Skip to content
✏️

Suggest Improvements

Help improve (ID: ) - Spot errors or suggest better descriptions

Sun's Bounty - Ability ID 801

In-Game Description

"Leaf Guard + Harvest."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Sun's Bounty combines two powerful abilities: Leaf Guard heals all status conditions at the end of each turn during harsh sunlight, while Harvest restores consumed berries. In sun, berry restoration is guaranteed; otherwise it's 50%. Perfect for sustainable recovery.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics: Sun's Bounty is a combination ability that provides both the effects of Leaf Guard and Harvest simultaneously.

Leaf Guard Component:

  • At the end of each turn, if harsh sunlight is active, the Pokémon is automatically cured of all status conditions
  • Heals: Poison, Badly Poisoned, Sleep, Paralysis, Burn, Freeze, Frostbite, and Bleed
  • Also removes Nightmare condition
  • Only activates during any form of harsh sunlight (temporary, permanent, or Primal)

Harvest Component:

  • At the end of each turn, if the Pokémon has no held item but previously consumed a berry, it may restore that berry
  • Restoration rate: 100% chance in harsh sunlight, 50% chance in other weather conditions
  • Only works with items from the Berry pocket (all berries)
  • Tracks the last consumed berry via gBattleStruct->usedHeldItems

Activation Conditions:

  • Both effects activate during the end-of-turn phase
  • Leaf Guard: Requires harsh sunlight (WEATHER_SUN_ANY) and at least one status condition
  • Harvest: Requires no current held item, a previously consumed berry, and either sunlight (guaranteed) or 50% chance otherwise

Weather Dependencies:

  • Harsh sunlight includes: Sunny Day, Drought, and Desolate Land
  • Both effects benefit from sunlight, making sun teams ideal for this ability
  • Leaf Guard only functions in sunlight, Harvest works in any weather but is more reliable in sun

Technical Implementation:

cpp
constexpr Ability SunsBounty = {
    .onEndTurn = +[](ON_END_TURN) -> int { 
        return Harvest.onEndTurn(DELEGATE_END_TURN) | LeafGuard.onEndTurn(DELEGATE_END_TURN); 
    },
};

The ability calls both component abilities' onEndTurn functions and combines their results with bitwise OR.

Strategic Implications:

  • Exceptional sustain ability for sun-based teams
  • Allows for repeated use of healing berries (Sitrus, Oran) or stat berries (Liechi, Petaya)
  • Status immunity in sun makes it excellent for setup sweepers
  • Synergizes perfectly with Chlorophyll users and other sun-dependent strategies

Competitive Usage:

  • Primarily seen on bulky sun sweepers or support Pokémon
  • Popular berry choices: Sitrus Berry (HP recovery), Lum Berry (status cure backup), Weakness Policy (stat boost)
  • Pairs well with: Drought users, Heat Rock holders, other sun-dependent abilities

Common Users:

  • Found on various Grass-type Pokémon in Elite Redux
  • Particularly effective on Pokémon with good bulk and sun synergy
  • Often paired with moves like Synthesis or Morning Sun for additional recovery

Counters:

  • Weather changing moves (Rain Dance, Sandstorm, Hail)
  • Abilities that change weather (Drizzle, Sand Stream, Snow Warning)
  • Cloud Nine and Air Lock negate weather effects
  • Knock Off removes berries before they can be harvested

Synergies:

  • Drought: Provides permanent sun for both effects
  • Heat Rock: Extends sun duration when setting up manually
  • Chlorophyll: Speed boost in sun complements the ability's defensive benefits
  • Solar Power: Offense boost in sun, with status immunity preventing burn damage

Version History:

  • Added in Elite Redux as part of the expanded ability system
  • Designed to create a powerful sun-based defensive option
  • Combines two popular competitive abilities into one package

Elite Redux Ability Codex