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Vengeance - Ability ID 276
In-Game Description
"Boosts Ghost-type moves by 1.2x, or 1.5x when below 1/3 HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Vengeance powers up Ghost-type moves, providing a 1.2x damage boost under normal conditions and an enhanced 1.5x boost when the Pokémon's HP drops to 1/3 or below. This ability works similarly to type-specific Swarm abilities, rewarding strategic damage management with increased offensive power.
Character count: 284
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Type-Specific Boost: Only affects Ghost-type moves
- Dual Power Levels:
- Normal: 1.2x damage multiplier (20% boost)
- Low HP: 1.5x damage multiplier (50% boost)
- HP Threshold: Enhanced boost activates when HP ≤ 33% of maximum HP
- Calculation: HP threshold is calculated as
gBattleMons[battler].maxHP / 3
Technical Implementation
c
constexpr Ability Vengeance = {
.onOffensiveMultiplier = SWARM_MULTIPLIER(TYPE_GHOST),
};
#define SWARM_MULTIPLIER(type) \
+[](ON_OFFENSIVE_MULTIPLIER) { \
if (moveType == type) { \
if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3)) \
MUL(1.5); \
else \
MUL(1.2); \
} \
}
Activation Conditions
- Must use a Ghost-type move
- Works on both physical and special Ghost-type moves
- Activates on direct damage moves and status moves that deal damage
- Does not affect non-damaging Ghost-type moves
Affected Moves (Ghost-type)
All Ghost-type moves that deal damage, including but not limited to:
- Shadow Ball, Shadow Claw, Phantom Force
- Hex, Shadow Punch, Poltergeist
- Astral Barrage, Spectral Thief, Moongeist Beam
- And all other offensive Ghost-type moves
Interactions with Other Mechanics
- STAB: Stacks multiplicatively with Same Type Attack Bonus (1.5x)
- Type Effectiveness: Stacks with super effective damage
- Items: Stacks with damage-boosting items like Spell Tag (+20% Ghost moves)
- Weather/Terrain: No direct interactions
- Critical Hits: Boost applies before critical hit calculation
Strategic Implications
- Risk vs Reward: Higher damage potential at low HP encourages aggressive play
- HP Management: Players may intentionally take damage to reach the threshold
- Late-Game Power: Becomes more threatening as the battle progresses
- Synergy Potential: Works well with recovery moves and defensive strategies
Example Damage Calculations
Scenario: Level 50 Pokémon with 120 Attack using Shadow Claw (70 BP) against neutral target
- Full HP: 70 × 1.2 × 1.5 (STAB) = 126 effective BP
- Low HP: 70 × 1.5 × 1.5 (STAB) = 157.5 effective BP
- Damage Increase: ~25% more damage when threshold is reached
Common Users
Notable Pokémon with Vengeance ability:
- Ghost-type evolution lines (primary ability)
- Several Pokémon as innate ability (always active)
- Mixed offensive/defensive Ghost-types
- Pokémon with access to recovery moves for HP management
Competitive Usage Notes
- Tier Placement: Common on mid-tier Ghost-types
- Team Role: Offensive Ghost-type attackers and revenge killers
- Timing: Most effective in mid-to-late game scenarios
- Prediction: Opponents may avoid bringing user to low HP threshold
Counters
- Type Resistances: Dark-types resist Ghost moves
- Immunities: Normal and Fighting types are immune to Ghost moves
- Abilities: Wonder Guard, Flash Fire (doesn't apply but similar concept)
- Priority: Fast priority moves can KO before threshold benefit
- Status: Sleep, paralysis, and other status conditions limit effectiveness
Synergies
- Recovery Moves: Roost, Recover for HP threshold manipulation
- Substitute: Protects while reaching optimal HP range
- Focus Sash/Sturdy: Guarantees survival to reach low HP threshold
- Spell Tag: Additional Ghost-type move boost
- Life Orb: More damage but also helps reach HP threshold faster
Version History
- Elite Redux: Introduced as ability ID 276
- Implementation: Uses standard SWARM_MULTIPLIER template for consistency
- Balance: Same power levels as other type-specific Swarm abilities