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Primal Maw - Ability ID 420
In-Game Description
"Biting moves hit twice. 2nd hit does 0.4x damage."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Primal Maw causes all biting moves to hit twice in succession. The first hit deals full damage while the second hit deals 40% damage. Works with any move that has the Strong Jaw flag including Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, and Poison Fang.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Primal Maw is an offensive ability that converts all biting moves into two-hit attacks. The ability modifies moves that have the Strong Jaw flag, causing them to strike twice with reduced damage on the second hit.
Activation Conditions
- Move requirement: Move must have the Strong Jaw flag (biting moves)
- Damage calculation:
- First hit: 100% base damage
- Second hit: 40% base damage (0.4x multiplier)
- Total damage: Approximately 140% of original move damage
- Hit timing: Both hits occur in rapid succession
Technical Implementation
c
// Primal Maw ability definition
constexpr Ability PrimalMaw = {
.onParentalBond = +[](ON_PARENTAL_BOND) -> MultihitType {
CHECK(gBattleMoves[move].flags & FLAG_STRONG_JAW_BOOST)
return PARENTAL_BOND_PRIMAL_MAW;
},
};
// Damage multiplier for second hit
case PARENTAL_BOND_PRIMAL_MAW:
REQUIRE(turn) // Only applies to second hit
return UQ_4_12(0.4); // 40% damage multiplier
Affected Moves
All moves with the Strong Jaw flag are affected by Primal Maw:
Common Biting Moves
- Bite: Dark-type, 60 power, may flinch
- Crunch: Dark-type, 90 power, may lower Defense
- Fire Fang: Fire-type, 80 power, may burn or flinch
- Ice Fang: Ice-type, 80 power, may freeze or flinch
- Thunder Fang: Electric-type, 80 power, may paralyze or flinch
- Poison Fang: Poison-type, 80 power, may badly poison
Elite Redux Exclusive Biting Moves
Various custom moves in Elite Redux also have the Strong Jaw flag and will trigger Primal Maw's double-hit effect.
Important Interactions
- Status chances: Each hit can trigger secondary effects independently
- Contact moves: Both hits make contact if the original move does
- Abilities: Abilities that trigger on contact activate for both hits
- Life Orb/Rocky Helmet: Damage/recoil applies for both hits
- Substitute: Can break substitute with first hit, damage Pokémon with second
- Focus Sash/Band: First hit can trigger Focus Sash, second hit can KO
- King's Rock/Razor Fang: Each hit can trigger flinch chance
Damage Calculation
Total damage output: 140% of original move damage
- Example with 100 base power move:
- First hit: 100 power
- Second hit: 40 power
- Combined: 140 power equivalent
Strategic Implications
- Damage boost: Significant 40% damage increase to all biting moves
- Breaking defenses: Can break through Focus Sash, Disguise, Ice Face
- Status spreading: Double chance for status effects like burn, paralysis
- Substitute breaking: Excellent at destroying substitutes
- Multi-hit synergy: Works well with items that benefit from multiple hits
Common Users
- Physical attackers with access to biting moves
- Pokémon with naturally high Attack stats
- Dragon and Dark types with strong jaw-based movesets
- Pokémon that rely on fang moves for coverage
Competitive Usage Notes
- Meta positioning: Strong against bulky defensive Pokémon
- Item synergy: Life Orb provides damage to both hits
- Coverage moves: Makes weaker coverage fangs more viable
- Breaking point: Can push certain matchups from 2HKO to OHKO
- Consistency: More reliable than single-hit high power moves
Counters
- Physical bulk: High Defense stats reduce both hits
- Intimidate: Lowers Attack, affecting both hits
- Burns: Halves physical damage for both hits
- Rocky Helmet: Punishes contact biting moves heavily
- Rough Skin/Iron Barbs: Double recoil damage
- Mold Breaker abilities: Can disable Primal Maw
Synergies
- Choice Band: Boosts both hits significantly
- Life Orb: Extra damage on both hits with manageable recoil
- Strong Jaw ability: If paired somehow, would boost both hits further
- King's Rock: Increases flinch chances with double hits
- Tough Claws: Boosts contact biting moves further
Ability Interactions
- Does NOT stack with: Strong Jaw (different Pokémon would need both)
- Blocked by: Mold Breaker effects that suppress abilities
- Enhanced by: Items that boost physical attacks
- Countered by: Abilities that punish contact (if biting move makes contact)
Version History
- Elite Redux exclusive ability
- ID 420 in the ability roster
- Uses Parental Bond multihit framework with custom damage multiplier
- Part of the expanded ability system with 800+ total abilities