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Wind Power - Ability ID 550

In-Game Description

"Charges up when hit by wind moves or Tailwind starts."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Wind Power grants the Pokémon the Charged status when hit by wind-based moves like Gust, Tailwind, Whirlwind, or Blizzard. The Charged status doubles the power of Electric-type moves until used. Only activates once per battle unless status is consumed, making it ideal for Electric sweepers.

Character count: 298

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Activation Condition: When hit by any move with the airBased property OR when Tailwind is set up on the field
  • Effect: Grants the STATUS3_CHARGED_UP status condition
  • Single Use: Can only activate once per battle unless the charged status is consumed by using an Electric-type move
  • Damage Boost: While charged, Electric-type moves deal 2x damage (200% power multiplier)

Technical Implementation

c
constexpr Ability WindPower = {
    .onDefender = +[](ON_DEFENDER) -> int {
        CHECK(ShouldApplyOnHitAffect(battler))
        CHECK(gBattleMoves[move].airBased)
        CHECK_NOT(gStatuses3[battler] & STATUS3_CHARGED_UP)

        gStatuses3[battler] |= STATUS3_CHARGED_UP;
        BattleScriptCall(BattleScript_ElectromorphosisActivates);
        return TRUE;
    },
};

Status3 Charged Up Effect

c
// In battle_util.c - damage calculation
if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP && moveType == TYPE_ELECTRIC) 
    MulModifier(&modifier, UQ_4_12(2.0));

Complete List of Wind-Based Moves

Primary Wind Moves:

  • Gust, Razor Wind, Wing Attack, Whirlwind
  • Aeroblast, Twister, Air Slash, Hurricane
  • Tailwind (also activates from status setup)

Weather-Based Wind Moves:

  • Blizzard, Icy Wind, Powder Snow
  • Any move with the airBased flag

Special Interactions:

  • Tailwind Setup: Activates when Tailwind status is applied to the field, not just when hit by the move
  • Air Blower Ability: Pokemon with this ability automatically set Tailwind on entry, potentially triggering Wind Power on allies

Strategic Implications

  • Electric Sweeper Setup: Perfect for Electric/Flying types like Wattrel and Kilowattrel
  • Prediction Play: Opponents may avoid using wind moves against Wind Power users
  • Team Synergy: Combines excellently with Tailwind support for both speed and power
  • One-Time Nuke: Creates a powerful one-time Electric attack opportunity

Common Users

  • Wattrel (Pre-evolution): Has Wind Power as a regular ability option
  • Kilowattrel (Evolution): Has Wind Power as an innate ability, combining with other abilities

Competitive Usage Notes

  • Priority Target: Wind Power users become high-priority targets when charged
  • Electric Terrain Synergy: Pairs well with Electric Terrain for additional Electric move power
  • Prediction Gameplay: Creates mind games around wind move usage
  • Setup Sweeper Role: Ideal for late-game cleanup after getting charged

Counters

  • Avoid Wind Moves: Don't use Gust, Tailwind, or other airBased moves against Wind Power users
  • Priority Moves: KO before they can use their charged Electric attack
  • Status Conditions: Sleep, paralysis, or other disabling effects prevent setup
  • Taunt: Prevents setup moves but doesn't remove existing charge

Synergies

  • Tailwind Teams: Natural fit with speed-based team compositions
  • Electric Terrain: Stacks with terrain boost for massive Electric move power
  • Flying-type STAB: Most Wind Power users are Electric/Flying for dual STAB benefits
  • Choice Items: Locks into powerful charged Electric moves for consistent damage

Version History

  • Elite Redux: Introduced as part of Generation 9 ability additions
  • Interaction Update: May have interactions with new wind-based moves as they're added
  • Balance Consideration: Single-use nature prevents excessive power accumulation

Damage Calculation Examples

Base Thunderbolt (90 BP):

  • Normal: 90 BP
  • With Wind Power (Charged): 180 BP
  • With Electric Terrain + Charged: ~234 BP (1.3x terrain boost)
  • With STAB + Charged: 270 BP (1.5x STAB)

Hurricane Setup Example:

  1. Opponent uses Hurricane (wind move) → Wind Power activates
  2. User becomes charged (STATUS3_CHARGED_UP)
  3. User's next Electric move deals double damage
  4. Status is consumed after use, requiring another wind move to reactivate

Elite Redux Ability Codex