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Overgrow - Ability ID 65
In-Game Description
"Boosts Grass-type moves by 1.2x, or 1.5x when under 1/3 HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Overgrow boosts all Grass-type moves by 1.2x power normally, increasing to 1.5x power when the Pokémon's HP drops to 1/3 or below. This ability activates automatically in battle, making it ideal for Grass-type attackers who can capitalize on consistent damage and emergency power.
Character count: 280
Detailed Mechanical Explanation
For Discord/reference use
OVERGROW is a passive offensive ability that provides damage multipliers to Grass-type moves based on the user's current HP status.
Activation Mechanics:
- Trigger: Automatic on any Grass-type move used by the ability holder
- Type: Offensive multiplier (onOffensiveMultiplier hook)
- HP Threshold: 1/3 of maximum HP (gBattleMons[battler].maxHP / 3)
- No Animation: Silent activation with no battle message
Damage Multipliers:
- Above 1/3 HP: 1.2x damage multiplier to Grass-type moves
- At or Below 1/3 HP: 1.5x damage multiplier to Grass-type moves
Move Interactions:
- Affected Moves: All Grass-type moves (Physical, Special, Status moves with damage)
- Examples: Vine Whip, Razor Leaf, Solar Beam, Leaf Storm, Giga Drain, Energy Ball
- Status Moves: Does not affect non-damaging status moves like Sleep Powder
- Multi-hit Moves: Each hit receives the full multiplier
- Variable Power: Works with moves like Grass Knot and Low Kick
Technical Implementation:
c
constexpr Ability Overgrow = {
.onOffensiveMultiplier = SWARM_MULTIPLIER(TYPE_GRASS),
};
#define SWARM_MULTIPLIER(type) \
+[](ON_OFFENSIVE_MULTIPLIER) { \
if (moveType == type) { \
if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3)) \
MUL(1.5); \
else \
MUL(1.2); \
} \
}
Stacking and Interactions:
- STAB: Stacks multiplicatively with Same Type Attack Bonus (1.5x)
- Normal: 1.2x × 1.5x = 1.8x total
- Pinch: 1.5x × 1.5x = 2.25x total
- Items: Stacks with type-boosting items like Miracle Seed
- Weather: Stacks with beneficial weather effects
- Abilities: Does not stack with other damage-boosting abilities on the same Pokémon
- Critical Hits: Multiplier applies before critical hit calculation
Strategic Applications:
- Consistent Boost: Provides reliable 1.2x boost throughout battle
- Comeback Potential: 1.5x boost when low on HP creates clutch moments
- HP Management: Players may strategically take damage to reach pinch range
- Substitute Strategy: Using Substitute to reach 1/3 HP threshold safely
Pokémon with Overgrow:
- Commonly found as an innate ability on Grass-type starter Pokémon and their evolutionary lines
- Appears as an innate ability in Elite Redux's multi-ability system
- Paired with other abilities like Chlorophyll, Thick Fat, and Poison Absorb
Competitive Notes:
- Early Game: 1.2x boost provides consistent damage advantage
- Late Game: 1.5x boost can secure crucial KOs when low on HP
- Team Synergy: Pairs well with healing support to control HP ranges
- Risk vs Reward: Low HP requirement creates high-risk, high-reward scenarios
Related Abilities:
- Blaze (Fire-type equivalent)
- Torrent (Water-type equivalent)
- Swarm (Bug-type equivalent)
- Forest Rage (Boosted version: 1.3x/1.8x multipliers)
Version History:
- Gen 3-8: Standard swarm-type ability with 1.5x boost at 1/3 HP
- Elite Redux: Enhanced to provide 1.2x boost at full HP, 1.5x at 1/3 HP threshold