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Draconize - Ability ID 413

In-Game Description

"Normal-type moves become Dragon and Dragon gains STAB."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Draconize converts all Normal-type moves into Dragon-type moves and grants STAB bonus for Dragon-type attacks. The converted moves receive a 20% power boost from the type change. Perfect for mixed attackers utilizing both Natural moves and Dragon coverage for consistent offensive pressure.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Draconize is an offensive ability that transforms the type of Normal-type moves and provides enhanced STAB coverage. It belongs to the "Ate" family of abilities, which convert Normal-type moves to different types while providing bonus damage.

Activation Conditions

  • Move type conversion: All Normal-type moves become Dragon-type
  • STAB application: Grants STAB bonus for all Dragon-type moves (including converted ones)
  • Power boost: Converted moves receive a 20% power increase (ateBoost mechanism)
  • Always active: No conditional requirements, works on all Normal-type moves

Technical Implementation

cpp
// Draconize uses the ATE_ABILITY macro with Dragon type
constexpr Ability Draconize = {
    ATE_ABILITY(TYPE_DRAGON),
};

// ATE_ABILITY macro definition
#define ATE_ABILITY(type)
    .onMoveType = +[](ON_MOVE_TYPE) -> int {
        CHECK(moveType == TYPE_NORMAL)  // Only affects Normal moves
        *ateBoost = TRUE;               // 20% power boost
        return type + 1;                // Convert to Dragon type
    },
    .onStab = +[](ON_STAB) -> int { return moveType == type; }  // STAB for Dragon moves

Move Conversions

Common Normal moves that become Dragon:

  • Hyper Beam → Dragon Hyper Beam (150 → 180 power with boost)
  • Body Slam → Dragon Body Slam (85 → 102 power with boost)
  • Quick Attack → Dragon Quick Attack (40 → 48 power with boost)
  • Extreme Speed → Dragon Extreme Speed (80 → 96 power with boost)
  • Boomburst → Dragon Boomburst (140 → 168 power with boost)
  • Return/Frustration → Dragon Return/Frustration (variable power + 20%)

Damage Calculations

  1. Base conversion: Normal move becomes Dragon-type
  2. Ate boost: Move power multiplied by 1.2 (20% increase)
  3. STAB bonus: 1.5x multiplier for Dragon-type moves on Dragon-type user
  4. Type effectiveness: Dragon-type matchups apply

Example calculation (Body Slam on Dragon-type user):

  • Base power: 85
  • Ate boost: 85 × 1.2 = 102
  • STAB: 102 × 1.5 = 153 effective power
  • Final damage depends on stats and type effectiveness

Strategic Implications

  • Mixed coverage: Provides reliable Dragon STAB from Normal movepool
  • Priority moves: Dragon Quick Attack/Extreme Speed for powerful priority
  • Status moves: Normal status moves become Dragon-type (may affect interactions)
  • Versatile attacking: Access to diverse Dragon-type movepool via Normal moves
  • STAB consistency: All Dragon moves get STAB, not just converted ones

Type Matchup Considerations

Dragon-type is:

  • Super effective against: Dragon
  • Not very effective against: Steel
  • Resisted by: Steel
  • Weak to: Ice, Dragon, Fairy

Common Users

  • Dragon-type Pokémon with diverse Normal movepools
  • Mixed attackers wanting reliable Dragon coverage
  • Pokémon with powerful Normal-type signature moves
  • Speedy Dragon types utilizing priority Normal moves

Competitive Usage Notes

  • Movepool expansion: Effectively gives Dragon STAB to entire Normal movepool
  • Power boost: 20% damage increase makes converted moves very threatening
  • Priority advantage: Dragon priority moves are uncommon and valuable
  • Coverage typing: Dragon hits most types neutrally for consistent damage
  • Fairy weakness: Makes user more vulnerable to Fairy-type moves and users

Synergies

  • Life Orb: Stacks with ate boost for massive damage output
  • Choice items: Powerful Dragon moves with item boost
  • Dragon Dance: Set up sweeping with boosted Dragon moves
  • Tera Dragon: In systems with Tera, can maximize Dragon STAB
  • Speed control: Priority Dragon moves for speed tier advantage

Counters

  • Fairy-types: Immune to Dragon-type attacks completely
  • Steel-types: Resist Dragon-type moves effectively
  • Ability suppression: Mold Breaker, Neutralizing Gas disable conversion
  • Haze/Clear Smog: Remove setup if user tries to sweep
  • Priority moves: Ice Shard can revenge kill weakened Dragon users

Notable Interactions

  • Multi-hit moves: Each hit gets the conversion and boost
  • Status moves: Normal status moves become Dragon-type (may change effectiveness)
  • Hidden Power: If typed as Normal, converts to Dragon
  • Z-moves/Max moves: Converted moves use Dragon-type Z-crystals/Max effects
  • Ability changes: If ability is changed mid-battle, conversion stops

Version History

  • Elite Redux exclusive ability (ID 413)
  • Part of the expanded Ate ability family
  • Designed to give Dragon-types access to diverse Normal movepool
  • Provides unique Dragon-type priority and coverage options

Comparison to Similar Abilities

  • Refrigerate: Normal → Ice conversion (similar mechanism)
  • Pixilate: Normal → Fairy conversion (similar power boost)
  • Aerilate: Normal → Flying conversion (same ate boost)
  • Galvanize: Normal → Electric conversion (consistent power boost)
  • Normalize: Converts all moves to Normal (opposite effect)

Elite Redux Ability Codex