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Terastal Treasure - Ability ID 705
In-Game Description
"Reduces damage taken by 40%, but lowers speed by 20%."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Terastal Treasure reduces incoming damage by 40% while lowering the Pokémon's Speed by 20%. This defensive trade-off allows tanks to survive powerful attacks at the cost of reduced priority. The damage reduction applies to all forms of damage including physical, special, and status-based damage.
Character count: 296
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Terastal Treasure is a defensive ability that provides significant damage reduction at the cost of reduced Speed. The ability creates a powerful tank-oriented trade-off between survivability and priority.
Implementation Details
c
constexpr Ability TerastalTreasure = {
.onDefensiveMultiplier = +[](ON_DEFENSIVE_MULTIPLIER) { MUL(.6); },
.onStat =
+[](ON_STAT) {
if (statId == STAT_SPEED) *stat *= .8;
},
.breakable = TRUE,
};
Damage Reduction Mechanics
- Incoming damage multiplier: 0.6x (reduces damage by 40%)
- Applies to: All forms of incoming damage
- Physical attacks
- Special attacks
- Status-based damage (likely most forms)
- Calculation: Applied as a defensive multiplier in damage calculation
Speed Reduction Mechanics
- Speed stat multiplier: 0.8x (reduces Speed by 20%)
- Applies to: Base Speed stat calculation
- Timing: Calculated during stat determination phase
- Permanent effect: Active as long as ability is present
Important Interactions
- Breakable ability: Can be suppressed by Mold Breaker, Teravolt, Turboblaze, and Neutralizing Gas
- Damage calculation order: Applied during defensive multiplier phase
- Speed priority: Affects move order and priority bracket determination
- Choice items: Speed reduction affects which moves go first with choice items
- Trick Room: Makes the Pokémon faster in Trick Room due to lower effective Speed
Technical Implementation Notes
- Uses
onDefensiveMultiplier
callback for damage reduction - Uses
onStat
callback for Speed modification - Marked as
breakable = TRUE
meaning it can be suppressed - Speed modification applies during stat calculation, not as a temporary boost/drop
Strategic Implications
- Tank role enhancement: Perfect for bulky defensive Pokémon
- Priority trade-off: Sacrifices speed for survivability
- Wall potential: Allows frail Pokémon to function as walls
- Trick Room synergy: Lower speed becomes an advantage
- Setup opportunity: Surviving hits allows more setup chances
Optimal Users
- Naturally bulky Pokémon who can afford the Speed drop
- Pokémon with low Speed that benefit from the defense boost
- Trick Room team members
- Setup sweepers who need time to boost
- Wall Pokémon looking for extra bulk
Counters and Weaknesses
- Ability suppression: Mold Breaker variants remove both benefits
- Status conditions: Still vulnerable to burn, poison, etc.
- Priority moves: Speed reduction makes priority moves more threatening
- Speed control: Becomes more vulnerable to faster opponents
- Multi-hit moves: Each hit is reduced, but still adds up
Synergies
- Trick Room: Lower speed becomes advantageous
- Recovery moves: More opportunities to heal due to survivability
- Setup moves: Can survive hits while boosting stats
- Assault Vest: Stacks with special defensive items
- Eviolite: Combines with defensive items for extreme bulk
Competitive Usage Notes
- Meta impact: Potentially shifts damage calculations significantly
- Team building: Requires team support for speed control or Trick Room
- Move selection: Favors powerful, low-priority moves
- Item synergy: Works well with defensive items and Trick Room support
- Hazard weakness: Still vulnerable to entry hazards
Version History
- Elite Redux exclusive: Custom ability for the romhack
- Design philosophy: High-risk, high-reward defensive ability
- Balance consideration: 40% damage reduction is substantial but Speed penalty is significant
Common Matchups
- Offensive threats: Can tank hits that would normally OHKO
- Priority users: Becomes more vulnerable to priority moves
- Status spreaders: Still needs to worry about status conditions
- Setup sweepers: Can potentially wall setup attempts
- Choice users: Speed reduction affects choice item effectiveness