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Voodoo Power - Ability ID 538

In-Game Description

"30% chance to bleed when hit by special attacks."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Voodoo Power gives the user a 30% chance to inflict bleeding on attackers when hit by special moves. Bleeding deals 1/16 of max HP damage each turn, similar to poison. Only affects special attacks like Thunderbolt, Psychic, and Flamethrower. Cannot affect Pokemon immune to bleeding.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Trigger: When the Pokemon with Voodoo Power is hit by a special attack
  • Activation Rate: 30% chance (Random() % 100 < 30)
  • Effect: Inflicts bleeding status on the attacker
  • Bleeding Damage: 1/16 of max HP per turn (minimum 1 HP)

Activation Conditions

  1. ShouldApplyOnHitAffect(attacker) - Standard contact effect checks
  2. IS_MOVE_SPECIAL(move) - Move must be classified as special attack
  3. CanBleed(attacker) - Attacker must not be immune to bleeding
  4. 30% Random Chance - Uses standard RNG check

Technical Implementation

c
constexpr Ability VoodooPower = {
    .onDefender = +[](ON_DEFENDER) -> int {
        CHECK(ShouldApplyOnHitAffect(attacker))
        CHECK(IS_MOVE_SPECIAL(move))
        CHECK(CanBleed(attacker))
        CHECK(Random() % 100 < 30)

        AbilityStatusEffect(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BLEED);
        return TRUE;
    },
};

Special Attack Classification

Special moves include all moves that use the Special Attack stat:

  • Elemental attacks: Thunderbolt, Flamethrower, Ice Beam, Energy Ball
  • Psychic moves: Psychic, Psybeam, Future Sight
  • Dark moves: Dark Pulse, Shadow Ball
  • Status moves that deal damage: Hidden Power, Weather Ball (when special)

Bleeding Status Effect

  • Damage Formula: BLEED_DAMAGE(maxHP) = maxHP / 16
  • Minimum Damage: 1 HP per turn
  • Duration: Until cured or Pokemon faints
  • Status Type: STATUS1_BLEED
  • Interaction with Healing: Bleeding prevents many recovery moves from working

Immunity and Interactions

Pokemon that cannot bleed:

  • Pokemon with abilities that grant status immunity
  • Steel-type Pokemon (if bleeding follows poison immunity rules)
  • Pokemon already affected by bleeding

Ability Interactions:

  • Magic Guard: Protects from bleeding damage
  • Poison Heal: Does not interact with bleeding
  • Blood Stain: Creates pseudo-bleeding effect

Comparison to Similar Abilities

vs. Spike Armor (ID 537):

  • Spike Armor: 30% bleed chance on contact moves (physical)
  • Voodoo Power: 30% bleed chance on special moves
  • Both use same bleeding mechanics but different triggers

vs. Poison Point:

  • Poison Point: Contact-based poison infliction
  • Voodoo Power: Special move-based bleeding infliction
  • Different status effects with different damage calculations

Strategic Implications

Defensive Usage:

  • Punishes special attackers for making contact
  • Provides passive damage over time
  • Forces switches or healing investment
  • Particularly effective against special sweepers

Counters:

  • Physical attackers bypass the ability entirely
  • Pokemon immune to bleeding
  • Status moves that don't deal damage
  • Magic Guard users ignore bleeding damage
  • Rapid switching to avoid turn damage

Competitive Viability

Strengths:

  • Passive damage accumulation
  • Deters special attackers
  • No contact requirement unlike similar abilities
  • Stacks with other forms of passive damage

Weaknesses:

  • Only 30% activation rate
  • No effect against physical moves
  • Many Pokemon can cure bleeding easily
  • Doesn't affect non-damaging moves

Example Damage Calculations

Against 100 HP Pokemon:

  • Bleeding damage per turn: 100 ÷ 16 = 6 HP
  • Total potential damage over 5 turns: 30 HP

Against 400 HP Pokemon:

  • Bleeding damage per turn: 400 ÷ 16 = 25 HP
  • Total potential damage over 5 turns: 125 HP

Common Users

This ability would typically be found on:

  • Defensive Ghost/Dark-type Pokemon
  • Voodoo/mystic-themed Pokemon
  • Pokemon designed to counter special attackers
  • Bulky support Pokemon with retaliatory abilities

Version History

  • Added in Elite Redux as part of expanded ability system
  • Uses established bleeding mechanics from other abilities
  • Part of counter-based ability design philosophy

Elite Redux Ability Codex