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Stakeout - Ability ID 198
In-Game Description
"Deals double damage to opponents being switched in."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Stakeout doubles damage dealt to Pokemon that just switched in this turn. The ability triggers when the target has isFirstTurn set to 2, indicating a fresh switch-in. Works on all offensive moves and provides significant wallbreaker potential against switching opponents in battle.
Character count: 281
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Stakeout doubles the damage of all moves used against a Pokemon that just switched into battle. The ability uses the isFirstTurn
volatile battle state to determine when a Pokemon has switched in.
Activation Conditions
- Target must have
gVolatileStructs[target].isFirstTurn == 2
- This value is set to 2 when a Pokemon switches in or is sent out initially
- The value decrements by 1 each turn, becoming 1 after the first turn, then 0
- Only triggers on the exact turn the Pokemon switches in (isFirstTurn == 2)
Technical Implementation
cpp
constexpr Ability Stakeout = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (gVolatileStructs[target].isFirstTurn == 2) MUL(2.0);
},
};
Numerical Values
- Damage Multiplier: 2.0x (doubles damage)
- Duration: Only the turn the target switches in
- Move Coverage: All offensive moves that deal damage
Affected Moves
- All damaging moves (physical, special, and status moves that deal damage)
- Multi-hit moves (each hit gets the multiplier)
- Fixed damage moves like Seismic Toss
- Does NOT affect status moves that don't deal damage
Interactions with Other Abilities/Mechanics
- Overwatch: Hybrid ability that combines On the Prowl (entry hazard detection) with Stakeout's damage multiplier
- Payback: Has different switch-in detection logic (
isFirstTurn != 2
check) - Stakeout and Payback have opposite conditions - Speed Boost: Specifically excludes the first turn after switching (
isFirstTurn != 2
check) - Fort Knox: Cannot be bypassed - Stakeout is not listed as an exception to Fort Knox's ability blocking
Strategic Implications
- Wallbreaker Role: Exceptional at punishing defensive switches and pivoting
- Momentum Control: Discourages opponent switching, maintaining offensive pressure
- Prediction Reward: Rewards accurate prediction of opponent switches
- Late Game Power: Particularly strong in endgame scenarios with limited switch options
Example Damage Calculations
Assuming a base 100 power move with standard conditions:
- Normal damage: 100 base power
- With Stakeout: 200 base power (2.0x multiplier)
- Combined with STAB: 300 base power (2.0x Stakeout × 1.5x STAB)
Common Users in Elite Redux
- Gumshoos line: Yungoos and Gumshoos have Stakeout as a changeable ability
- Golett line: Golett and Golurk have Stakeout as an innate ability
- Sableye line: Sableye and Mega Sableye have Stakeout as a changeable ability
- Pawniard line: Pawniard and Bisharp have Stakeout as a changeable ability
- Various others: Including Lycanroc-Dusk, Crobat line, and several custom Elite Redux Pokemon
Competitive Usage Notes
- Entry Hazard Synergy: Combines well with Stealth Rock and Spikes to limit switching
- Choice Item Synergy: Choice Band/Specs users become extremely threatening to switch-ins
- U-turn/Volt Switch Counter: Punishes common pivoting moves severely
- Doubles/VGC: Less effective due to targeting restrictions and protect usage
Counters
- Protect/Detect: Opponent can use protection moves to waste the Stakeout turn
- Fast Revenge Killers: Speed control can prevent Stakeout users from capitalizing
- Substitute: Can block the doubled damage if set up beforehand
- Fort Knox: Completely negates Stakeout (and most other offensive abilities)
- Priority Moves: Can KO Stakeout users before they act
Synergies
- Choice Items: Massive damage output against switch-ins
- Life Orb: Stacks with the 2x multiplier for extreme power
- Entry Hazards: Limits switching options, forcing opponents into Stakeout range
- Slow Pivots: U-turn/Volt Switch users can bring in Stakeout users safely
- Pursuit: (If available) Traps Pokemon trying to avoid the doubled damage
Version History
- Introduced in Generation 7 (Sun/Moon) as Gumshoos's signature ability
- In Elite Redux: Expanded to multiple Pokemon as both changeable and innate abilities
- Maintained original 2x damage multiplier and switch-in detection mechanics
- Added to hybrid abilities like Overwatch for increased utility