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Slow Start - Ability ID 112
In-Game Description
"Halves Offenses and Speed during the first 5 turns out."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Slow Start halves Attack, Special Attack, and Speed for the first 5 turns after switching in. The turn counter resets each time the Pokémon switches out. After 5 turns, stats return to normal and a message displays. This ability simulates a slow warm-up period, encouraging strategic timing.
Character count: 297
Detailed Mechanical Explanation
Slow Start is a hindering ability that significantly reduces a Pokémon's offensive capabilities and speed during the initial turns of battle:
Core Mechanics
- Affected Stats: Attack, Special Attack, and Speed are all halved (multiplied by 0.5)
- Duration: Exactly 5 turns after the Pokémon enters battle
- Timer: Uses
gVolatileStructs[battler].slowStartTimer
which starts at 5 and decrements each turn - Activation: Triggers immediately upon switching in with an announcement message
Implementation Details
- On Entry: Sets a 5-turn timer and displays the switch-in announcement
- Stat Modification: The
onStat
callback checks if the requested stat is ATK, SPATK, or SPEED, and halves it if the timer is active - Turn Processing: Each turn during
ENDTURN_SLOW_START
, the timer decrements by 1 - End Condition: When the timer reaches 0, a script (
BattleScript_SlowStartEnds
) executes to notify the player
Strategic Implications
- Requires careful timing when switching in Slow Start Pokémon
- The halved offenses make the Pokémon vulnerable during early turns
- Speed reduction can cause the Pokémon to be outsped by threats it would normally outspeed
- Works best on bulky Pokémon that can survive the initial disadvantaged turns
- Switching out resets the timer, so staying in is often preferable once switched in
Interactions
- The timer persists through status conditions, weather, and other battle effects
- Does not affect defensive stats (Defense, Special Defense, HP)
- The stat reduction is applied at the calculation level, not as a stat stage change
- Cannot be suppressed by Mold Breaker or similar abilities since it affects the user