Appearance
Fortitude - Ability ID 519
In-Game Description
"Boosts SpDef +1 when hit. Maxes SpDef on crit."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Fortitude raises Special Defense by 1 stage when hit by any move. If the attack is a critical hit, Special Defense is maxed out to +6 stages instead. The boost applies before damage calculation, making each hit progressively weaker against special attacks.
Character count: 290
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Fortitude is a defensive ability that turns every hit into a potential Special Defense boost. The ability provides escalating defensive utility that can completely shut down special attackers over time.
Activation Conditions
- Trigger: Any move that hits the Pokémon
- Damage requirement: Move must deal damage (status moves don't trigger)
- Critical hit bonus: Critical hits instantly max out Special Defense
- Multi-hit moves: Each hit triggers the ability separately
- Contact requirement: None - works with all damaging moves
Technical Implementation
c
// Fortitude triggers on defender when hit
.onDefender = +[](ON_DEFENDER) -> int {
CHECK(ShouldApplyOnHitAffect(battler))
CHECK(CanRaiseStat(battler, STAT_SPDEF))
if (gIsCriticalHit) {
SetStatChanger(STAT_SPDEF, 12); // Max out to +6
BattleScriptCall(BattleScript_TargetsStatWasMaxedOut);
} else {
SetStatChanger(STAT_SPDEF, 1); // Normal +1 boost
BattleScriptCall(BattleScript_TargetAbilityStatRaiseOnMoveEnd);
}
return TRUE;
},
Stat Boost Details
- Normal hit: +1 Special Defense stage
- Critical hit: +6 Special Defense stages (maximum)
- Stat cap: Cannot exceed +6 stages total
- Timing: Boost applies after being hit, before end of turn
Important Interactions
- Multi-hit moves: Each hit of moves like Bullet Seed triggers separately
- Substitute: Does not trigger when behind Substitute
- Magic Guard: Still triggers even if damage is negated
- Critical hits: Super Luck and Sniper synergize well with this ability
- Stat reset: Haze, Clear Smog, and switching out reset the boosts
Strategic Implications
- Wall potential: Can become an impenetrable special wall
- Momentum shift: Forces opponents to use physical moves
- Stall tactics: Excellent for defensive builds
- Critical vulnerability: Ironically, critical hits help the defender
- Setup sweeper: Can use accumulated boosts for special attacks
Common Users
Based on the code analysis, Fortitude appears on:
- Defensive Pokémon that appreciate stat boosts
- Pokémon with good Special Defense stat distribution
- Bulky support Pokémon that can utilize the defensive scaling
- Pokémon that can take advantage of the critical hit interaction
Competitive Usage Notes
- Defensive core: Excellent on defensive teams
- Special tank: Can completely wall special attackers
- Baton Pass: Boosts can be passed to teammates
- Rest synergy: Can stall indefinitely with proper support
- Critical interaction: Opponents may avoid critical hit items
Counters
- Physical attacks: Ability only affects Special Defense
- Stat reset moves: Haze, Clear Smog negate accumulated boosts
- Taunt: Prevents recovery moves and setup
- Substitute: Prevents ability from triggering
- Ability suppression: Mold Breaker bypasses the ability
Synergies
- Leftovers/Black Sludge: Passive recovery while accumulating boosts
- Rest: Full recovery while maintaining defensive boosts
- Calm Mind: Stacks with Special Defense boosts for offensive presence
- Stored Power: Damage scales with accumulated stat boosts
- Baton Pass: Transfer boosts to offensive teammates
Unique Aspects
- Progressive scaling: Becomes stronger with each hit taken
- Critical hit reversal: Turns opponent's luck against them
- Defensive snowball: Each hit makes subsequent hits weaker
- Multi-hit punishment: Makes multi-hit moves counterproductive
- Flexible timing: Works against any damaging move
Version History
- Custom Elite Redux ability (ID 519)
- Part of the expanded ability system
- Designed to create unique defensive strategies
- Encourages mixed offensive/defensive team building