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Voodoo Power - Ability ID 538
In-Game Description
"30% chance to bleed when hit by special attacks."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Voodoo Power gives the user a 30% chance to inflict bleeding on attackers when hit by special moves. Bleeding deals 1/16 of max HP damage each turn, similar to poison. Only affects special attacks like Thunderbolt, Psychic, and Flamethrower. Cannot affect Pokemon immune to bleeding.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Trigger: When the Pokemon with Voodoo Power is hit by a special attack
- Activation Rate: 30% chance (Random() % 100 < 30)
- Effect: Inflicts bleeding status on the attacker
- Bleeding Damage: 1/16 of max HP per turn (minimum 1 HP)
Activation Conditions
- ShouldApplyOnHitAffect(attacker) - Standard contact effect checks
- IS_MOVE_SPECIAL(move) - Move must be classified as special attack
- CanBleed(attacker) - Attacker must not be immune to bleeding
- 30% Random Chance - Uses standard RNG check
Technical Implementation
c
constexpr Ability VoodooPower = {
.onDefender = +[](ON_DEFENDER) -> int {
CHECK(ShouldApplyOnHitAffect(attacker))
CHECK(IS_MOVE_SPECIAL(move))
CHECK(CanBleed(attacker))
CHECK(Random() % 100 < 30)
AbilityStatusEffect(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BLEED);
return TRUE;
},
};
Special Attack Classification
Special moves include all moves that use the Special Attack stat:
- Elemental attacks: Thunderbolt, Flamethrower, Ice Beam, Energy Ball
- Psychic moves: Psychic, Psybeam, Future Sight
- Dark moves: Dark Pulse, Shadow Ball
- Status moves that deal damage: Hidden Power, Weather Ball (when special)
Bleeding Status Effect
- Damage Formula:
BLEED_DAMAGE(maxHP) = maxHP / 16
- Minimum Damage: 1 HP per turn
- Duration: Until cured or Pokemon faints
- Status Type: STATUS1_BLEED
- Interaction with Healing: Bleeding prevents many recovery moves from working
Immunity and Interactions
Pokemon that cannot bleed:
- Pokemon with abilities that grant status immunity
- Steel-type Pokemon (if bleeding follows poison immunity rules)
- Pokemon already affected by bleeding
Ability Interactions:
- Magic Guard: Protects from bleeding damage
- Poison Heal: Does not interact with bleeding
- Blood Stain: Creates pseudo-bleeding effect
Comparison to Similar Abilities
vs. Spike Armor (ID 537):
- Spike Armor: 30% bleed chance on contact moves (physical)
- Voodoo Power: 30% bleed chance on special moves
- Both use same bleeding mechanics but different triggers
vs. Poison Point:
- Poison Point: Contact-based poison infliction
- Voodoo Power: Special move-based bleeding infliction
- Different status effects with different damage calculations
Strategic Implications
Defensive Usage:
- Punishes special attackers for making contact
- Provides passive damage over time
- Forces switches or healing investment
- Particularly effective against special sweepers
Counters:
- Physical attackers bypass the ability entirely
- Pokemon immune to bleeding
- Status moves that don't deal damage
- Magic Guard users ignore bleeding damage
- Rapid switching to avoid turn damage
Competitive Viability
Strengths:
- Passive damage accumulation
- Deters special attackers
- No contact requirement unlike similar abilities
- Stacks with other forms of passive damage
Weaknesses:
- Only 30% activation rate
- No effect against physical moves
- Many Pokemon can cure bleeding easily
- Doesn't affect non-damaging moves
Example Damage Calculations
Against 100 HP Pokemon:
- Bleeding damage per turn: 100 ÷ 16 = 6 HP
- Total potential damage over 5 turns: 30 HP
Against 400 HP Pokemon:
- Bleeding damage per turn: 400 ÷ 16 = 25 HP
- Total potential damage over 5 turns: 125 HP
Common Users
This ability would typically be found on:
- Defensive Ghost/Dark-type Pokemon
- Voodoo/mystic-themed Pokemon
- Pokemon designed to counter special attackers
- Bulky support Pokemon with retaliatory abilities
Version History
- Added in Elite Redux as part of expanded ability system
- Uses established bleeding mechanics from other abilities
- Part of counter-based ability design philosophy