Appearance
Battle Armor - Ability ID 4
In-Game Description
"Immune to critical hits. Takes 20% less damage from attacks."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
This Pokémon's armor prevents critical hits from landing. Additionally, all incoming damage is reduced by 20%, making this Pokémon significantly more durable in battle. The damage reduction stacks multiplicatively with other defensive effects, effectively increasing total bulk by 25%.
Character count: 285
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Battle Armor in Elite Redux has been significantly enhanced from its original implementation:
Critical Hit Immunity
- Completely prevents critical hits from occurring against this Pokémon
- This includes guaranteed critical hit moves like Frost Breath and Storm Throw
- Also blocks critical hits from items like Scope Lens or moves like Focus Energy
Damage Reduction (20%)
- All incoming damage is multiplied by 0.8 (80% of original damage)
- Applies to both physical and special attacks
- Stacks multiplicatively with other damage reduction effects
- Applies after all other damage calculations
Technical Implementation
The ability is implemented with two key properties:
- Critical hit immunity (shared with Shell Armor)
- Flat 20% damage reduction modifier
The damage reduction is applied in the damage calculation formula after all other modifiers, effectively making the Pokémon take only 80% of the calculated damage.
Numerical Values/Percentages
- Critical Hit Prevention: 100% (absolute immunity)
- Damage Reduction: 20% (takes 80% of normal damage)
- Effective HP Increase: ~25% (1/0.8 = 1.25x effective bulk)
Interactions with Other Abilities/Mechanics
- Mold Breaker: Cannot bypass Battle Armor (it's not marked as breakable)
- Sniper: Opponent's Sniper ability is useless against Battle Armor
- Super Luck: High crit-rate abilities are neutralized
- Laser Focus: The guaranteed critical hit is prevented
- Other damage reduction: Stacks multiplicatively (e.g., with Friend Guard)
Strategic Implications
- Excellent on defensive Pokémon and tanks
- Particularly valuable on Pokémon with low Defense or Special Defense
- Removes the RNG element of critical hits in important battles
- Makes stat calculations more predictable for defensive plays
Example Damage Calculations
For a move that would normally deal 100 damage:
- Normal hit: 100 × 0.8 = 80 damage
- What would be a critical hit: 150 × 0.8 = 120 damage → But crit is prevented, so still 80 damage
- Effective bulk increase: A Pokémon with 400 HP effectively has 500 HP worth of bulk
Common Users
Battle Armor is available on various Pokémon including:
- Defensive Steel-types
- Armored Pokémon like Crustle, Escavalier
- Rock and Bug-type tanks
- Various Pokémon as either changeable or innate abilities
Competitive Usage Notes
- S-tier defensive ability combining two powerful effects
- Makes setup sweepers more reliable (no random crits to ruin setup)
- Excellent for stall teams and defensive pivots
- The 20% reduction is more impactful than it initially appears
- Particularly strong in Elite Redux where battles are longer
Counters
- Fixed damage moves: Seismic Toss, Night Shade bypass the reduction
- Status conditions: Burn, Poison, etc. deal percentage-based damage
- Stat-lowering moves: Reduce the Pokémon's defenses
- Super effective moves: Still deal significant damage despite reduction
- Knock Off: Can remove items that further boost defense
Synergies
- Leftovers/Black Sludge: Healing is more valuable with increased bulk
- Defense/Sp.Def boosts: Multiplicative stacking makes setup more rewarding
- Weakness Policy: Can survive super effective hits more reliably
- Rest: More turns of effective HP to heal back
- Substitute: Substitutes are harder to break
Version History
- Original Games: Only prevented critical hits
- Elite Redux: Added 20% damage reduction, making it a premier defensive ability