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Qigong - Ability ID 762

In-Game Description

"Always hits. Fighting Spirit + Rampage."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Qigong ensures all moves never miss while converting Normal-type moves to Fighting-type with STAB. Additionally, eliminates recharge requirements after successfully KOing opponents with high-power moves like Hyper Beam, enabling devastating sweep potential with perfect accuracy and reliability.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Qigong is a powerful hybrid ability that combines three distinct mechanical effects:

  1. Perfect Accuracy: All moves used by the Pokémon will always hit, regardless of accuracy calculations, evasion, or weather conditions
  2. Fighting Spirit Component: Converts all Normal-type moves to Fighting-type and grants STAB for Fighting-type moves
  3. Rampage Component: Eliminates recharge requirements after successfully KOing opponents

Activation Conditions

Always Hits Component

  • Trigger: Every move used by the Pokémon
  • Effect: return ACCURACY_ALWAYS_HITS;
  • Scope: Applies to all moves, including those with naturally low accuracy

Fighting Spirit Component

  • Move Type Conversion:
    • Converts Normal-type moves to Fighting-type
    • Grants the "Ate" boost (1.2x power multiplier) for converted moves
    • Code: ATE_ABILITY(TYPE_FIGHTING)
  • STAB Mechanics:
    • Fighting-type moves receive STAB even if Fighting isn't the Pokémon's natural type
    • Converted Normal moves also receive STAB as they become Fighting-type

Rampage Component

  • Trigger: Successfully KOing an opponent with a recharge move
  • Effect: Removes recharge status and timer
  • Implementation:
    cpp
    .onBattlerFaints = +[](ON_BATTLER_FAINTS) -> int {
        SetAbilityState(battler, ability, TRUE);
        gVolatileStructs[battler].rechargeTimer = 0;
        gBattleMons[battler].status2 &= ~(STATUS2_RECHARGE);
        return FALSE;
    }

Technical Implementation

cpp
constexpr Ability Qigong = {
    .onBattlerFaints = Rampage.onBattlerFaints,
    .onOffensiveMultiplier = FightingSpirit.onOffensiveMultiplier,
    .onMoveType = FightingSpirit.onMoveType,
    .onAccuracy = +[](ON_ACCURACY) { return ACCURACY_ALWAYS_HITS; },
    .onBattlerFaintsFor = Rampage.onBattlerFaintsFor,
    .onStab = FightingSpirit.onStab,
};

Affected Moves

Always Hits All Moves Including:

  • Low accuracy moves (Thunder, Blizzard, Hypnosis, etc.)
  • OHKO moves (Fissure, Horn Drill, etc.)
  • Status moves with accuracy checks
  • All damaging moves regardless of base accuracy

Normal → Fighting Conversion Examples:

  • Hyper Beam → Fighting-type with no recharge after KO
  • Giga Impact → Fighting-type with no recharge after KO
  • Return/Frustration → Fighting-type with STAB
  • Quick Attack → Fighting-type priority move with STAB
  • Body Slam → Fighting-type with STAB and paralysis chance

Recharge Moves Affected:

  • Hyper Beam
  • Giga Impact
  • Blast Burn
  • Hydro Cannon
  • Frenzy Plant
  • Rock Wrecker
  • Roar of Time
  • Prismatic Laser

Interactions with Other Mechanics

Weather Interactions

  • Always Hits overrides weather accuracy modifiers:
    • Thunder still hits in clear weather
    • Blizzard hits outside of hail/snow
    • Hurricane hits in any weather condition

Evasion/Accuracy Modifiers

  • Completely ignores evasion boosts on target
  • Ignores accuracy drops on user
  • Overrides moves that modify accuracy (Sand Attack, Double Team effects)

Ability Interactions

  • Wonder Guard: Still blocks non-super effective moves despite perfect accuracy
  • Magic Guard: Doesn't prevent the Fighting-type conversion or accuracy boost
  • Bulletproof: Still blocks bullet/ball moves despite perfect accuracy

Strategic Implications

Offensive Advantages

  • Reliable Sweeper: Hyper Beam becomes a reliable KO move with no drawback
  • Perfect Coverage: Never miss key moves in crucial moments
  • STAB Boost: Normal moves gain Fighting STAB and 1.2x Ate multiplier
  • Chain Sweeping: Can continuously use powerful recharge moves

Competitive Usage Notes

  • Extremely powerful on physically offensive Pokémon with good Normal move pools
  • Ideal for late-game sweeping scenarios
  • Pairs excellently with Choice items (no recharge means no need to switch)
  • Dangerous with Z-Moves converted to Fighting-type

Counters

  • Type Resistances: Ghost-types immune to Fighting moves
  • Sturdy/Focus Sash: Prevents OHKO sweeps
  • Priority Moves: Can revenge kill before Qigong user acts
  • Will-O-Wisp/Thunder Wave: Status can cripple physical attackers
  • Intimidate: Reduces physical attack power

Synergies

  • Choice Band: Maximizes the power of converted Fighting moves
  • Life Orb: Boosts all moves while maintaining perfect accuracy
  • Silk Scarf: Boosts Normal moves before conversion
  • Black Belt: Boosts Fighting-type moves after conversion
  • Normalize: Converts all moves to Normal first, then Qigong converts to Fighting

Example Damage Calculations

With Choice Band on a 120 Attack Pokémon using Hyper Beam (150 BP):

  • Base Power: 150
  • Fighting Spirit Boost: 150 × 1.2 = 180
  • STAB: 180 × 1.5 = 270 effective BP
  • Choice Band: 270 × 1.5 = 405 effective BP
  • Perfect accuracy ensures this devastating attack never misses
  • No recharge if it KOs the target

Common Users

Qigong is typically found on:

  • Physically offensive Normal-types with diverse movepools
  • Late-game sweepers designed for cleaning up weakened teams
  • Pokémon with access to powerful recharge moves
  • Mixed attackers that can utilize both the accuracy and type conversion

Version History

  • Elite Redux: Introduced as ID 762
  • Design Intent: Create a high-risk, high-reward sweeping ability
  • Balance Considerations: Countered by Ghost-types and priority moves

Competitive Tier Assessment

Power Level: S-Tier in appropriate team compositions Usage Rate: High in offensive teams, moderate overall Versatility: Excellent on physical attackers, limited on special attackers Meta Impact: Significant threat requiring specific counterplay preparation

Elite Redux Ability Codex