Skip to content
✏️

Suggest Improvements

Help improve (ID: ) - Spot errors or suggest better descriptions

Parroting - Ability ID 545

In-Game Description

"Copies sound moves used by others. Immune to sound."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Parroting grants immunity to all sound-based moves like Soundproof, while also copying sound moves used by opponents. When an enemy uses a sound move, the Pokémon immediately retaliates with the same move. Combines offensive mimicry with defensive sound immunity.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Parroting combines two distinct abilities:

  1. Sound Immunity - Complete immunity to all sound-based moves
  2. Sound Move Copying - Automatically copies and uses sound moves used by opponents

Activation Conditions

  • Sound Immunity: Triggers when targeted by any move with the FLAG_SOUND flag
  • Sound Move Copying: Triggers when any battler uses a sound move during battle

Implementation Details

cpp
constexpr Ability Parroting = {
    .onImmune = Soundproof.onImmune,
    .onCopyMove = +[](ON_COPY_MOVE) -> int {
        CHECK(IsSoundMove(attacker, move))
        return UseOutOfTurnAttack(battler, target, ability, move, 0);
    },
    .breakable = TRUE,
    .isSoundproof = TRUE,
};

Sound Move Detection

Sound moves are identified by the IsSoundMove function:

cpp
int IsSoundMove(int battler, MoveEnum move) {
    if (gBattleMoves[move].flags & FLAG_SOUND) return TRUE;
    if (gBattleMoves[move].type == TYPE_NORMAL && BattlerHasAbility(battler, ABILITY_REVERBATE, FALSE)) return TRUE;
    return FALSE;
}

Complete List of Affected Sound Moves

  • Growl - Attack-lowering roar
  • Roar - Forced switching move
  • Sing - Sleep-inducing lullaby
  • Supersonic - Confusion-causing sound
  • Screech - Defense-lowering screech
  • Perish Song - Fainting countdown
  • Heal Bell - Status cure sound
  • Uproar - Multi-turn rampage move
  • Hyper Voice - High-power Normal attack
  • Round - Doubled power if ally uses same move
  • Echoed Voice - Power increases with repeated use
  • Boomburst - Extremely powerful sound attack
  • And many more moves with FLAG_SOUND

Timing and Execution

  • Immediate Response: Copied moves are executed using UseOutOfTurnAttack, triggering immediately after the original move
  • No Turn Consumption: The copied move doesn't use the Pokémon's turn
  • Original Power: Copied moves maintain their original power and effects
  • Same Target: The copied move targets the same Pokémon that used the original sound move

Restrictions and Limitations

  • Status Conditions: Cannot copy moves if the Pokémon is asleep or frozen
  • Dancer Prevention: Cannot trigger if the Pokémon already used a Dancer-type move this turn
  • Breakable: This ability can be suppressed by moves like Gastro Acid or abilities like Neutralizing Gas
  • Alive Requirement: Must be alive to copy moves (except for specific abilities like Victory Bomb)

Interactions with Other Abilities

  • Soundproof Synergy: Shares the same immunity function as Soundproof
  • Liquid Voice: Can copy Normal-type moves converted to Water-type by Liquid Voice
  • Punk Rock: Can copy boosted sound moves from Punk Rock users
  • Reverbate: Can copy Normal-type moves that become sound moves via Reverbate

Strategic Implications

  • Defensive Wall: Immune to popular sound moves like Boomburst and Hyper Voice
  • Offensive Counter: Turns enemy sound moves into immediate counterattacks
  • Team Support: Can copy beneficial sound moves like Heal Bell for team support
  • Versatile Coverage: Gains access to diverse move types through copying

Example Scenarios

  1. Enemy uses Boomburst: Parroting Pokémon is immune and immediately retaliates with Boomburst
  2. Ally uses Heal Bell: Parroting Pokémon copies Heal Bell, providing additional team healing
  3. Multi-target Round: Can copy Round for potential power doubling effects

Common Users

Parroting is typically found on:

  • Sound-based Pokémon that need immunity to their own type of moves
  • Support Pokémon that can benefit from copying beneficial sound moves
  • Defensive Pokémon that want to counter sound-based attackers

Competitive Usage Notes

  • Sound Meta Counter: Excellent against teams relying on sound moves
  • Unpredictable: Forces opponents to reconsider using sound moves
  • Support Potential: Can copy beneficial sound moves for team advantage
  • Niche Pick: Situational but powerful in sound-heavy metagames

Counters

  • Non-sound Moves: Use physical or special moves without sound flags
  • Gastro Acid: Suppresses the ability entirely
  • Neutralizing Gas: Prevents ability activation
  • Priority Moves: Fast moves that don't rely on sound

Synergies

  • Soundproof Partners: Team with other sound-immune Pokémon
  • Sound Move Users: Allies that can provide beneficial sound moves to copy
  • Status Support: Pairs well with Pokémon that can heal or support

Version History

  • Elite Redux: Custom ability combining Soundproof immunity with Dancer-like copying mechanics
  • Unique Implementation: Uses the onCopyMove callback system for immediate retaliation

Elite Redux Ability Codex