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Pyro Shells (Ability #397)

Basic Information

  • Type: Follow-up Attack Enhancement
  • Target: Same as triggering move
  • Activation: After using any Mega Launcher-boosted move
  • Follow-up Move: Outburst (50 BP)

Detailed Mechanics

Implementation Details

File: /Users/joel/Github/eliteredux/eliteredux-source/src/abilities.cc (Lines 4095-4102)

cpp
constexpr Ability PyroShells = {
    .onAttacker = +[](ON_ATTACKER) -> int {
        CHECK(IsMegaLauncherBoosted(battler, move))
        CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_STANDARD))

        return UseAttackerFollowUpMove(battler, target, ability, MOVE_OUTBURST, 50);
    },
};

Triggering Conditions

The ability activates when:

  1. The user executes any move with the mega_launcher: true flag
  2. The move successfully targets an opponent
  3. Standard follow-up targeting conditions are met

Mega Launcher-Boosted Moves

Pyro Shells triggers on any move that benefits from Mega Launcher (1.3x power boost), including but not limited to:

Notable Trigger Moves:

  • Water Pulse - High PP, reliable trigger
  • Aura Sphere - Always hits, Fighting-type coverage
  • Dark Pulse - 20% flinch chance
  • Dragon Pulse - Strong Dragon-type option
  • Heal Pulse - Even status moves trigger the effect
  • Origin Pulse - Powerful signature move
  • Techno Blast - Variable typing based on Drive
  • Zap Cannon - 120 BP with guaranteed paralysis
  • Hyper Beam - 150 BP with recharge

Follow-up Move: Outburst

Move Data: /Users/joel/Github/eliteredux/eliteredux-source/proto/MoveList.textproto (Lines 12488-12502)

  • Base Power: 250 (reduced to 50 by ability)
  • Type: Normal
  • Effect: EFFECT_EXPLOSION (user faints)
  • Target: FOES_AND_ALLY
  • Accuracy: 100%
  • PP: 5
  • Description: "The user explodes to inflict terrible damage even while fainting itself."

Critical Note: When triggered by Pyro Shells, Outburst does NOT cause the user to faint - only the follow-up damage is applied.

Strategic Applications

Offensive Utility

  • Double Damage: Every Mega Launcher move becomes a two-hit combo
  • Coverage Enhancement: Normal-type follow-up provides neutral coverage
  • Bulky Breaker: 50 additional BP helps break through defensive walls
  • Chip Damage: Consistent extra damage accumulates over time

Combo Potential

  1. Water Pulse → Outburst: Reliable combo with confusion chance
  2. Aura Sphere → Outburst: Never-miss Fighting + Normal coverage
  3. Zap Cannon → Outburst: Paralysis setup with guaranteed follow-up
  4. Dark Pulse → Outburst: Flinch chance with immediate punishment

Competitive Advantages

  • Pseudo-Parental Bond: Similar to the banned ability but type-restricted
  • Move Diversity: Works with both physical and special Mega Launcher moves
  • Status Integration: Even status moves like Heal Pulse trigger the effect
  • Type Coverage: Normal follow-up hits most types neutrally

Pokémon with Pyro Shells

Primary Users

  1. Magmortar - Third ability slot

    • Stats: 75/95/67/125/95/83 (BST: 540)
    • Typing: Fire
    • Role: Special attacker with beam move focus
    • Innates: Molten Down, Dual Wield, Flash Fire
  2. Mega Toucannon - Third innate ability

    • Stats: Enhanced from base Toucannon
    • Typing: Normal/Flying
    • Role: Mixed attacker with projectile moves
    • Other Innates: Steel Barrel, Iron Barrage

Optimal Movesets

Magmortar Example:

  • Core Moves: Fire Blast, Aura Sphere, Thunderbolt, Focus Blast
  • Mega Launcher Triggers: Aura Sphere (Fighting coverage + guaranteed hit)
  • Coverage: Thunder/Thunderbolt for Water-types
  • Utility: Taunt or Substitute for setup prevention

Similar Follow-up Mechanics

  • Volcano Rage (#382): Fire moves → 50 BP Eruption
  • Thundercall (#388): Electric moves → 20% power Smite
  • High Tide (#503): Water moves → 50 BP Surf
  • Frost Burn (#475): Fire moves → 40 BP Ice Beam
  • Aftershock (#491): Any powered move → 65 BP Magnitude

Key Differences

  • Type Restriction: Only works with Mega Launcher moves
  • Consistent Power: Always 50 BP regardless of trigger
  • Wide Move Pool: Large variety of triggering moves
  • No Type Requirement: Unlike elemental follow-ups

Competitive Analysis

Strengths

  1. Damage Output: Significant DPS increase on Mega Launcher users
  2. Move Flexibility: Works with diverse move types and categories
  3. Reliable Activation: Many common moves trigger the effect
  4. Breaking Point: Helps overcome defensive thresholds

Weaknesses

  1. Move Pool Dependency: Requires access to Mega Launcher moves
  2. Predictable Pattern: Opponents can anticipate the follow-up
  3. Type Limitation: Only Normal-type follow-up damage
  4. No Immunity Bypass: Can be blocked by Ghost-types or abilities

Tier Justification: Medium

  • Pros: Consistent damage boost, works with common moves, good coverage
  • Cons: Restricted move pool, predictable pattern, no special mechanics
  • Verdict: Strong ability for beam/pulse-focused attackers but not game-breaking

Battle Applications

Team Synergy

  • Choice Item Users: Locked moves become more threatening
  • Wallbreakers: Extra damage helps overcome bulky threats
  • Coverage Pokémon: Diverse Mega Launcher moves provide type flexibility
  • Setup Sweepers: More immediate pressure even before boosts

Counters and Limitations

  • Ghost-types: Immune to Normal-type follow-up damage
  • High Defense: Bulky physical walls can tank the extra 50 BP
  • Priority Moves: Can interrupt before follow-up resolves
  • Ability Suppression: Neutralizing Gas disables the effect

Conclusion

Pyro Shells is a solid offensive ability that enhances Pokémon focused on beam and pulse attacks. While not as versatile as unrestricted follow-up abilities, its synergy with the diverse Mega Launcher move pool makes it a reliable damage amplifier. The ability shines on special attackers like Magmortar who naturally learn multiple triggering moves, effectively giving them a pseudo-Parental Bond effect for their signature attack style.

The 50 BP follow-up provides meaningful damage without being overpowered, making Pyro Shells a well-balanced ability that rewards strategic movepool construction and type coverage planning.

Elite Redux Ability Codex