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Plus - Ability ID 57

In-Game Description

"Deals double damage if an ally Pokémon has Minus or Plus."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Plus doubles the Pokémon's offensive power when partnered with an ally that has Plus or Minus abilities. In double battles, this creates a powerful synergy effect that multiplies damage by 2.0x. Only activates when both Pokémon are alive on the field. Pairs excellently with Minus ability.

Character count: 292

Detailed Mechanical Explanation

For Discord/reference use

PLUS is a double-battle synergy ability that provides conditional offensive power through partner cooperation.

Activation Mechanics:

  • Trigger: Applied during damage calculation (onOffensiveMultiplier hook)
  • Condition: Battle partner must be alive and have ABILITY_PLUS or ABILITY_MINUS
  • Effect: Multiplies offensive power by 2.0x for all moves
  • Battle Format: Only functions in double battles where partner slot exists

Partner Requirements:

  • Partner Alive: IsBattlerAlive(partner) must return true
  • Partner Ability: Must have exactly ABILITY_PLUS (ID 57) or ABILITY_MINUS (ID 58)
  • Position: Uses BATTLE_PARTNER(battler) to identify ally slot
  • Real-time Check: Evaluated each time a move is used

Damage Calculation:

  1. Base Move Power (from move data)
  2. STAB, Type Effectiveness (standard modifiers)
  3. Plus Multiplier (×2.0 if partner condition met)
  4. Other Ability Effects (applied after Plus)
  5. Item Effects (Choice specs, Life Orb, etc.)

Key Interactions:

  • vs Choice Items: Plus doubles damage, Choice items multiply by 1.5x. Stack multiplicatively (×3.0 total)
  • vs Life Orb: Plus effect applied first, then Life Orb's 1.3x multiplier
  • vs Critical Hits: Critical hit multiplier applies after Plus effect
  • vs Weather/Terrain: Environmental boosts stack with Plus multiplicatively

Ability Relationships:

  • Minus (ID 58): Functionally identical ability with same code implementation
  • Shared Implementation: Minus.onOffensiveMultiplier = Plus.onOffensiveMultiplier
  • Mutual Activation: Plus activates with Minus partner and vice versa
  • Self-Activation: Plus Pokémon activates when partnered with another Plus Pokémon

Technical Implementation:

c
constexpr Ability Plus = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            int partner = BATTLE_PARTNER(battler);
            if (!IsBattlerAlive(partner)) return;
            if (BattlerHasAbility(partner, ABILITY_PLUS, FALSE) || 
                BattlerHasAbility(partner, ABILITY_MINUS, FALSE)) MUL(2.0);
        },
};

Move Synergies:

  • Gear Up (Move 637): Boosts Attack and Sp. Attack of Plus/Minus Pokémon by 1 stage
  • Magnetic Flux (Move 602): Boosts Defense and Sp. Defense of Plus/Minus Pokémon by 1 stage
  • AI Recognition: Battle AI specifically checks for Plus/Minus when evaluating these moves

AI Battle Rating:

  • Priority Score: 0 (low priority for AI switching decisions)
  • Conditional Value: AI recognizes high value when Plus/Minus partners are available
  • Team Building: AI considers Plus/Minus pairs when constructing double battle teams

Pokémon Distribution in Elite Redux:

  • As Innate Ability: Multiple Electric-type Pokémon including Pichu variants
  • Notable Users: Electric-types with high offensive stats
  • Partner Pokémon: Several species have Minus as innate, creating natural pairs
  • Tier Usage: Found across tiers 2-4, balanced for competitive play

Competitive Analysis:

  • Power Level: Extremely high in double battles (×2.0 damage multiplier)
  • Team Dependency: Requires specific partner to function, limiting flexibility
  • Positioning Risk: Both Pokémon must stay alive for effect to persist
  • Setup Potential: Works well with stat-boosting moves like Gear Up

Strategic Applications:

  1. Double Battle Dominance: Creates overwhelming offensive pressure with correct partner
  2. Support Move Synergy: Gear Up and Magnetic Flux become highly valuable
  3. Lead Strategy: Plus/Minus pairs excel as opening leads in doubles
  4. Late Game Cleaning: High damage output can secure victories

Counters and Limitations:

  • Single Target Removal: Eliminating either partner disables the ability
  • Positioning Moves: Moves that force switches or repositioning
  • Status Conditions: Sleep, paralysis can prevent effective coordination
  • Protect/Detect: Can disrupt synchronized offensive strategies

Common Misconceptions:

  • Singles Usage: Completely non-functional in single battles (no partner slot)
  • Partner Health: Effect immediately stops when partner faints
  • Ability Suppression: Mold Breaker and similar effects can disable Plus
  • Move Restrictions: Works with ALL moves, no type or category limitations

Version History:

  • Gen 3: Introduced as signature ability of Plusle and Minun
  • Elite Redux: Expanded distribution as innate ability on various Electric-types
  • Implementation: Uses modern partner detection system with real-time checking

Tactical Considerations:

  • Team Composition: Requires building around Plus/Minus pair for maximum effectiveness
  • Speed Control: Coordinating turn order crucial for optimal damage output
  • Protect Usage: Strategic protection can maintain partner synergy
  • Switch Timing: Must consider maintaining both Pokémon on field

Elite Redux Ability Codex