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Water Gale Wings - Ability ID 560
In-Game Description
"Water-type moves get +1 priority at max HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Tidal Rush grants Water-type moves +1 priority when the Pokémon is at maximum HP. This powerful offensive ability allows Water-type attackers to strike first with moves like Hydro Pump, Surf, and Aqua Jet. The priority boost disappears once HP drops below maximum, encouraging aggressive play.
Character count: 299
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Water Gale Wings (displayed as "Tidal Rush" in-game) is a clone of the Gale Wings ability that specifically affects Water-type moves instead of Flying-type moves. The ability implementation uses the GALE_WINGS_CLONE(TYPE_WATER)
macro.
Activation Conditions
- The Pokémon must be at maximum HP (
BATTLER_MAX_HP(battler)
returns true) - The move being used must be Water-type (checked via
GetTypeBeforeUsingMove(move, battler) == TYPE_WATER
) - When both conditions are met, the move receives +1 priority
Technical Implementation
cpp
constexpr Ability WaterGaleWings = {
.onPriority = GALE_WINGS_CLONE(TYPE_WATER),
};
#define GALE_WINGS_CLONE(type) \
+[](ON_PRIORITY) -> int { \
CHECK(GetTypeBeforeUsingMove(move, battler) == type) \
CHECK(BATTLER_MAX_HP(battler)) \
return 1; \
}
Priority System Details
- Standard priority moves: +1 (Quick Attack, Aqua Jet)
- Water Gale Wings boost: +1 additional priority
- Result: Water-type moves at max HP get +1 priority over normal moves
- Still subject to speed tiebreakers within the same priority bracket
Affected Moves
All Water-type moves benefit from the priority boost, including but not limited to:
- Powerful STAB moves: Hydro Pump, Surf, Scald, Water Pulse
- Status moves: Water Sport, Rain Dance, Aqua Ring
- Physical moves: Waterfall, Liquidation, Crabhammer
- Multi-hit moves: Water Shuriken (if user is Water-type)
- Already priority moves: Aqua Jet becomes +2 priority
Pokemon That Have This Ability
Based on the Elite Redux species data, several Pokemon have access to Water Gale Wings either as a regular ability or innate ability, including various Water-type specialists and some mixed-type Pokemon. The ability appears on both offensive sweepers and more defensive Water-types.
Competitive Applications
Offensive Sweeping: Allows Water-type attackers to outspeed common priority moves and revenge kill efficiently. Particularly powerful on fast, frail attackers who can maintain max HP through careful play.
Early Game Dominance: Provides significant early-game pressure since most Pokemon start battles at full HP, making the first few turns particularly threatening.
Priority War Advantage: Gives Water-types an edge in priority move exchanges, as +1 priority Water moves will outspeed most common priority moves.
Comparison to Regular Gale Wings
- Gale Wings: Affects Flying-type moves (Brave Bird, Acrobatics, etc.)
- Water Gale Wings: Affects Water-type moves (Hydro Pump, Surf, etc.)
- Identical mechanics: Both require max HP for activation
- Type coverage: Water-type moves often have better neutral coverage than Flying-type moves
Strategic Applications
- Lead Pokemon: Excellent on lead Pokemon who start at full HP
- Switch-in sweepers: Pairs well with healing moves or items to maintain max HP
- Glass cannon builds: Maximizes the effectiveness of frail but powerful Water attackers
- Priority control: Allows Water-types to control the pace of battle in early turns
Counterplay
- Chip damage: Any damage that brings the user below max HP disables the ability
- Multi-hit moves: Moves like Bullet Seed can quickly break the max HP requirement
- Entry hazards: Stealth Rock, Spikes, etc. prevent the ability from activating on switch-in
- Status conditions: Poison, burn, etc. will eventually reduce HP below maximum