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Chlorophyll - Ability ID 34

In-Game Description

"This Pokémon's Speed gets a 1.5x boost if sun is active."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Chlorophyll harnesses solar energy to boost Speed by 50% in harsh sunlight. Works with all sun forms: regular (8 turns), permanent (Drought), and primal (Desolate Land). This ability excels in sun teams, enabling fast Solar Beam sweeps and outpacing threats. Pairs perfectly with Drought setters.

Character count: 287

Detailed Mechanical Explanation

For Discord/reference use

CHLOROPHYLL is a stat-boosting ability that increases Speed in sunlight conditions.

Activation Mechanics:

  • Trigger: During stat calculation when Speed is being calculated (onStat hook)
  • Condition: Battler must be affected by any form of sun weather
  • Boost: 1.5x Speed multiplier (50% increase)
  • Weather Types: All sun conditions (WEATHER_SUN_ANY)

Sun Weather Compatibility:

  1. Temporary Sun: 8 turns from Drought/Sunny Day (12 with Heat Rock)
  2. Permanent Sun: Infinite duration from certain field effects
  3. Primal Sun: Desolate Land from Primal Groudon (cannot be overridden)

Sun Weather Effects (Context):

  • Fire-type moves: 1.5x power (1.2x in permanent sun)
  • Water-type moves: 0.5x power (reduced damage)
  • Solar Beam/Solar Blade: Skip charging turn, full power
  • Synthesis/Morning Sun/Moonlight: Restore 67% HP instead of 50%
  • Thunder/Hurricane: 50% accuracy (reduced from 100%)

Ability Synergies:

  • Solar Power: Also activated by sun, boosts Sp. Attack but causes HP loss
  • Leaf Guard: Prevents status conditions in sun
  • Flower Gift: Boosts Attack and Sp. Defense of team in sun
  • Harvest: 100% chance to restore consumed berry in sun (50% otherwise)

Technical Implementation:

c
constexpr Ability Chlorophyll = {
    .onStat =
        +[](ON_STAT) {
            if (statId == STAT_SPEED && IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY)) *stat *= 1.5;
        },
};

Strategic Applications:

  1. Sun Sweepers: Fast Pokemon like Venusaur can outspeed and use Solar Beam
  2. Speed Control: Enables slower Pokemon to become speed threats
  3. Weather Teams: Core component of sun-based team compositions
  4. Heat Rock Synergy: Extended sun duration maximizes Chlorophyll uptime

Counters and Limitations:

  • Weather Change: Immediately loses boost when sun ends or is replaced
  • Cloud Nine/Air Lock: Negates weather effects, disabling Chlorophyll
  • Primal Weather: Primordial Sea (heavy rain) prevents sun activation entirely
  • Trick Room: Speed boosts become detrimental in reversed speed priority

Common Chlorophyll Users:

  • Venusaur: Classic sun sweeper with Solar Beam access
  • Lilligant: Special attacker with Quiver Dance setup potential
  • Leafeon: Physical attacker with Swords Dance capabilities
  • Tropius: Bulky utility with Harvest synergy

Competitive Notes:

  • Essential for sun teams requiring speed control
  • Heat Rock nearly mandatory for consistent sun duration
  • Vulnerable to weather wars with other weather setters
  • Most effective when paired with immediate sun activation (Drought lead)

Version History:

  • Gen 3: Introduced as permanent weather ability
  • Gen 6+: Adapted to temporary weather system
  • Elite Redux: 8-turn base duration, 12 with Heat Rock, maintains 1.5x multiplier

Elite Redux Ability Codex