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Freezing Point - Ability ID 492

In-Game Description

"Contact moves have 30% chance to inflict frostbite."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Contact with this Pokemon has a 30% chance to inflict frostbite. Frostbitten Pokemon lose 1/8 HP each turn and have their Special Attack halved. Fire-type moves that thaw can cure frostbite. The frostbite effect is similar to burn but affects Special Attack instead of Attack.

Character count: 296

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Freezing Point inflicts frostbite status on contact, creating a defensive ability that punishes physical attackers with a debilitating ice-based status condition.

Activation Conditions

  • Trigger: When opponent makes contact with this Pokémon
  • Chance: 30% probability per contact move
  • Contact requirement: Move must have the contact flag
  • Target eligibility: Opponent must be able to receive frostbite status
  • Immunity check: Respects frostbite immunity from abilities/types

Technical Implementation

c
constexpr Ability FreezingPoint = {
    .onDefender = +[](ON_DEFENDER) -> int {
        CHECK(IsMoveMakingContact(gCurrentMove))
        CHECK(Random() % 100 < 30)
        CHECK(CanGetFrostbite(attacker))
        
        SetMoveEffect(MOVE_EFFECT_FROSTBITE, FALSE);
        return TRUE;
    },
};

Frostbite Status Condition

  • HP damage: 1/8 maximum HP lost per turn at end of turn
  • Special Attack reduction: Special Attack halved during damage calculation
  • Duration: Permanent until cured or switched out
  • Visual indicator: Frostbitten Pokémon show ice crystals/blue tint
  • Type interaction: Ice-type status effect with specific curing methods

Curing Methods

  • Fire-type moves: Moves with FLAG_THAW_USER flag cure frostbite
  • Switching out: Removes frostbite status naturally
  • Aromatherapy/Heal Bell: Team-wide status cure moves
  • Lum Berry: Instant frostbite cure
  • Natural Cure: Cures on switch-out
  • Rest: Sleep replaces frostbite status

Strategic Applications

  • Special wall: Punishes special attackers who resort to contact moves
  • Physical deterrent: Discourages contact moves from physical attackers
  • Status spreading: Creates field presence through status infliction
  • Defensive utility: Provides passive protection against contact moves
  • Special Attack debuffing: Weakens opposing special sweepers

Contact Move Examples

Commonly affected moves:

  • Tackle, Body Slam, Return
  • Punch moves (Fire Punch, Ice Punch, Thunder Punch)
  • Bite, Crunch, Hyper Fang
  • Earthquake, Close Combat
  • U-turn, Volt Switch (if making contact)

Not affected:

  • Projectile moves (Thunderbolt, Flamethrower)
  • Ranged attacks (Shadow Ball, Energy Ball)
  • Non-contact physical moves (Rock Slide, Earthquake)

Immunity Considerations

  • Ice-types: May have natural frostbite immunity
  • Fire-types: Often immune to ice-based status conditions
  • Ability immunity: Abilities like Limber or Water Veil
  • Safeguard: Protects team from status conditions
  • Substitute: Blocks contact and prevents frostbite

Competitive Usage

  • Defensive tanks: Excellent on bulky Pokémon that can survive contact
  • Status spreaders: Complements other status-inflicting strategies
  • Special walls: Particularly effective against mixed attackers
  • Pivot Pokémon: Good on defensive pivots that take hits
  • Stall teams: Provides passive damage and debuffing

Frostbite vs Burn Comparison

  • HP damage: Both deal 1/8 max HP per turn
  • Stat reduction: Frostbite halves Special Attack, burn halves Attack
  • Curing: Frostbite cured by fire moves, burn by water/ice moves
  • Immunity: Different type immunities and resistances
  • Strategic use: Frostbite counters special attackers, burn counters physical

Synergies

  • Entry hazards: Combine with Stealth Rock for additional passive damage
  • Other status: Stack with poison/burn for maximum status pressure
  • Healing moves: Leftovers/recovery to outlast opponents
  • Ice-type moves: Thematic synergy with ice-based attacks
  • Defensive items: Rocky Helmet stacks contact punishment

Counters

  • Long-range attackers: Special attackers with non-contact moves
  • Fire-types: Often immune and can cure teammates
  • Substitute: Blocks contact and prevents frostbite
  • Status immunity: Magic Guard, Poison Heal, etc.
  • Rapid switching: Avoid prolonged contact with the ability user

Version History

  • Elite Redux custom status condition and ability
  • Designed as Special Attack equivalent to burn status
  • Part of expanded status system for enhanced strategic depth
  • Provides ice-type defensive utility beyond traditional freeze

Elite Redux Ability Codex