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Draconize - Ability ID 413
In-Game Description
"Normal-type moves become Dragon and Dragon gains STAB."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Draconize converts all Normal-type moves into Dragon-type moves and grants STAB bonus for Dragon-type attacks. The converted moves receive a 20% power boost from the type change. Perfect for mixed attackers utilizing both Natural moves and Dragon coverage for consistent offensive pressure.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Draconize is an offensive ability that transforms the type of Normal-type moves and provides enhanced STAB coverage. It belongs to the "Ate" family of abilities, which convert Normal-type moves to different types while providing bonus damage.
Activation Conditions
- Move type conversion: All Normal-type moves become Dragon-type
- STAB application: Grants STAB bonus for all Dragon-type moves (including converted ones)
- Power boost: Converted moves receive a 20% power increase (ateBoost mechanism)
- Always active: No conditional requirements, works on all Normal-type moves
Technical Implementation
cpp
// Draconize uses the ATE_ABILITY macro with Dragon type
constexpr Ability Draconize = {
ATE_ABILITY(TYPE_DRAGON),
};
// ATE_ABILITY macro definition
#define ATE_ABILITY(type)
.onMoveType = +[](ON_MOVE_TYPE) -> int {
CHECK(moveType == TYPE_NORMAL) // Only affects Normal moves
*ateBoost = TRUE; // 20% power boost
return type + 1; // Convert to Dragon type
},
.onStab = +[](ON_STAB) -> int { return moveType == type; } // STAB for Dragon moves
Move Conversions
Common Normal moves that become Dragon:
- Hyper Beam → Dragon Hyper Beam (150 → 180 power with boost)
- Body Slam → Dragon Body Slam (85 → 102 power with boost)
- Quick Attack → Dragon Quick Attack (40 → 48 power with boost)
- Extreme Speed → Dragon Extreme Speed (80 → 96 power with boost)
- Boomburst → Dragon Boomburst (140 → 168 power with boost)
- Return/Frustration → Dragon Return/Frustration (variable power + 20%)
Damage Calculations
- Base conversion: Normal move becomes Dragon-type
- Ate boost: Move power multiplied by 1.2 (20% increase)
- STAB bonus: 1.5x multiplier for Dragon-type moves on Dragon-type user
- Type effectiveness: Dragon-type matchups apply
Example calculation (Body Slam on Dragon-type user):
- Base power: 85
- Ate boost: 85 × 1.2 = 102
- STAB: 102 × 1.5 = 153 effective power
- Final damage depends on stats and type effectiveness
Strategic Implications
- Mixed coverage: Provides reliable Dragon STAB from Normal movepool
- Priority moves: Dragon Quick Attack/Extreme Speed for powerful priority
- Status moves: Normal status moves become Dragon-type (may affect interactions)
- Versatile attacking: Access to diverse Dragon-type movepool via Normal moves
- STAB consistency: All Dragon moves get STAB, not just converted ones
Type Matchup Considerations
Dragon-type is:
- Super effective against: Dragon
- Not very effective against: Steel
- Resisted by: Steel
- Weak to: Ice, Dragon, Fairy
Common Users
- Dragon-type Pokémon with diverse Normal movepools
- Mixed attackers wanting reliable Dragon coverage
- Pokémon with powerful Normal-type signature moves
- Speedy Dragon types utilizing priority Normal moves
Competitive Usage Notes
- Movepool expansion: Effectively gives Dragon STAB to entire Normal movepool
- Power boost: 20% damage increase makes converted moves very threatening
- Priority advantage: Dragon priority moves are uncommon and valuable
- Coverage typing: Dragon hits most types neutrally for consistent damage
- Fairy weakness: Makes user more vulnerable to Fairy-type moves and users
Synergies
- Life Orb: Stacks with ate boost for massive damage output
- Choice items: Powerful Dragon moves with item boost
- Dragon Dance: Set up sweeping with boosted Dragon moves
- Tera Dragon: In systems with Tera, can maximize Dragon STAB
- Speed control: Priority Dragon moves for speed tier advantage
Counters
- Fairy-types: Immune to Dragon-type attacks completely
- Steel-types: Resist Dragon-type moves effectively
- Ability suppression: Mold Breaker, Neutralizing Gas disable conversion
- Haze/Clear Smog: Remove setup if user tries to sweep
- Priority moves: Ice Shard can revenge kill weakened Dragon users
Notable Interactions
- Multi-hit moves: Each hit gets the conversion and boost
- Status moves: Normal status moves become Dragon-type (may change effectiveness)
- Hidden Power: If typed as Normal, converts to Dragon
- Z-moves/Max moves: Converted moves use Dragon-type Z-crystals/Max effects
- Ability changes: If ability is changed mid-battle, conversion stops
Version History
- Elite Redux exclusive ability (ID 413)
- Part of the expanded Ate ability family
- Designed to give Dragon-types access to diverse Normal movepool
- Provides unique Dragon-type priority and coverage options
Comparison to Similar Abilities
- Refrigerate: Normal → Ice conversion (similar mechanism)
- Pixilate: Normal → Fairy conversion (similar power boost)
- Aerilate: Normal → Flying conversion (same ate boost)
- Galvanize: Normal → Electric conversion (consistent power boost)
- Normalize: Converts all moves to Normal (opposite effect)