Appearance
Cryomancy - Ability ID 456
In-Game Description
"Moves inflict frostbite 5x as often."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Cryomancy multiplies the chance of inflicting frostbite by 5x on all moves that can cause it. Frostbite is a status condition that deals 1/16 max HP damage per turn and halves special attack power like burn affects physical attacks. Works with moves like Ice Fang and Bitter Malice.
Character count: 290
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Cryomancy is an offensive ability that dramatically increases the likelihood of inflicting the frostbite status condition. When a Pokémon with Cryomancy uses a move that has a chance to cause frostbite, that chance is multiplied by 5.
Activation Conditions
- Move requirement: Must use a move that can inflict frostbite
- Effect multiplication: Takes the base frostbite chance and multiplies by 5
- Examples:
- Ice Fang: 10% base chance becomes 50% with Cryomancy
- Bitter Malice: 30% base chance becomes 150% (guaranteed frostbite)
Frostbite Status Condition
Frostbite is a status condition similar to burn but affecting special attacks:
- Damage: Deals 1/16 of max HP each turn (same as burn in Gen 7+)
- Special Attack reduction: Halves special attack power
- Cure conditions: Can be cured by moves with FLAG_THAW_USER or berries that cure freeze
- Facade interaction: Frostbite doubles Facade's power
- Visual: Uses the same icon as freeze status
Technical Implementation
c
constexpr Ability Cryomancy = {
.onModifyEffectChance =
+[](ON_MODIFY_EFFECT_CHANCE) {
if (moveEffect == MOVE_EFFECT_FROSTBITE) *effectChance *= 5;
},
};
Moves That Can Inflict Frostbite
- Ice Fang: Physical Ice move, 10% base chance (50% with Cryomancy)
- Bitter Malice: Special Ghost move, 30% base chance (guaranteed with Cryomancy)
Important Interactions
- Sheer Force: Removes secondary effects, so Cryomancy won't work with Sheer Force
- Kings Rock/Razor Fang: Stacks with Cryomancy for additional flinch chance
- Serene Grace: Would stack multiplicatively (5x from Cryomancy, then 2x from Serene Grace)
- Effect chance cap: Chances above 100% guarantee the effect
Frostbite vs Freeze Comparison
- Freeze: Completely prevents action (25% thaw chance per turn)
- Frostbite: Allows action but reduces special attack and deals damage
- Curing: Both use similar curing mechanisms (thaw moves, fire moves)
- Strategy: Frostbite is more reliable for offense, freeze is better for stall
Strategic Applications
- Special wall breaking: Frostbite halves special attack, making special walls more effective
- Chip damage: Consistent 1/16 HP damage adds up over time
- Status spreading: High frostbite chance allows reliable status spreading
- Anti-special sweeper: Cripples special attackers more than burn affects physical ones
Competitive Viability
- Niche but powerful: High status infliction rate makes it valuable
- Ice-type synergy: Works well with Ice-type moves and Pokémon
- Limited move pool: Only two moves can currently inflict frostbite
- Status immunity: Stopped by status immunity abilities or items
Counters
- Status immunity: Limber, Guts, Natural Cure, etc.
- Substitute: Protects from status infliction
- Heal Bell/Aromatherapy: Team-wide status cure
- Lum Berry/Pecha Berry: Immediate status cure
- Magic Guard: Prevents frostbite damage
Synergies
- Kings Rock/Razor Fang: Additional secondary effect chance
- Wide Lens/Zoom Lens: Improves accuracy of frostbite moves
- Choice items: Allows spamming of frostbite-inducing moves
- Pressure/Scary Face: Pairs well with status spreading strategy
Team Building Considerations
- Ice Fang users: Physical attackers that can learn Ice Fang
- Bitter Malice users: Special Ghost types with access to the move
- Status support: Benefits from team members that can heal status
- Hazard setters: Pairs well with entry hazards for additional pressure
Version History
- Elite Redux exclusive ability
- Designed to make frostbite a more viable status condition
- Part of the expanded status condition system in Elite Redux
- ID 456 in the ability list
Related Abilities
- Flame Body: Similar concept but for burn status
- Static: Similar concept but for paralysis
- Poison Point: Similar concept but for poison
- Effect Spore: Random status infliction on contact