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Freezing Point - Ability ID 492
In-Game Description
"Contact moves have 30% chance to inflict frostbite."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Contact with this Pokemon has a 30% chance to inflict frostbite. Frostbitten Pokemon lose 1/8 HP each turn and have their Special Attack halved. Fire-type moves that thaw can cure frostbite. The frostbite effect is similar to burn but affects Special Attack instead of Attack.
Character count: 296
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Freezing Point inflicts frostbite status on contact, creating a defensive ability that punishes physical attackers with a debilitating ice-based status condition.
Activation Conditions
- Trigger: When opponent makes contact with this Pokémon
- Chance: 30% probability per contact move
- Contact requirement: Move must have the contact flag
- Target eligibility: Opponent must be able to receive frostbite status
- Immunity check: Respects frostbite immunity from abilities/types
Technical Implementation
c
constexpr Ability FreezingPoint = {
.onDefender = +[](ON_DEFENDER) -> int {
CHECK(IsMoveMakingContact(gCurrentMove))
CHECK(Random() % 100 < 30)
CHECK(CanGetFrostbite(attacker))
SetMoveEffect(MOVE_EFFECT_FROSTBITE, FALSE);
return TRUE;
},
};
Frostbite Status Condition
- HP damage: 1/8 maximum HP lost per turn at end of turn
- Special Attack reduction: Special Attack halved during damage calculation
- Duration: Permanent until cured or switched out
- Visual indicator: Frostbitten Pokémon show ice crystals/blue tint
- Type interaction: Ice-type status effect with specific curing methods
Curing Methods
- Fire-type moves: Moves with FLAG_THAW_USER flag cure frostbite
- Switching out: Removes frostbite status naturally
- Aromatherapy/Heal Bell: Team-wide status cure moves
- Lum Berry: Instant frostbite cure
- Natural Cure: Cures on switch-out
- Rest: Sleep replaces frostbite status
Strategic Applications
- Special wall: Punishes special attackers who resort to contact moves
- Physical deterrent: Discourages contact moves from physical attackers
- Status spreading: Creates field presence through status infliction
- Defensive utility: Provides passive protection against contact moves
- Special Attack debuffing: Weakens opposing special sweepers
Contact Move Examples
Commonly affected moves:
- Tackle, Body Slam, Return
- Punch moves (Fire Punch, Ice Punch, Thunder Punch)
- Bite, Crunch, Hyper Fang
- Earthquake, Close Combat
- U-turn, Volt Switch (if making contact)
Not affected:
- Projectile moves (Thunderbolt, Flamethrower)
- Ranged attacks (Shadow Ball, Energy Ball)
- Non-contact physical moves (Rock Slide, Earthquake)
Immunity Considerations
- Ice-types: May have natural frostbite immunity
- Fire-types: Often immune to ice-based status conditions
- Ability immunity: Abilities like Limber or Water Veil
- Safeguard: Protects team from status conditions
- Substitute: Blocks contact and prevents frostbite
Competitive Usage
- Defensive tanks: Excellent on bulky Pokémon that can survive contact
- Status spreaders: Complements other status-inflicting strategies
- Special walls: Particularly effective against mixed attackers
- Pivot Pokémon: Good on defensive pivots that take hits
- Stall teams: Provides passive damage and debuffing
Frostbite vs Burn Comparison
- HP damage: Both deal 1/8 max HP per turn
- Stat reduction: Frostbite halves Special Attack, burn halves Attack
- Curing: Frostbite cured by fire moves, burn by water/ice moves
- Immunity: Different type immunities and resistances
- Strategic use: Frostbite counters special attackers, burn counters physical
Synergies
- Entry hazards: Combine with Stealth Rock for additional passive damage
- Other status: Stack with poison/burn for maximum status pressure
- Healing moves: Leftovers/recovery to outlast opponents
- Ice-type moves: Thematic synergy with ice-based attacks
- Defensive items: Rocky Helmet stacks contact punishment
Counters
- Long-range attackers: Special attackers with non-contact moves
- Fire-types: Often immune and can cure teammates
- Substitute: Blocks contact and prevents frostbite
- Status immunity: Magic Guard, Poison Heal, etc.
- Rapid switching: Avoid prolonged contact with the ability user
Version History
- Elite Redux custom status condition and ability
- Designed as Special Attack equivalent to burn status
- Part of expanded status system for enhanced strategic depth
- Provides ice-type defensive utility beyond traditional freeze