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Sap Sipper - Ability ID 157
In-Game Description
"Redirects Grass moves. Absorbs them, ups highest Atk."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Sap Sipper provides immunity to Grass-type moves and boosts the highest attacking stat by one stage when hit. Also redirects single-target Grass moves in doubles. The boost applies to Attack or Special Attack, whichever is higher. Great defensive utility with offensive potential.
Character count: 280
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Sap Sipper is a dual-purpose ability that provides both defensive immunity and offensive enhancement when facing Grass-type moves. When a Pokémon with Sap Sipper is targeted by a Grass-type move:
- Move Absorption: The Grass-type move is completely negated - it deals no damage and has no effect
- Stat Boost: The Pokémon's highest attacking stat (Attack or Special Attack) is raised by one stage (+50% increase)
- Move Redirection: In double battles, single-target Grass moves are redirected to the Sap Sipper Pokémon
Technical Implementation
cpp
constexpr Ability SapSipper = {
.onAbsorb = +[](ON_ABSORB) -> int {
CHECK(moveType == TYPE_GRASS);
*statId = GetHighestAttackingStatId(battler, TRUE);
return ABSORB_RESULT_STAT;
},
.redirectType = TYPE_GRASS,
.breakable = TRUE,
};
Affected Moves
All Grass-type moves are absorbed by Sap Sipper, including but not limited to:
- Physical: Seed Bomb, Wood Hammer, Power Whip, Bullet Seed, U-turn (if Grass-type)
- Special: Solar Beam, Energy Ball, Giga Drain, Leaf Storm, Grass Knot
- Status: Leech Seed, Spore, Sleep Powder, Stun Spore, Grass Whistle
Activation Conditions
- Must be hit by a Grass-type move (direct or indirect)
- Works on both damaging and non-damaging Grass moves
- Triggers even if the move would normally have no effect (e.g., Spore on already sleeping Pokémon)
- Does not activate on self-inflicted Grass moves
Stat Boost Logic
The ability uses GetHighestAttackingStatId(battler, TRUE)
to determine which stat to boost:
- Compares current Attack vs Special Attack stats (including modifiers)
- Boosts whichever stat is higher
- If stats are equal, typically defaults to Attack
- The boost is +1 stage (50% increase from base)
Interactions with Other Abilities/Mechanics
- Mold Breaker: Can bypass Sap Sipper's immunity and redirection
- Telepathy: Does not prevent Sap Sipper from absorbing ally Grass moves in doubles
- Magic Guard: Sap Sipper's immunity takes precedence over Magic Guard
- Substitute: Sap Sipper works even if the Pokémon is behind a substitute
- Wonder Guard: Sap Sipper immunity overrides Wonder Guard's type effectiveness rules
Strategic Applications
Defensive Utility:
- Complete immunity to Grass-type moves makes it excellent against Grass-type threats
- Particularly valuable against status moves like Spore and Sleep Powder
- Can safely switch into predicted Grass moves for momentum
Offensive Potential:
- Each Grass move absorbed provides a free Attack or Special Attack boost
- Can turn opponent's Grass moves into setup opportunities
- Especially potent in formats with common Grass-type moves
Double Battle Tactics:
- Redirects single-target Grass moves away from teammates
- Can protect frail partners from Grass-type attacks
- Synergizes well with Grass-weak teammates like Water/Ground types
Example Damage Calculations
Before Sap Sipper activation:
- Azumarill with 50 base Attack: 150 Attack stat at level 50
- After +1 boost: 225 Attack stat (50% increase)
Practical impact:
- Aqua Jet damage: 40 BP × 225 Attack = significantly higher damage output
- Belly Drum becomes even more threatening with the extra boost
Common Users
Notable Pokémon with Sap Sipper include:
- Azumarill: Synergizes with Huge Power for massive physical offense
- Bouffalant: Becomes an even more dangerous physical attacker
- Mamoswine: Covers its Grass weakness while boosting Attack
- Sawsbuck: Provides offensive momentum while maintaining Grass immunity
Competitive Usage Notes
Tier Assessment: Highly valuable in formats with common Grass-type moves Usage Rate: Moderate to high on Pokémon that can effectively use both attacking stats Niche Applications:
- Grass-type immunity in Grass-heavy metas
- Setup sweeper enabler after absorbing Grass moves
- Support role in doubles for move redirection
Counters and Limitations
Counters:
- Mold Breaker abilities bypass the immunity
- Multi-hit moves can still trigger other abilities on subsequent hits
- Non-Grass type moves are unaffected
Limitations:
- Only works against Grass-type moves
- Stat boost may not always be useful if the Pokémon uses the non-boosted attacking stat
- Redirection only works on single-target moves in doubles
Synergies
Excellent Synergy:
- Huge Power/Pure Power: Doubles the Attack boost from Sap Sipper
- Choice items: Turns Grass immunity into setup opportunities
- Life Orb: Increased damage output without recoil on absorbed moves
Team Synergy:
- Partners weak to Grass moves (Water/Ground/Rock types)
- Teams lacking reliable Grass-type answers
- Hyper offensive teams that benefit from stat boosts
Version History
- Originally introduced in Generation V
- Elite Redux implementation maintains core functionality
- Enhanced with the extended ability system for detailed in-game descriptions
- Redirects both damaging and non-damaging Grass moves in doubles