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Shield Dust - Ability ID 19
In-Game Description
"Immune to added move effects, hazards, and powder moves."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Shield Dust provides triple protection: blocks all secondary effects from damaging moves (burn, paralysis, stat drops), grants complete immunity to entry hazards (Stealth Rock, Spikes), and nullifies all powder-based moves. Elite Redux significantly expanded this ability's defensive coverage.
Character count: 293
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Shield Dust has been massively buffed in Elite Redux, providing three distinct types of protection:
c
constexpr Ability ShieldDust = {
.breakable = TRUE,
.powderImmune = TRUE,
};
1. Secondary Effect Immunity
Implemented in battle_script_commands.c
(line 2241), Shield Dust prevents ALL secondary effects from damaging moves:
Blocked Effects Include:
- Status conditions: Burn, paralysis, poison, freeze, sleep
- Stat drops: Attack, Defense, Speed, etc. reductions
- Flinching: From moves like Iron Head, Rock Slide
- Confusion: From moves like Water Pulse, Dynamic Punch
Key Details:
- Only blocks SECONDARY effects (30% burn chance on Scald)
- Does NOT block PRIMARY effects (Will-O-Wisp still burns)
- Uses
IsPreventableSecondaryEffect()
function - Works alongside Covert Cloak item
2. Entry Hazard Immunity
Implemented in battle_util.c
(IsBattlerAffectedByHazards()
at line 8306):
Complete Immunity To:
- Stealth Rock
- Spikes (all layers)
- Toxic Spikes
- Sticky Web
Mechanics:
- Functions like built-in Heavy-Duty Boots
- Prevents all hazard damage on switch-in
- Does NOT clear hazards, just ignores them
3. Powder Move Immunity
Via the powderImmune = TRUE
flag:
Blocks All Powder Moves:
- Sleep Powder
- Stun Spore
- Poison Powder
- Spore
- Rage Powder
- Cotton Spore
- Magic Powder
- Any move with powder properties
Implementation:
- Checked by
IsPowderImmune()
inbattle_util.c
(line 3006) - Powder moves fail completely against Shield Dust users
Ability Properties
- breakable = TRUE: Can be suppressed by Mold Breaker
- All three immunities are suppressed when ability is broken
Strategic Implications
Defensive Profile:
- Safe switches into hazard-heavy fields
- Immune to status powder strategies
- Protection from RNG secondary effects
- Reliable defensive consistency
Team Value:
- Less reliance on Defog/Rapid Spin
- Counters hazard stacking strategies
- Shuts down powder sleep leads
- Reduces battle RNG
Key Code Locations
- Ability Definition:
src/abilities.cc
(line 522) - Secondary Effects:
src/battle_script_commands.c
(line 2241) - Hazard Immunity:
src/battle_util.c
(line 8306) - Powder Immunity:
src/battle_util.c
(line 3006)
Pokémon with Shield Dust
Typically found on Bug-type Pokémon and those with protective scales or dusty coatings. The expanded immunities make it valuable on many defensive and support Pokémon.
Competitive Usage Notes
Advantages:
- Eliminates three major battle hazards in one ability slot
- Perfect for leads and pivots
- Counters RNG-heavy strategies
- Enables safer setup
Limitations:
- No offensive benefits
- Vulnerable to Mold Breaker
- Primary effects still work
- Doesn't prevent direct damage
Counters
- Mold Breaker bypasses all immunities
- Direct status moves (Thunder Wave, Will-O-Wisp)
- Primary effect moves work normally
- Raw offensive pressure
Synergies
- Pivot Pokémon benefit from hazard immunity
- Setup sweepers appreciate RNG protection
- Defensive cores value consistent switches
- Teams weak to hazards gain flexibility
Comparison to Similar Effects
- Heavy-Duty Boots: Only blocks hazards
- Covert Cloak: Only blocks secondary effects
- Safety Goggles: Only blocks powder/weather
- Shield Dust: Combines all three protections
Version History
Elite Redux transformed Shield Dust:
- Original: Only blocked secondary effects
- Elite Redux: Added hazard immunity + powder immunity
This makes Shield Dust one of the most comprehensive defensive abilities in the game, providing unparalleled protection against common battle mechanics.