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Plus - Ability ID 57
In-Game Description
"Deals double damage if an ally Pokémon has Minus or Plus."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Plus doubles the Pokémon's offensive power when partnered with an ally that has Plus or Minus abilities. In double battles, this creates a powerful synergy effect that multiplies damage by 2.0x. Only activates when both Pokémon are alive on the field. Pairs excellently with Minus ability.
Character count: 292
Detailed Mechanical Explanation
For Discord/reference use
PLUS is a double-battle synergy ability that provides conditional offensive power through partner cooperation.
Activation Mechanics:
- Trigger: Applied during damage calculation (onOffensiveMultiplier hook)
- Condition: Battle partner must be alive and have ABILITY_PLUS or ABILITY_MINUS
- Effect: Multiplies offensive power by 2.0x for all moves
- Battle Format: Only functions in double battles where partner slot exists
Partner Requirements:
- Partner Alive:
IsBattlerAlive(partner)
must return true - Partner Ability: Must have exactly ABILITY_PLUS (ID 57) or ABILITY_MINUS (ID 58)
- Position: Uses
BATTLE_PARTNER(battler)
to identify ally slot - Real-time Check: Evaluated each time a move is used
Damage Calculation:
- Base Move Power (from move data)
- STAB, Type Effectiveness (standard modifiers)
- Plus Multiplier (×2.0 if partner condition met)
- Other Ability Effects (applied after Plus)
- Item Effects (Choice specs, Life Orb, etc.)
Key Interactions:
- vs Choice Items: Plus doubles damage, Choice items multiply by 1.5x. Stack multiplicatively (×3.0 total)
- vs Life Orb: Plus effect applied first, then Life Orb's 1.3x multiplier
- vs Critical Hits: Critical hit multiplier applies after Plus effect
- vs Weather/Terrain: Environmental boosts stack with Plus multiplicatively
Ability Relationships:
- Minus (ID 58): Functionally identical ability with same code implementation
- Shared Implementation:
Minus.onOffensiveMultiplier = Plus.onOffensiveMultiplier
- Mutual Activation: Plus activates with Minus partner and vice versa
- Self-Activation: Plus Pokémon activates when partnered with another Plus Pokémon
Technical Implementation:
c
constexpr Ability Plus = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
int partner = BATTLE_PARTNER(battler);
if (!IsBattlerAlive(partner)) return;
if (BattlerHasAbility(partner, ABILITY_PLUS, FALSE) ||
BattlerHasAbility(partner, ABILITY_MINUS, FALSE)) MUL(2.0);
},
};
Move Synergies:
- Gear Up (Move 637): Boosts Attack and Sp. Attack of Plus/Minus Pokémon by 1 stage
- Magnetic Flux (Move 602): Boosts Defense and Sp. Defense of Plus/Minus Pokémon by 1 stage
- AI Recognition: Battle AI specifically checks for Plus/Minus when evaluating these moves
AI Battle Rating:
- Priority Score: 0 (low priority for AI switching decisions)
- Conditional Value: AI recognizes high value when Plus/Minus partners are available
- Team Building: AI considers Plus/Minus pairs when constructing double battle teams
Pokémon Distribution in Elite Redux:
- As Innate Ability: Multiple Electric-type Pokémon including Pichu variants
- Notable Users: Electric-types with high offensive stats
- Partner Pokémon: Several species have Minus as innate, creating natural pairs
- Tier Usage: Found across tiers 2-4, balanced for competitive play
Competitive Analysis:
- Power Level: Extremely high in double battles (×2.0 damage multiplier)
- Team Dependency: Requires specific partner to function, limiting flexibility
- Positioning Risk: Both Pokémon must stay alive for effect to persist
- Setup Potential: Works well with stat-boosting moves like Gear Up
Strategic Applications:
- Double Battle Dominance: Creates overwhelming offensive pressure with correct partner
- Support Move Synergy: Gear Up and Magnetic Flux become highly valuable
- Lead Strategy: Plus/Minus pairs excel as opening leads in doubles
- Late Game Cleaning: High damage output can secure victories
Counters and Limitations:
- Single Target Removal: Eliminating either partner disables the ability
- Positioning Moves: Moves that force switches or repositioning
- Status Conditions: Sleep, paralysis can prevent effective coordination
- Protect/Detect: Can disrupt synchronized offensive strategies
Common Misconceptions:
- Singles Usage: Completely non-functional in single battles (no partner slot)
- Partner Health: Effect immediately stops when partner faints
- Ability Suppression: Mold Breaker and similar effects can disable Plus
- Move Restrictions: Works with ALL moves, no type or category limitations
Version History:
- Gen 3: Introduced as signature ability of Plusle and Minun
- Elite Redux: Expanded distribution as innate ability on various Electric-types
- Implementation: Uses modern partner detection system with real-time checking
Tactical Considerations:
- Team Composition: Requires building around Plus/Minus pair for maximum effectiveness
- Speed Control: Coordinating turn order crucial for optimal damage output
- Protect Usage: Strategic protection can maintain partner synergy
- Switch Timing: Must consider maintaining both Pokémon on field