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Fire Aspect - Ability ID 871

In-Game Description

"Absorbs fire moves and always burns with fire."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Fire Aspect absorbs all Fire-type moves to restore HP instead of taking damage. The Pokémon recovers 25% of its maximum HP when hit by fire attacks. Works against all fire moves including status moves. The absorbed energy fuels the user's internal flames, maintaining constant heat.

Character count: 293

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Fire Aspect is an absorption ability that completely negates Fire-type moves while providing significant healing. When targeted by any Fire-type move, the user absorbs the attack and converts it into HP recovery.

Activation Conditions

  • Move requirement: Any Fire-type move targeting the user
  • Absorption scope: All fire moves (physical, special, and status moves)
  • Healing amount: 25% of maximum HP restored
  • Damage negation: User takes no damage from the absorbed move
  • Secondary effects: Move's secondary effects are also negated

Technical Implementation

c
constexpr Ability FireAspect = {
    .onAbsorb = +[](ON_ABSORB) -> int {
        CHECK(moveType == TYPE_FIRE)
        return ABSORB_RESULT_HEAL;
    },
    .breakable = TRUE,
};

Important Interactions

  • Status moves: Absorbs Fire-type status moves (Will-O-Wisp, etc.)
  • Multi-hit moves: Each hit is absorbed and heals separately
  • HP recovery: Works even at full HP (move still fails to deal damage)
  • Ability suppression: Doesn't work if ability is suppressed (Mold Breaker, etc.)
  • Redirection: Can absorb redirected fire moves from Storm Drain, etc.

Move Coverage

Fire Aspect absorbs all Fire-type moves including:

  • Physical: Flare Blitz, Fire Punch, Flame Wheel, etc.
  • Special: Flamethrower, Fire Blast, Overheat, etc.
  • Status: Will-O-Wisp, Sunny Day (if Fire-typed), etc.
  • Z-moves: Fire-type Z-moves are completely absorbed
  • Max moves: Max Flare and other fire Max moves

"Always Burns With Fire" Effect

The description suggests thematic constant burning, which may represent:

  • The user's internal fire being fueled by absorbed flames
  • Persistent fire energy within the Pokémon
  • Possible future implementation of self-burn status with benefits
  • Currently implemented as standard fire absorption with healing

Strategic Implications

  • Fire immunity: Complete immunity to all Fire-type attacks
  • Healing factor: Turns weaknesses into recovery opportunities
  • Switch-in value: Excellent for switching into predicted fire moves
  • Stall potential: Can repeatedly heal against fire-type attackers
  • Team synergy: Protects team from fire moves in doubles

Common Users

  • Fire/Water dual-types that resist their own type
  • Defensive Pokémon that can wall fire attackers
  • Pokémon with secondary Fire typing
  • Mixed walls that need fire immunity

Competitive Usage Notes

  • Excellent against Fire-type spam teams
  • Provides reliable healing against fire attackers
  • Can bait fire moves for free recovery
  • Pairs well with other absorption abilities for type coverage
  • Strong in metagames with prevalent fire moves

Counters

  • Non-fire coverage: Use non-Fire attacks to bypass absorption
  • Ability suppression: Mold Breaker, Neutralizing Gas, etc.
  • Indirect damage: Entry hazards, weather damage, status
  • Setup opportunities: Use fire immunity to set up stats
  • Taunt: Prevent defensive plays while they heal

Synergies

  • Other absorb abilities: Stack type immunities (Water Absorb, etc.)
  • Recovery moves: Combine with Recover for exceptional bulk
  • Defensive investment: Maximize bulk to wall physical attackers
  • Fire resistance: Stack with natural fire resistance for redundancy
  • Healing items: Leftovers/Black Sludge for passive recovery

Version History

  • Elite Redux exclusive ability
  • Part of the expanded absorption ability family
  • ID 871 in the ability enum
  • Breakable ability (can be suppressed)
  • May receive future updates to "burns with fire" mechanic

Comparison to Similar Abilities

  • Flash Fire: Fire Aspect heals instead of boosting attack
  • Water Absorb: Same healing mechanism, different type
  • Volt Absorb: Identical function for Electric-type moves
  • Dry Skin: Fire Aspect only benefits from fire (no drawbacks)

Elite Redux Ability Codex