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Purgatory - Ability ID 458
In-Game Description
"Boosts Ghost-type moves by 1.3x, or 1.8x when below 1/3 HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Purgatory boosts Ghost-type moves by 1.3x power normally, increasing to 1.8x when the Pokémon is below 1/3 of its maximum HP. This ability combines type specialization with a pinch effect, making Ghost-types increasingly dangerous as they take damage. Excellent for late-game sweeps.
Character count: 292
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Purgatory is an offensive ability that provides a damage boost to Ghost-type moves, with an enhanced effect when the user is at low health. This ability combines the concepts of type-boosting abilities (like Blaze) with the pinch activation mechanic of Swarm-like abilities.
Activation Conditions
- Move type requirement: Only affects Ghost-type moves
- HP threshold:
- Normal boost: 1.3x multiplier when above 1/3 HP
- Pinch boost: 1.8x multiplier when at or below 1/3 HP
- Timing: Applied during damage calculation before other multipliers
Damage Calculation
c
// Purgatory implementation using BOOSTED_SWARM_MULTIPLIER macro
if (moveType == TYPE_GHOST) {
if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3))
MUL(1.8); // 80% boost at low HP
else
MUL(1.3); // 30% boost at normal HP
}
Technical Implementation
- Macro: Uses
BOOSTED_SWARM_MULTIPLIER(TYPE_GHOST)
- Function:
onOffensiveMultiplier
callback - HP check: Exact calculation is
hp <= maxHP / 3
- Type check: Only applies to
TYPE_GHOST
moves - Stacking: Multiplies with other damage modifiers
Important Interactions
- STAB stacking: Multiplies with Same Type Attack Bonus (1.5x)
- Item bonuses: Stacks with type-boosting items like Spell Tag
- Weather effects: Combines with weather-based damage modifiers
- Stat stages: Applied after Attack stat modifications
- Critical hits: Multiplies with critical hit damage
- Type effectiveness: Applied before type effectiveness calculations
HP Threshold Details
- Activation point: Exactly 1/3 of maximum HP or below
- Real-time: Checked each time a Ghost-type move is used
- Healing interaction: Boost changes if healed above threshold
- Damage interaction: Boost activates if damaged below threshold
Strategic Applications
- Pinch sweeping: Becomes extremely dangerous at low HP
- Risk/reward: Encourages aggressive play at low health
- Late-game power: Excellent for cleaning up weakened teams
- Suicide leads: Can be used on frail Ghost-types for immediate pressure
- Revenge killing: Perfect for coming in after a teammate faints
Move Synergies
- Shadow Ball: High-power special Ghost move
- Poltergeist: Physical Ghost move that can destroy items
- Phantom Force: Two-turn move with semi-invulnerability
- Shadow Sneak: Priority Ghost move for finishing
- Hex: Doubles power against statused targets
- Shadow Claw: High critical hit ratio physical move
Type Coverage
Ghost-type moves are:
- Super effective: Against Psychic and Ghost types
- Not very effective: Against Dark types
- No effect: Against Normal types (unless ability like Scrappy)
- Neutral: Against all other types
Competitive Usage
- Offensive sweepers: Ideal for fast, frail Ghost-types
- Wallbreakers: Enhanced power helps break through bulky targets
- Endgame cleaners: Devastating at low HP against weakened teams
- Sash users: Pairs well with Focus Sash for guaranteed pinch activation
- Substitute users: Can safely get to low HP behind Substitute
Common Users
- Fast Ghost-type sweepers
- Frail but powerful Ghost-types
- Mixed attackers with Ghost-type coverage
- Pokémon with access to powerful Ghost-type moves
- Suicide leads that can threaten immediately
Ability Comparisons
- vs Adaptability: Purgatory gives higher boost at pinch (1.8x vs 2.0x STAB)
- vs Swarm: Same mechanic but affects Ghost moves instead of Bug
- vs Blaze/Torrent: Similar pinch concept but with normal boost baseline
- vs Rivalry: More consistent than gender-dependent boosts
Counters and Limitations
- Type immunity: Normal types are immune to Ghost moves
- Dark types: Resist Ghost-type moves
- Ability suppression: Mold Breaker, Neutralizing Gas disable ability
- HP management: Opponent can avoid low HP range with careful play
- Move restriction: Only affects Ghost-type moves
- Prediction: Opponent can play around the HP threshold
Synergistic Abilities
- Levitate: Immunity to Ground moves helps preserve HP
- Magic Guard: Prevents indirect damage for HP control
- Sturdy: Guarantees survival to 1 HP for maximum boost
- Multiscale: Reduces damage when healthy to preserve HP range
Item Synergies
- Focus Sash: Guarantees low HP activation
- Spell Tag: Stacks with Purgatory for massive Ghost move power
- Life Orb: Additional power boost (with recoil to reach pinch)
- Leftovers: HP management to stay in optimal range
- Sitrus Berry: Emergency healing to escape dangerous HP range
Version History
- New ability introduced in Elite Redux
- Uses the established BOOSTED_SWARM_MULTIPLIER framework
- Part of the expanded ability roster for enhanced gameplay depth
- Designed to give Ghost-types a unique offensive niche
Calculation Examples
Example 1: Gengar with Purgatory using Shadow Ball
- Base power: 80
- STAB: 80 × 1.5 = 120
- Purgatory (healthy): 120 × 1.3 = 156
- Purgatory (pinch): 120 × 1.8 = 216
Example 2: With Spell Tag
- Base power: 80
- STAB: 80 × 1.5 = 120
- Spell Tag: 120 × 1.2 = 144
- Purgatory (pinch): 144 × 1.8 = 259.2 effective power