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Hover - Ability ID 715
In-Game Description
"Adds Psychic type to itself. Avoids Ground attacks."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Adds Psychic type on entry and grants Ground immunity like Levitate. Gains Psychic resistances (Fighting/Psychic) but also weaknesses (Bug/Ghost/Dark). Avoids entry hazards completely. Breakable by Mold Breaker. Common on flying insects. Dual function: type change plus levitation effects.
Character count: 289
Detailed Mechanical Explanation
For Discord/reference use
HOVER is a dual-function ability combining type addition with Ground immunity, creating unique defensive profiles.
Activation Mechanics:
- Trigger: On entry (onEntry hook)
- Type Addition: Adds Psychic as third type
- Message: Shows type addition notification
- Levitation: Immediate Ground immunity
Technical Implementation:
cpp
constexpr Ability Hover = {
.onEntry = +[](ON_ENTRY) -> int {
return AddBattlerType(battler, TYPE_PSYCHIC);
},
.breakable = TRUE,
.levitate = TRUE,
};
Effect Details:
Type Addition:
- Uses AddBattlerType() for type3 slot
- Permanent while Pokemon remains in battle
- Affects STAB, resistances, and weaknesses
Ground Immunity:
- Complete immunity to Ground moves
- Immune to Spikes damage
- Immune to Toxic Spikes poison
- Works like Levitate ability
Breakable Nature:
- Mold Breaker ignores both effects
- Teravolt/Turboblaze also break it
- When broken, loses both benefits
Type Interaction Changes:
New Resistances (from Psychic):
- Fighting: 0.5x
- Psychic: 0.5x
New Weaknesses (from Psychic):
- Bug: 2x
- Ghost: 2x
- Dark: 2x
Immunities:
- Ground: 0x (from levitate property)
Pokemon with Hover:
As Innate Ability:
- Ribombee Redux (Bug/Electric + Psychic)
- Ribombee Redux Mega
- Various other Redux forms
Strategic Implications:
Defensive Benefits:
- Free switch on Earthquake
- Fighting resistance valuable
- Hazard immunity (Spikes)
- Can pivot on Ground moves
Offensive Benefits:
- Psychic STAB added
- Expands coverage options
- Can run Psychic/Psyshock
Defensive Drawbacks:
- U-turn becomes super effective
- Knock Off/Sucker Punch weakness
- Shadow Ball vulnerability
- Three types can mean more weaknesses
Battle Applications:
Entry Hazard Interaction:
- Stealth Rock: Still takes damage
- Spikes: Immune (levitation)
- Toxic Spikes: Immune (levitation)
- Sticky Web: Immune (levitation)
Terrain Interaction:
- Not grounded, so no terrain benefits
- No Electric Terrain sleep immunity
- No Grassy Terrain healing
- No Psychic Terrain priority block
Notable Interactions:
vs Mold Breaker:
- Earthquake hits for full damage
- Loses Psychic type benefits
- Complete ability nullification
Type Coverage:
- Must account for 3 types
- Can create unusual weaknesses
- Type overlap considerations
AI Behavior:
- AI recognizes type addition
- Considers Ground immunity
- May target new weaknesses
Sample Set:
Ribombee Redux @ Heavy-Duty Boots
- Type: Bug/Electric/Psychic
- Moves:
- Bug Buzz (Bug STAB)
- Thunderbolt (Electric STAB)
- Psychic (Psychic STAB)
- U-turn/Sticky Web
Competitive Analysis:
Hover provides significant utility through dual functionality. The Ground immunity alone is valuable for switching, while Psychic typing adds useful resistances and STAB options. However, the additional weaknesses require careful team support. Best on Pokemon that can utilize Psychic STAB effectively.
Comparison to Similar:
- Levitate: Ground immunity only
- Protean/Libero: Changes to move type
- Galvanize etc: Adds type to moves
Version Notes:
- Elite Redux exclusive combination
- Uses type3 slot for addition
- Breakable unlike standard Levitate