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Vengeance - Ability ID 276

In-Game Description

"Boosts Ghost-type moves by 1.2x, or 1.5x when below 1/3 HP."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Vengeance powers up Ghost-type moves, providing a 1.2x damage boost under normal conditions and an enhanced 1.5x boost when the Pokémon's HP drops to 1/3 or below. This ability works similarly to type-specific Swarm abilities, rewarding strategic damage management with increased offensive power.

Character count: 284

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Type-Specific Boost: Only affects Ghost-type moves
  • Dual Power Levels:
    • Normal: 1.2x damage multiplier (20% boost)
    • Low HP: 1.5x damage multiplier (50% boost)
  • HP Threshold: Enhanced boost activates when HP ≤ 33% of maximum HP
  • Calculation: HP threshold is calculated as gBattleMons[battler].maxHP / 3

Technical Implementation

c
constexpr Ability Vengeance = {
    .onOffensiveMultiplier = SWARM_MULTIPLIER(TYPE_GHOST),
};

#define SWARM_MULTIPLIER(type)                                               \
    +[](ON_OFFENSIVE_MULTIPLIER) {                                           \
        if (moveType == type) {                                              \
            if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3)) \
                MUL(1.5);                                                    \
            else                                                             \
                MUL(1.2);                                                    \
        }                                                                    \
    }

Activation Conditions

  • Must use a Ghost-type move
  • Works on both physical and special Ghost-type moves
  • Activates on direct damage moves and status moves that deal damage
  • Does not affect non-damaging Ghost-type moves

Affected Moves (Ghost-type)

All Ghost-type moves that deal damage, including but not limited to:

  • Shadow Ball, Shadow Claw, Phantom Force
  • Hex, Shadow Punch, Poltergeist
  • Astral Barrage, Spectral Thief, Moongeist Beam
  • And all other offensive Ghost-type moves

Interactions with Other Mechanics

  • STAB: Stacks multiplicatively with Same Type Attack Bonus (1.5x)
  • Type Effectiveness: Stacks with super effective damage
  • Items: Stacks with damage-boosting items like Spell Tag (+20% Ghost moves)
  • Weather/Terrain: No direct interactions
  • Critical Hits: Boost applies before critical hit calculation

Strategic Implications

  • Risk vs Reward: Higher damage potential at low HP encourages aggressive play
  • HP Management: Players may intentionally take damage to reach the threshold
  • Late-Game Power: Becomes more threatening as the battle progresses
  • Synergy Potential: Works well with recovery moves and defensive strategies

Example Damage Calculations

Scenario: Level 50 Pokémon with 120 Attack using Shadow Claw (70 BP) against neutral target

  • Full HP: 70 × 1.2 × 1.5 (STAB) = 126 effective BP
  • Low HP: 70 × 1.5 × 1.5 (STAB) = 157.5 effective BP
  • Damage Increase: ~25% more damage when threshold is reached

Common Users

Notable Pokémon with Vengeance ability:

  • Ghost-type evolution lines (primary ability)
  • Several Pokémon as innate ability (always active)
  • Mixed offensive/defensive Ghost-types
  • Pokémon with access to recovery moves for HP management

Competitive Usage Notes

  • Tier Placement: Common on mid-tier Ghost-types
  • Team Role: Offensive Ghost-type attackers and revenge killers
  • Timing: Most effective in mid-to-late game scenarios
  • Prediction: Opponents may avoid bringing user to low HP threshold

Counters

  • Type Resistances: Dark-types resist Ghost moves
  • Immunities: Normal and Fighting types are immune to Ghost moves
  • Abilities: Wonder Guard, Flash Fire (doesn't apply but similar concept)
  • Priority: Fast priority moves can KO before threshold benefit
  • Status: Sleep, paralysis, and other status conditions limit effectiveness

Synergies

  • Recovery Moves: Roost, Recover for HP threshold manipulation
  • Substitute: Protects while reaching optimal HP range
  • Focus Sash/Sturdy: Guarantees survival to reach low HP threshold
  • Spell Tag: Additional Ghost-type move boost
  • Life Orb: More damage but also helps reach HP threshold faster

Version History

  • Elite Redux: Introduced as ability ID 276
  • Implementation: Uses standard SWARM_MULTIPLIER template for consistency
  • Balance: Same power levels as other type-specific Swarm abilities

Elite Redux Ability Codex