Appearance
Overwatch - Ability ID 727
In-Game Description
"On the Prowl + Stakeout."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Overwatch combines On the Prowl and Stakeout effects. Gives +1 priority to all moves on the first turn after switching in, with negative priority moves becoming +0. Additionally, deals double damage to opponents switching into battle. Perfect for punishing switch-ins with priority.
Character count: 297
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Overwatch is a combination ability that merges the effects of On the Prowl and Stakeout into a single powerful ability. It provides both priority manipulation and switch-in punishment, making it excellent for maintaining offensive pressure.
Component Abilities
On the Prowl Component
- Priority boost: All moves gain +1 priority on the first turn after switching in
- Negative priority adjustment: Moves with negative priority (like -1, -2, etc.) are set to +0 instead
- Duration: Only active on the very first turn after entering battle (
gVolatileStructs[battler].onTheProwl = TRUE
) - Turn tracking: Uses the
onTheProwl
volatile status that gets cleared at end of turn
Stakeout Component
- Switch-in punishment: Deals double damage (2.0x multiplier) to opponents that just switched in
- Detection mechanism: Triggers when
gVolatileStructs[target].isFirstTurn == 2
- Timing: Works for two turns after opponent switches in (counter decrements each turn)
- Always active: No turn limitations like On the Prowl
Technical Implementation
c
// Overwatch combines both abilities
constexpr Ability Overwatch = {
.onEntry = OnTheProwl.onEntry, // Sets onTheProwl flag
.onOffensiveMultiplier = Stakeout.onOffensiveMultiplier, // 2x damage vs switch-ins
};
// Priority calculation (from battle_main.c)
if (gVolatileStructs[battlerId].onTheProwl) {
if (gBattleMoves[move].priority >= 0)
priority++; // +1 to non-negative priority
else
priority -= gBattleMoves[move].priority; // Negative becomes +0
}
// Switch-in damage multiplier
if (gVolatileStructs[target].isFirstTurn == 2) MUL(2.0);
Switch-in Tracking System
The isFirstTurn
counter works as follows:
- Value 2: Just switched in this turn - Stakeout applies
- Value 1: Second turn after switch-in - Stakeout applies
- Value 0: Third turn onward - Stakeout no longer applies
- Decrement: Reduces by 1 each turn in
RunTurnActionsFunctions()
Priority Mechanics Deep Dive
- Normal moves (priority 0): Become priority +1 on first turn
- Quick Attack (priority +1): Becomes priority +2 on first turn
- Extremespeed (priority +2): Becomes priority +3 on first turn
- Circle Throw (priority -6): Becomes priority +0 on first turn
- Counter/Mirror Coat (priority -5): Become priority +0 on first turn
Activation Conditions
On the Prowl effects:
- Must be the first turn after switching in
- Applies to any move used that turn
- Clears at end of turn regardless of whether a move was used
Stakeout effects:
- Target must have switched in within the last 2 turns
- Applies to any offensive move
- No restrictions on move type or category
Important Interactions
- Entry hazards: Stakeout damage applies even if opponent takes Stealth Rock damage
- U-turn/Volt Switch: Can trigger both effects - priority on your move, then Stakeout if they switch
- Pursuit: Gets priority boost and potentially Stakeout multiplier
- Choice items: Priority boost applies even when locked into a move
- Trick Room: Priority inversion still applies after the +1 boost
Strategic Applications
Lead Position:
- Excellent as a lead Pokémon to pressure opponent's lead
- Priority ensures first move even against faster opponents
- Punishes immediate switches with double damage
Pivot Punishment:
- Deters opponent from making frequent switches
- Forces opponents to stay in against threats
- Creates lose-lose scenarios for opponent
Late Game Cleaning:
- Priority moves help clean up weakened teams
- Switch punishment prevents easy escapes
- Maintains pressure throughout battle
Synergies
- Choice Band/Specs: Massive damage on switch-in punishment
- Life Orb: Stacks with the damage multiplier for huge damage
- U-turn/Volt Switch: Create switching scenarios to exploit
- Pursuit: Trap switching opponents for guaranteed Stakeout damage
- Entry hazards: Force more switches to trigger Stakeout
- Fake Out: Gets priority boost and can force switches
Counters and Limitations
On the Prowl Limitations:
- Only works for one turn after switching
- Doesn't help with subsequent turns
- Vulnerable to Trick Room reversal
- Priority moves still lose to higher priority
Stakeout Limitations:
- Only affects switch-ins, not initial leads
- No boost against Pokémon that stay in
- Can be played around with bulky switch-ins
- Entry hazards may KO before Stakeout triggers
General Counters:
- Prankster: Still gets higher priority on status moves
- Trick Room: Reverses priority advantage
- Bulky switch-ins: Can tank the doubled damage
- Protect: Wastes the priority turn
- Switch prediction: Opponent can predict and stay in
Competitive Usage
Tier Assessment: High-tier combination ability
- Excellent for offensive builds
- Strong in both lead and mid-game positions
- Versatile across multiple battle formats
- High skill ceiling for optimal use
Common Users:
- Fast offensive Pokémon that want guaranteed first moves
- Pokémon with strong priority moves (Aqua Jet, Bullet Punch, etc.)
- Choice item users that want switch punishment
- Pokémon with good prediction moves like U-turn
Team Roles:
- Lead: Pressure opponent immediately
- Wallbreaker: Punish defensive switches
- Cleaner: Priority helps sweep weakened teams
- Pivot: Create advantageous switch scenarios
Version History
- Custom Elite Redux ability combining two existing effects
- Part of the expanded ability system
- Demonstrates the power of combination abilities
- Shows how timing-based mechanics can synergize
Meta Impact
Overwatch creates a unique threat profile that forces opponents to carefully consider their switching patterns. The combination of priority and switch punishment makes it one of the most immediately threatening abilities for offensive teams, while the limited duration of priority prevents it from being overpowered in longer battles.