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Victory Bomb - Ability ID 729
In-Game Description
"Attacks with a 100BP Fire-type Explosion on fainting."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Victory Bomb triggers when the Pokémon faints, causing it to retaliate with a 100 Base Power Fire-type Explosion targeting the attacker. The explosion occurs after fainting and cannot miss. Works regardless of how the Pokémon was KOed, making it a dangerous last-resort revenge ability.
Character count: 286
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Victory Bomb is a revenge ability that activates when the Pokémon faints, automatically retaliating with a powerful Fire-type Explosion attack against the attacker. This makes it a dangerous last-resort ability that punishes opponents for KOing the user.
Activation Conditions
- Fainting trigger: Activates when the Pokémon's HP reaches 0
- Target: Always targets the battler that caused the fainting
- Move used: MOVE_EXPLOSION with 100 Base Power
- Type override: The explosion is always Fire-type regardless of user's typing
- Cannot miss: The retaliatory explosion has perfect accuracy
Technical Implementation
c
constexpr Ability VictoryBomb = {
.onDefender = +[](ON_DEFENDER) -> int {
CHECK_NOT(IsBattlerAlive(battler))
UseOutOfTurnAttack(battler, attacker, ability, MOVE_EXPLOSION, 100);
return FALSE;
},
.onMoveType = +[](ON_MOVE_TYPE) -> int {
CHECK(gProcessingExtraAttacks)
CHECK(gQueuedExtraAttackData[0].ability == ability)
return TYPE_FIRE + 1;
},
};
Important Interactions
- Post-fainting activation: The explosion occurs after the Pokémon has already fainted
- Special exception: Unlike other abilities, Victory Bomb can trigger even when the user is not alive
- Type modification: Uses onMoveType callback to force Fire typing on the explosion
- Power override: The explosion uses 100 Base Power instead of Explosion's normal 250
- Contact independence: Works regardless of whether the killing move made contact
- Status immunity: Cannot be prevented by sleep, freeze, or other status conditions
Explosion Mechanics
- Base Power: 100 (reduced from Explosion's normal 250)
- Type: Fire (overridden from Normal)
- Category: Physical
- Accuracy: Cannot miss
- Self-damage: No self-damage since user is already fainted
- Target: Single target (the attacker)
Strategic Implications
- Revenge killing: Guarantees damage to the opponent after fainting
- Deterrent effect: Makes opponents think twice about attacking directly
- Suicide lead potential: Can be used on lead Pokémon for guaranteed early damage
- Fire-type coverage: Provides Fire-type damage even on non-Fire Pokémon
- Anti-contact: Punishes physical attackers who expect safe KOs
Activation Scenarios
- Direct damage: Fainting from any attacking move
- Indirect damage: Works even if KOed by status effects, entry hazards, etc.
- Recoil damage: Triggers if opponent's recoil move causes the KO
- Weather damage: Activates if weather damage causes fainting
- Ability damage: Works with damage from abilities like Rocky Helmet
Common Users
- Suicide leads: Pokémon designed to deal early damage and faint
- Revenge killers: Pokémon that can threaten mutual KOs
- Fire-type support: Non-Fire types that want Fire coverage
- Glass cannons: Frail attackers that benefit from posthumous damage
Competitive Usage Notes
- Lead utility: Excellent on suicide leads for guaranteed early pressure
- Mutual destruction: Can turn unfavorable trades into even exchanges
- Fire-type utility: Gives non-Fire types access to Fire-type attacks
- Prediction tool: Forces opponents to consider indirect KO methods
- Team support: Can weaken threats for teammates to clean up
Counters
- Indirect KOs: Status damage, entry hazards, weather avoid the retaliation
- Magic Guard: Protects the attacker from the explosion damage
- Ghost-type immunity: Ghost types are immune to the explosion
- Protect/Detect: Can potentially shield from the explosion (needs testing)
- Substitute: May absorb the explosion damage
Synergies
- Focus Sash: Guarantees survival to low HP for easy Victory Bomb activation
- Life Orb: Can be used to boost the explosion's damage output
- Fire-type STAB: Fire-type users get STAB bonus on the explosion
- Flame Body/Flash Fire: Can be paired with other Fire abilities
- Stealth Rock: Combined with entry hazards for massive chip damage
Version History
- Elite Redux exclusive: Custom ability created for Elite Redux
- ID 729: Part of the extended ability roster
- Fire-type twist: Unique Fire-type Explosion variant
- Balanced power: 100 BP instead of full Explosion power for balance
Design Philosophy
Victory Bomb embodies the "kamikaze" or "last stand" archetype, ensuring that defeating certain Pokémon comes at a cost. The Fire typing adds an offensive element while the reduced power (100 vs 250) maintains competitive balance. This ability rewards aggressive play while punishing reckless attacks, adding strategic depth to team building and battle decisions.