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Anger Point - Ability ID 83

In-Game Description

"Getting hit raises Atk by +1. Critical hits maximize Attack."

Extended In-Game Description

For use in Elite Redux extended ability UI (exactly 280-300 chars)

Anger Point raises Attack by +1 stage when taking damage from any move. When hit by a critical hit, Attack is maximized to +6 stages instantly. Only triggers if the Pokemon survives the hit and can have its Attack raised. Perfect for turning defensive situations into offensive opportunities.

Character count: 299

Detailed Mechanical Explanation

For Discord/reference use

ANGER POINT is a defensive stat-boosting ability that converts incoming damage into offensive power, with special interactions for critical hits.

Activation Mechanics:

  • Trigger: onDefender hook - activates when hit by any damaging move
  • Requirements:
    • Must survive the hit (ShouldApplyOnHitAffect check)
    • Attack stat must be boostable (CanRaiseStat check)
    • No restrictions on move type, contact requirement, or damage source

Stat Modification Rules:

  1. Regular Hits: Attack +1 stage (1.5x → 2x → 2.5x → 3x → 3.5x → 4x)
  2. Critical Hits: Attack maximized to +6 stages (4x multiplier)
    • Uses SetStatChanger(STAT_ATK, 12) - value 12 sets to maximum
    • Displays "Pokémon's Attack was maximized!" message
    • Bypasses normal stat stage progression

Technical Implementation:

c
constexpr Ability AngerPoint = {
    .onDefender = +[](ON_DEFENDER) -> int {
        CHECK(ShouldApplyOnHitAffect(battler))
        CHECK(CanRaiseStat(battler, STAT_ATK))

        if (gIsCriticalHit) {
            SetStatChanger(STAT_ATK, 12);
            BattleScriptCall(BattleScript_TargetsStatWasMaxedOut);
        } else {
            SetStatChanger(STAT_ATK, 1);
            BattleScriptCall(BattleScript_TargetAbilityStatRaiseOnMoveEnd);
        }
        return TRUE;
    },
};

Interaction Rules:

  • Multi-hit moves: Each hit can trigger Anger Point separately
  • Substitute: Does not block Anger Point activation if the substitute is broken
  • Contact requirement: None - works with all damaging moves
  • Type restrictions: None - works against all move types
  • Status moves: Does not trigger (only damaging moves)
  • Indirect damage: Does not trigger on poison, burn, weather, or entry hazard damage

Battle Script Messages:

  • Regular hit: "[Pokémon]'s Anger Point raised its Attack!"
  • Critical hit: "[Pokémon]'s Attack was maximized!"

Strategic Applications:

  1. Defensive Pivot: Converts chip damage into offensive pressure
  2. Crit-fishing Counter: Turns opponent's critical hits against them
  3. Snowball Potential: Each hit makes the Pokemon more dangerous
  4. Multi-hit Punishment: Skill Link users accidentally boost the opponent multiple times

Notable Users in Elite Redux:

  • Primeape Evolution Line: Natural aggressive temperament
  • Machamp: Mega form gains Anger Point as innate ability
  • Lycanroc-Midnight: Competitive sets use Life Orb + Anger Point
  • Pinsir: Mega evolution strategies
  • Tauros Variants: Regional forms with different typings
  • Various Fighting-types: Thematically appropriate for brawlers

Competitive Considerations:

Strengths:

  • Guaranteed activation on any hit (no RNG unlike other abilities)
  • Critical hit punishment is severe (+6 Attack instantly)
  • Stacks with held items like Life Orb or Choice Band
  • Works well with priority moves for revenge killing

Weaknesses:

  • Requires taking damage to activate
  • Vulnerable to special attackers if Pokemon has low Special Defense
  • Clear Body, White Smoke prevent stat reductions but don't help here
  • Mold Breaker ignores this ability entirely

Synergistic Moves:

  • Stone Edge/Cross Chop: High crit ratio moves become risky to use against Anger Point
  • Priority moves: Mach Punch, Quick Attack for immediate revenge
  • Recovery moves: Rest, Roost to stay healthy while accumulating boosts
  • Setup moves: Swords Dance becomes redundant but Substitute can help

Counter-Strategies:

  • Special attacks: Bypass the Attack boosts entirely
  • Status moves: Thunder Wave, Will-O-Wisp don't trigger ability
  • Indirect damage: Poison, burn, Stealth Rock chip damage
  • Mold Breaker: Completely ignores the ability
  • Clear Smog/Haze: Reset stat changes after they accumulate

Version History:

  • Gen 4-5: Original implementation with critical hit maximization
  • Gen 6+: Standardized to current mechanics
  • Elite Redux: Enhanced with consistent trigger conditions and interaction clarity

Elite Redux Ability Codex