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Fire Aspect - Ability ID 871
In-Game Description
"Absorbs fire moves and always burns with fire."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Fire Aspect absorbs all Fire-type moves to restore HP instead of taking damage. The Pokémon recovers 25% of its maximum HP when hit by fire attacks. Works against all fire moves including status moves. The absorbed energy fuels the user's internal flames, maintaining constant heat.
Character count: 293
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Fire Aspect is an absorption ability that completely negates Fire-type moves while providing significant healing. When targeted by any Fire-type move, the user absorbs the attack and converts it into HP recovery.
Activation Conditions
- Move requirement: Any Fire-type move targeting the user
- Absorption scope: All fire moves (physical, special, and status moves)
- Healing amount: 25% of maximum HP restored
- Damage negation: User takes no damage from the absorbed move
- Secondary effects: Move's secondary effects are also negated
Technical Implementation
c
constexpr Ability FireAspect = {
.onAbsorb = +[](ON_ABSORB) -> int {
CHECK(moveType == TYPE_FIRE)
return ABSORB_RESULT_HEAL;
},
.breakable = TRUE,
};
Important Interactions
- Status moves: Absorbs Fire-type status moves (Will-O-Wisp, etc.)
- Multi-hit moves: Each hit is absorbed and heals separately
- HP recovery: Works even at full HP (move still fails to deal damage)
- Ability suppression: Doesn't work if ability is suppressed (Mold Breaker, etc.)
- Redirection: Can absorb redirected fire moves from Storm Drain, etc.
Move Coverage
Fire Aspect absorbs all Fire-type moves including:
- Physical: Flare Blitz, Fire Punch, Flame Wheel, etc.
- Special: Flamethrower, Fire Blast, Overheat, etc.
- Status: Will-O-Wisp, Sunny Day (if Fire-typed), etc.
- Z-moves: Fire-type Z-moves are completely absorbed
- Max moves: Max Flare and other fire Max moves
"Always Burns With Fire" Effect
The description suggests thematic constant burning, which may represent:
- The user's internal fire being fueled by absorbed flames
- Persistent fire energy within the Pokémon
- Possible future implementation of self-burn status with benefits
- Currently implemented as standard fire absorption with healing
Strategic Implications
- Fire immunity: Complete immunity to all Fire-type attacks
- Healing factor: Turns weaknesses into recovery opportunities
- Switch-in value: Excellent for switching into predicted fire moves
- Stall potential: Can repeatedly heal against fire-type attackers
- Team synergy: Protects team from fire moves in doubles
Common Users
- Fire/Water dual-types that resist their own type
- Defensive Pokémon that can wall fire attackers
- Pokémon with secondary Fire typing
- Mixed walls that need fire immunity
Competitive Usage Notes
- Excellent against Fire-type spam teams
- Provides reliable healing against fire attackers
- Can bait fire moves for free recovery
- Pairs well with other absorption abilities for type coverage
- Strong in metagames with prevalent fire moves
Counters
- Non-fire coverage: Use non-Fire attacks to bypass absorption
- Ability suppression: Mold Breaker, Neutralizing Gas, etc.
- Indirect damage: Entry hazards, weather damage, status
- Setup opportunities: Use fire immunity to set up stats
- Taunt: Prevent defensive plays while they heal
Synergies
- Other absorb abilities: Stack type immunities (Water Absorb, etc.)
- Recovery moves: Combine with Recover for exceptional bulk
- Defensive investment: Maximize bulk to wall physical attackers
- Fire resistance: Stack with natural fire resistance for redundancy
- Healing items: Leftovers/Black Sludge for passive recovery
Version History
- Elite Redux exclusive ability
- Part of the expanded absorption ability family
- ID 871 in the ability enum
- Breakable ability (can be suppressed)
- May receive future updates to "burns with fire" mechanic
Comparison to Similar Abilities
- Flash Fire: Fire Aspect heals instead of boosting attack
- Water Absorb: Same healing mechanism, different type
- Volt Absorb: Identical function for Electric-type moves
- Dry Skin: Fire Aspect only benefits from fire (no drawbacks)