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Recurring Nightmare (Shallow Grave)
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces) Persistent revival ability that functions exclusively in fog weather conditions. When the user faints while fog is active, this ability automatically revives them once per battle at exactly 25% of maximum HP. The revival triggers immediately after fainting with strategic comeback potential.
Core Mechanics
- Trigger Condition: User must faint while fog weather is active (WEATHER_FOG_ANY)
- Revival HP: Returns with exactly 25% of maximum HP
- Usage Limit: Only triggers once per battle (persistent ability flag)
- Weather Dependency: Completely inactive without fog conditions
- Battle Message: "{Pokémon name} fades back into the fog!"
Implementation Details
- Ability Type: Persistent (.persistent = TRUE)
- Battle Script: BattleScript_RecurringNightmare
- String ID: STRINGID_RECURRING_NIGHTMARE
- In-Game Name: "Shallow Grave"
- Original Description: "Revives at 25% HP once after fainting in fog."
Strategic Applications
- Fog Synergy: Pairs perfectly with fog-summoning moves and abilities
- Surprise Factor: Opponents may not expect the revival mechanic
- Extended Pressure: Allows continued battle participation after apparent defeat
- Weather Control: Incentivizes maintaining fog conditions throughout battle
- Defensive Utility: Provides safety net for risky offensive strategies
Technical Notes
- Persistent abilities remain active even when the Pokémon faints
- Revival occurs immediately after the fainting animation
- Does not stack with other revival effects
- Weather must be active at the moment of fainting
- One-time use restriction prevents infinite revival loops