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Iron Fist - Ability ID 89

In-Game Description

"Boosts the power of punching moves by 1.3x."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Iron Fist boosts the power of all punching moves by 30%. Affects moves like Fire Punch, Ice Punch, Thunder Punch, Mach Punch, Bullet Punch, and Hammer Arm. The boost stacks multiplicatively with other damage modifiers like STAB and weather. Essential for physical fighters specializing in punching attacks.

Character count: 298

Detailed Mechanical Explanation

For Discord/reference use

IRON FIST is a damage-boosting ability that enhances the power of punching moves.

Activation Mechanics:

  • Trigger: Offensive damage calculation hook (onOffensiveMultiplier)
  • Condition: Move must have FLAG_IRON_FIST_BOOST flag
  • Multiplier: 1.3x (30% boost) to move power
  • Type: Universal - works with all move types

Boosted Moves:

Iron Fist affects all moves with the punching flag, including but not limited to:

  1. Elemental Punches: Fire Punch, Ice Punch, Thunder Punch
  2. Fighting Punches: Mach Punch, Drain Punch, Dynamic Punch, Focus Punch
  3. Priority Punches: Bullet Punch, Mach Punch, Sucker Punch
  4. Other Punching Moves: Hammer Arm, Mega Punch, Comet Punch, Shadow Punch, Dizzy Punch
  5. Special Cases: Power-Up Punch, Meteor Mash, Sky Uppercut, Ice Hammer

Technical Implementation:

c
constexpr Ability IronFist = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (IsIronFistBoosted(battler, move)) MUL(1.3);
        },
};

Damage Calculation:

The 1.3x multiplier is applied during damage calculation and stacks multiplicatively with:

  • STAB: 1.5x (1.95x total with Iron Fist)
  • Weather boosts: e.g., Fire Punch in sun (1.95x total)
  • Item boosts: Choice Band, Life Orb, etc.
  • Other abilities: Sheer Force (if move has secondary effect)

Calculation Examples:

  • Base 100 BP Fire Punch → 130 BP with Iron Fist
  • STAB Fire Punch (150 BP) → 195 BP with Iron Fist
  • Fire Punch in sun with STAB and Iron Fist → 292.5 BP

Special Interactions:

  1. Punching Glove Item: When holding Punching Glove, Iron Fist-boosted moves get an additional 1.1x multiplier
  2. Brawling Wyvern: Dragon-type moves also count as Iron Fist-boosted for this ability
  3. Junshi Sanda: Striker-boosted moves count as Iron Fist-boosted for this ability
  • Power Fists: Iron Fist effect + forces punching moves to target Special Defense
  • Magical Fists: Iron Fist effect + punching moves use Special Attack stat
  • Nika: Iron Fist effect + Water moves function normally under sun
  • Blitz Boxer: Priority to punching moves at full HP
  • Raging Boxer: Punching moves hit twice at 70% power each
  • Precise Fist: Punching moves always crit + 5x secondary effect chance

Synergistic Items:

  • Punching Glove: Additional 1.1x boost to Iron Fist moves (1.43x total)
  • Choice Band: 1.5x Attack for physical punching moves
  • Life Orb: 1.3x damage at cost of 10% HP

Strategic Applications:

  1. Physical Sweeper: High Attack Pokemon using boosted priority Bullet Punch
  2. Coverage: Elemental punches provide excellent type coverage
  3. Fighting STAB: Makes Fighting-types exceptional with STAB Drain Punch/Close Combat
  4. Priority Abuse: Bullet Punch and Mach Punch become significant threats

Competitive Notes:

  • Essential for Pokemon with good Attack and access to punching moves
  • Elemental punches provide special coverage on physical sets
  • Priority moves like Bullet Punch become viable revenge killing tools
  • Pairs excellently with Technician on low BP punching moves

Version History:

  • Gen 4: Introduced with 1.2x boost
  • Gen 5+: Buffed to 1.3x boost
  • Elite Redux: Maintained at 1.3x, interacts with multiple compound abilities

Elite Redux Ability Codex