 in the ability mapping table
- Helper Function:
AddBattlerType
function at line 218 - Battle Message:
sText_BattlerAddedTheType
inbattle_message.c
- Data Entry:
proto/AbilityList.textproto
lines 1624-1628
Notes
- The ability only activates once per battle entry
- Does not work if the Pokemon already has Ghost-type
- The type addition is permanent for the duration of the battle
- Can create unique triple-type combinations not found naturally in the game