Appearance
Hellblaze - Ability ID 417
In-Game Description
"Boosts Fire-type moves by 1.3x, or 1.8x when below 1/3 HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Hellblaze empowers Fire-type moves with a 1.3x damage boost normally, increasing to a powerful 1.8x boost when the Pokémon drops below 1/3 of its maximum HP. This ability excels in clutch situations, turning low HP into devastating firepower. Essential for Fire sweepers and revenge killers.
Character count: 291
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Hellblaze is an offensive ability that provides conditional damage boosts to Fire-type moves based on the user's current HP. It functions as a "boosted Swarm" ability specifically for Fire-type attacks.
Activation Conditions
- Move type requirement: Only affects Fire-type moves
- HP thresholds:
- Above 1/3 HP: 1.3x damage multiplier (30% boost)
- At or below 1/3 HP: 1.8x damage multiplier (80% boost)
- Timing: Activates during damage calculation phase
- Stacking: Multiplies with other damage modifiers (items, weather, etc.)
Technical Implementation
c
// Hellblaze uses the BOOSTED_SWARM_MULTIPLIER macro with TYPE_FIRE
constexpr Ability Hellblaze = {
.onOffensiveMultiplier = BOOSTED_SWARM_MULTIPLIER(TYPE_FIRE),
};
// The macro implementation:
#define BOOSTED_SWARM_MULTIPLIER(type) \
+[](ON_OFFENSIVE_MULTIPLIER) { \
if (moveType == type) { \
if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3)) \
MUL(1.8); \
else \
MUL(1.3); \
} \
}
HP Calculation Details
- 1/3 HP threshold: Calculated as
maxHP / 3
(integer division) - Exact threshold: Ability activates when
currentHP <= (maxHP / 3)
- Examples:
- 300 HP Pokémon: Activates at 100 HP or below
- 299 HP Pokémon: Activates at 99 HP or below
- 301 HP Pokémon: Activates at 100 HP or below
Strategic Applications
- Late-game sweeping: Massive damage boost when in the danger zone
- Revenge killing: Turn low HP disadvantage into offensive advantage
- Berries synergy: Sitrus Berry, Figy Berry line for controlled HP management
- Recoil moves: Life Orb, Flare Blitz recoil becomes beneficial
- Substitute stalling: Drop HP intentionally for maximum power
Damage Calculations
With base power 80 Fire-type move:
- Above 1/3 HP: 80 × 1.3 = 104 effective base power
- Below 1/3 HP: 80 × 1.8 = 144 effective base power
- Comparison: 80% boost rivals Choice Band (50%) + Life Orb (30%)
Important Interactions
- Weather effects: Stacks with sun boost (1.5x) for devastating combinations
- STAB bonus: Multiplies with STAB (1.5x) for pure Fire types
- Choice items: Stacks with Choice Band/Specs for extreme damage
- Burn immunity: Fire types typically immune to burn, no HP drain concern
- Ability suppression: Doesn't work if ability is negated
Similar Abilities
Hellblaze is part of the "Boosted Swarm" family in Elite Redux:
- Riptide: Same mechanic for Water-type moves
- Forest Rage: Same mechanic for Grass-type moves
- Purgatory: Same mechanic for Ghost-type moves
- Gladiator: Same mechanic for Fighting-type moves
- Rockhard Shaft: Same mechanic for Rock-type moves
Competitive Usage Notes
- High-risk, high-reward: Requires careful HP management
- End-game closer: Most effective in late battle scenarios
- Priority moves: Pairs well with priority Fire moves for guaranteed revenge kills
- Substitute support: Use to safely reach low HP thresholds
- Healing timing: Time recovery carefully to maintain low HP when needed
Counters and Limitations
- Non-Fire moves: Provides no benefit to coverage moves
- Priority moves: Vulnerable to priority attacks when at low HP
- Status conditions: Poison/burn can push HP too low unintentionally
- Multi-hit moves: Can be KO'd before utilizing the boost
- Healing moves: Opponent can stall until HP is restored
Optimal Pokémon Traits
- High Attack/Special Attack: Maximizes damage potential
- Decent Speed: Ensure you move first when at low HP
- Bulk investment: Survive hits to reach optimal HP range
- Fire STAB: Pure or dual Fire types benefit most
- Recovery access: Roost, Slack Off for controlled HP management
Move Synergies
- Flare Blitz: High power recoil move benefits from both multipliers
- Fire Blast: High power special move for sweeping
- Flame Charge: Priority-like effect with damage boost
- Eruption: Ironically anti-synergistic due to HP-based power
- Overheat: One-shot power spike doesn't care about stat drops
Team Building Considerations
- Entry hazard support: Stealth Rock chip damage helps reach threshold
- Cleric support: Aromatherapy/Heal Bell for status protection
- Redirection: Rage Powder, Follow Me to protect setup
- Speed control: Thunder Wave, Sticky Web for speed advantage
- Weather support: Sun teams maximize Fire-type effectiveness
Version History
- Elite Redux exclusive ability as part of expanded ability roster
- Uses proven "Boosted Swarm" formula with Fire-type specialization
- Balanced alternative to traditional Fire-type abilities like Blaze
Usage Tips
- Monitor HP carefully: Know your exact threshold for maximum power
- Time recovery: Use healing moves strategically to maintain optimal HP
- Priority awareness: Watch for opponent's priority moves when low
- Setup opportunities: Use the 1.3x boost to soften targets initially
- End-game planning: Save your most powerful Hellblaze user for late game