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Battle Armor - Ability ID 4

In-Game Description

"Immune to critical hits. Takes 20% less damage from attacks."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

This Pokémon's armor prevents critical hits from landing. Additionally, all incoming damage is reduced by 20%, making this Pokémon significantly more durable in battle. The damage reduction stacks multiplicatively with other defensive effects, effectively increasing total bulk by 25%.

Character count: 285

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Battle Armor in Elite Redux has been significantly enhanced from its original implementation:

  1. Critical Hit Immunity

    • Completely prevents critical hits from occurring against this Pokémon
    • This includes guaranteed critical hit moves like Frost Breath and Storm Throw
    • Also blocks critical hits from items like Scope Lens or moves like Focus Energy
  2. Damage Reduction (20%)

    • All incoming damage is multiplied by 0.8 (80% of original damage)
    • Applies to both physical and special attacks
    • Stacks multiplicatively with other damage reduction effects
    • Applies after all other damage calculations

Technical Implementation

The ability is implemented with two key properties:

  • Critical hit immunity (shared with Shell Armor)
  • Flat 20% damage reduction modifier

The damage reduction is applied in the damage calculation formula after all other modifiers, effectively making the Pokémon take only 80% of the calculated damage.

Numerical Values/Percentages

  • Critical Hit Prevention: 100% (absolute immunity)
  • Damage Reduction: 20% (takes 80% of normal damage)
  • Effective HP Increase: ~25% (1/0.8 = 1.25x effective bulk)

Interactions with Other Abilities/Mechanics

  • Mold Breaker: Cannot bypass Battle Armor (it's not marked as breakable)
  • Sniper: Opponent's Sniper ability is useless against Battle Armor
  • Super Luck: High crit-rate abilities are neutralized
  • Laser Focus: The guaranteed critical hit is prevented
  • Other damage reduction: Stacks multiplicatively (e.g., with Friend Guard)

Strategic Implications

  • Excellent on defensive Pokémon and tanks
  • Particularly valuable on Pokémon with low Defense or Special Defense
  • Removes the RNG element of critical hits in important battles
  • Makes stat calculations more predictable for defensive plays

Example Damage Calculations

For a move that would normally deal 100 damage:

  • Normal hit: 100 × 0.8 = 80 damage
  • What would be a critical hit: 150 × 0.8 = 120 damage → But crit is prevented, so still 80 damage
  • Effective bulk increase: A Pokémon with 400 HP effectively has 500 HP worth of bulk

Common Users

Battle Armor is available on various Pokémon including:

  • Defensive Steel-types
  • Armored Pokémon like Crustle, Escavalier
  • Rock and Bug-type tanks
  • Various Pokémon as either changeable or innate abilities

Competitive Usage Notes

  • S-tier defensive ability combining two powerful effects
  • Makes setup sweepers more reliable (no random crits to ruin setup)
  • Excellent for stall teams and defensive pivots
  • The 20% reduction is more impactful than it initially appears
  • Particularly strong in Elite Redux where battles are longer

Counters

  • Fixed damage moves: Seismic Toss, Night Shade bypass the reduction
  • Status conditions: Burn, Poison, etc. deal percentage-based damage
  • Stat-lowering moves: Reduce the Pokémon's defenses
  • Super effective moves: Still deal significant damage despite reduction
  • Knock Off: Can remove items that further boost defense

Synergies

  • Leftovers/Black Sludge: Healing is more valuable with increased bulk
  • Defense/Sp.Def boosts: Multiplicative stacking makes setup more rewarding
  • Weakness Policy: Can survive super effective hits more reliably
  • Rest: More turns of effective HP to heal back
  • Substitute: Substitutes are harder to break

Version History

  • Original Games: Only prevented critical hits
  • Elite Redux: Added 20% damage reduction, making it a premier defensive ability

Elite Redux Ability Codex