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Low Blow - Ability ID 384
In-Game Description
"Attacks with 40BP Feint Attack on switch-in."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Low Blow automatically uses a 40 BP Feint Attack when switching in, targeting a random opponent. Dark-type physical attack that never misses and cannot be avoided by evasion boosts. Reduced from the move's normal 80 BP. Excellent for breaking Focus Sash items and Sturdy.
Character count: 285
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Low Blow is an aggressive entry ability that automatically uses a modified version of Feint Attack when the Pokémon switches into battle, forcing immediate offensive pressure with guaranteed chip damage.
Activation Conditions
- Trigger: Activates immediately upon switching into battle
- Target selection: Targets a random opponent in battle
- Move properties: Uses Feint Attack with 40 BP instead of normal 80 BP
- Type: Dark-type physical attack
- Accuracy: Cannot miss (Feint Attack's inherent property)
Technical Implementation
c
constexpr Ability LowBlow = {
.onEntry = +[](ON_ENTRY) -> int {
return UseEntryMove(battler, ability, MOVE_FEINT_ATTACK, 40);
},
};
The ability uses the UseEntryMove
function to execute Feint Attack with reduced power on switch-in.
Feint Attack Mechanics
Based on the move's implementation:
- Never misses: Bypasses all accuracy and evasion modifications
- Physical attack: Uses user's Attack stat and target's Defense stat
- Contact move: Makes contact for abilities like Static, Flame Body
- Dark-type: Benefits from STAB on Dark-type users
- Power: Reduced from 80 BP to 40 BP for balance
Important Interactions
- STAB bonus: Dark-type users get 1.5x damage (40 BP becomes 60 effective BP)
- Guaranteed hit: Cannot be avoided by evasion boosts or accuracy drops
- Multi-target: In doubles, targets one random opponent
- Priority: No priority; uses standard switch-in timing
- Type effectiveness: Subject to normal type chart (resisted by Fighting, Dark, Fairy)
Strategic Implications
- Guaranteed damage: Forces chip damage on every switch-in
- Focus Sash breaker: 40 BP is sufficient to break Focus Sash items
- Sturdy breaker: Can break Sturdy ability to enable KOs
- Entry hazard synergy: Combines with Stealth Rock/Spikes for cumulative damage
- Pivot strategy: Works excellently with U-turn/Volt Switch users
- Mind games: Forces opponents to consider switching costs
Defensive Counterplay
- Type resistance: Fighting, Dark, and Fairy types resist Dark attacks
- Steel immunity: Steel types are immune to Dark-type moves in some contexts
- Protect/Detect: Can block the entry move if predicted correctly
- Intimidate: Reduces incoming damage by lowering Attack stat
- Rocky Helmet: Deals contact damage back to the user
- Rough Skin/Iron Barbs: Punishes the contact move with recoil
Common Users
Based on the ability implementation, this is typically found on:
- Dark-type Pokémon with sneaky or underhanded themes
- Pokémon with decent Attack stats to maximize damage potential
- Pivot Pokémon designed to switch in and out frequently
- Pokémon built for disrupting opponent's strategies
Competitive Usage Notes
- Chip damage tool: Provides consistent damage output on switches
- Hazard complement: Works well with entry hazards for KO setups
- Pivot support: Excellent on U-turn/Volt Switch users
- Anti-setup: Discourages opponent setup by forcing immediate damage
- Sash breaking: Counters Focus Sash strategies effectively
- Double battles: Random targeting can disrupt opponent positioning
Synergies
- Life Orb: Boosts the entry move damage significantly (40 BP → 52 BP)
- Choice Band: Increases damage output with Attack boost
- Entry hazards: Stealth Rock + Low Blow creates immediate pressure
- Pivot moves: U-turn/Volt Switch after dealing entry damage
- Speed control: Works well with Thunder Wave or other speed control
- Knock Off: Follows up by removing opponent's items
Counters
- Type resistance: Fighting/Dark/Fairy types take reduced damage
- Protective moves: Protect, Detect, Spiky Shield block the move
- High Defense: Physically defensive Pokémon minimize damage
- Contact punishment: Static, Flame Body, Effect Spore abilities
- Aftermath: Can KO the user if Low Blow brings opponent to 1 HP
- Rocky Helmet/Rough Skin: Punishes contact with recoil damage
Comparison to Similar Abilities
- vs. Phantom Thief: Low Blow focuses on damage, Phantom Thief steals stats
- vs. Entry hazards: Guaranteed single-target damage vs. team-wide pressure
- vs. Intimidate: Offensive pressure vs. defensive stat reduction
- vs. Weather abilities: Immediate damage vs. field condition setup
Tier Assessment
Tier: B+
- Reliable and consistent effect that always provides value
- Good utility for breaking defensive items and abilities
- Excellent on pivot Pokémon and offensive teams
- Not overpowered due to moderate damage and resistances
- Solid choice for aggressive team compositions
Version History
- Elite Redux custom ability (ID 384)
- Part of the expanded ability roster beyond Generation VIII
- Uses existing Feint Attack mechanics with entry trigger
- Reduced power from 80 BP to 40 BP balances automatic activation
Technical Notes
- Uses MOVE_FEINT_ATTACK (ID 185) with modified 40 BP
- Triggers through onEntry ability hook in the battle engine
- Benefits from all normal move mechanics (STAB, items, type effectiveness)
- Subject to standard battle mechanics and damage calculation formulas
- Cannot miss property is inherent to Feint Attack itself