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Chlorophyll - Ability ID 34
In-Game Description
"This Pokémon's Speed gets a 1.5x boost if sun is active."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Chlorophyll harnesses solar energy to boost Speed by 50% in harsh sunlight. Works with all sun forms: regular (8 turns), permanent (Drought), and primal (Desolate Land). This ability excels in sun teams, enabling fast Solar Beam sweeps and outpacing threats. Pairs perfectly with Drought setters.
Character count: 287
Detailed Mechanical Explanation
For Discord/reference use
CHLOROPHYLL is a stat-boosting ability that increases Speed in sunlight conditions.
Activation Mechanics:
- Trigger: During stat calculation when Speed is being calculated (onStat hook)
- Condition: Battler must be affected by any form of sun weather
- Boost: 1.5x Speed multiplier (50% increase)
- Weather Types: All sun conditions (WEATHER_SUN_ANY)
Sun Weather Compatibility:
- Temporary Sun: 8 turns from Drought/Sunny Day (12 with Heat Rock)
- Permanent Sun: Infinite duration from certain field effects
- Primal Sun: Desolate Land from Primal Groudon (cannot be overridden)
Sun Weather Effects (Context):
- Fire-type moves: 1.5x power (1.2x in permanent sun)
- Water-type moves: 0.5x power (reduced damage)
- Solar Beam/Solar Blade: Skip charging turn, full power
- Synthesis/Morning Sun/Moonlight: Restore 67% HP instead of 50%
- Thunder/Hurricane: 50% accuracy (reduced from 100%)
Ability Synergies:
- Solar Power: Also activated by sun, boosts Sp. Attack but causes HP loss
- Leaf Guard: Prevents status conditions in sun
- Flower Gift: Boosts Attack and Sp. Defense of team in sun
- Harvest: 100% chance to restore consumed berry in sun (50% otherwise)
Technical Implementation:
c
constexpr Ability Chlorophyll = {
.onStat =
+[](ON_STAT) {
if (statId == STAT_SPEED && IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY)) *stat *= 1.5;
},
};
Strategic Applications:
- Sun Sweepers: Fast Pokemon like Venusaur can outspeed and use Solar Beam
- Speed Control: Enables slower Pokemon to become speed threats
- Weather Teams: Core component of sun-based team compositions
- Heat Rock Synergy: Extended sun duration maximizes Chlorophyll uptime
Counters and Limitations:
- Weather Change: Immediately loses boost when sun ends or is replaced
- Cloud Nine/Air Lock: Negates weather effects, disabling Chlorophyll
- Primal Weather: Primordial Sea (heavy rain) prevents sun activation entirely
- Trick Room: Speed boosts become detrimental in reversed speed priority
Common Chlorophyll Users:
- Venusaur: Classic sun sweeper with Solar Beam access
- Lilligant: Special attacker with Quiver Dance setup potential
- Leafeon: Physical attacker with Swords Dance capabilities
- Tropius: Bulky utility with Harvest synergy
Competitive Notes:
- Essential for sun teams requiring speed control
- Heat Rock nearly mandatory for consistent sun duration
- Vulnerable to weather wars with other weather setters
- Most effective when paired with immediate sun activation (Drought lead)
Version History:
- Gen 3: Introduced as permanent weather ability
- Gen 6+: Adapted to temporary weather system
- Elite Redux: 8-turn base duration, 12 with Heat Rock, maintains 1.5x multiplier