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Hellblaze - Ability ID 417

In-Game Description

"Boosts Fire-type moves by 1.3x, or 1.8x when below 1/3 HP."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Hellblaze empowers Fire-type moves with a 1.3x damage boost normally, increasing to a powerful 1.8x boost when the Pokémon drops below 1/3 of its maximum HP. This ability excels in clutch situations, turning low HP into devastating firepower. Essential for Fire sweepers and revenge killers.

Character count: 291

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Hellblaze is an offensive ability that provides conditional damage boosts to Fire-type moves based on the user's current HP. It functions as a "boosted Swarm" ability specifically for Fire-type attacks.

Activation Conditions

  • Move type requirement: Only affects Fire-type moves
  • HP thresholds:
    • Above 1/3 HP: 1.3x damage multiplier (30% boost)
    • At or below 1/3 HP: 1.8x damage multiplier (80% boost)
  • Timing: Activates during damage calculation phase
  • Stacking: Multiplies with other damage modifiers (items, weather, etc.)

Technical Implementation

c
// Hellblaze uses the BOOSTED_SWARM_MULTIPLIER macro with TYPE_FIRE
constexpr Ability Hellblaze = {
    .onOffensiveMultiplier = BOOSTED_SWARM_MULTIPLIER(TYPE_FIRE),
};

// The macro implementation:
#define BOOSTED_SWARM_MULTIPLIER(type)                                       \
    +[](ON_OFFENSIVE_MULTIPLIER) {                                           \
        if (moveType == type) {                                              \
            if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3)) \
                MUL(1.8);                                                    \
            else                                                             \
                MUL(1.3);                                                    \
        }                                                                    \
    }

HP Calculation Details

  • 1/3 HP threshold: Calculated as maxHP / 3 (integer division)
  • Exact threshold: Ability activates when currentHP <= (maxHP / 3)
  • Examples:
    • 300 HP Pokémon: Activates at 100 HP or below
    • 299 HP Pokémon: Activates at 99 HP or below
    • 301 HP Pokémon: Activates at 100 HP or below

Strategic Applications

  • Late-game sweeping: Massive damage boost when in the danger zone
  • Revenge killing: Turn low HP disadvantage into offensive advantage
  • Berries synergy: Sitrus Berry, Figy Berry line for controlled HP management
  • Recoil moves: Life Orb, Flare Blitz recoil becomes beneficial
  • Substitute stalling: Drop HP intentionally for maximum power

Damage Calculations

With base power 80 Fire-type move:

  • Above 1/3 HP: 80 × 1.3 = 104 effective base power
  • Below 1/3 HP: 80 × 1.8 = 144 effective base power
  • Comparison: 80% boost rivals Choice Band (50%) + Life Orb (30%)

Important Interactions

  • Weather effects: Stacks with sun boost (1.5x) for devastating combinations
  • STAB bonus: Multiplies with STAB (1.5x) for pure Fire types
  • Choice items: Stacks with Choice Band/Specs for extreme damage
  • Burn immunity: Fire types typically immune to burn, no HP drain concern
  • Ability suppression: Doesn't work if ability is negated

Similar Abilities

Hellblaze is part of the "Boosted Swarm" family in Elite Redux:

  • Riptide: Same mechanic for Water-type moves
  • Forest Rage: Same mechanic for Grass-type moves
  • Purgatory: Same mechanic for Ghost-type moves
  • Gladiator: Same mechanic for Fighting-type moves
  • Rockhard Shaft: Same mechanic for Rock-type moves

Competitive Usage Notes

  • High-risk, high-reward: Requires careful HP management
  • End-game closer: Most effective in late battle scenarios
  • Priority moves: Pairs well with priority Fire moves for guaranteed revenge kills
  • Substitute support: Use to safely reach low HP thresholds
  • Healing timing: Time recovery carefully to maintain low HP when needed

Counters and Limitations

  • Non-Fire moves: Provides no benefit to coverage moves
  • Priority moves: Vulnerable to priority attacks when at low HP
  • Status conditions: Poison/burn can push HP too low unintentionally
  • Multi-hit moves: Can be KO'd before utilizing the boost
  • Healing moves: Opponent can stall until HP is restored

Optimal Pokémon Traits

  • High Attack/Special Attack: Maximizes damage potential
  • Decent Speed: Ensure you move first when at low HP
  • Bulk investment: Survive hits to reach optimal HP range
  • Fire STAB: Pure or dual Fire types benefit most
  • Recovery access: Roost, Slack Off for controlled HP management

Move Synergies

  • Flare Blitz: High power recoil move benefits from both multipliers
  • Fire Blast: High power special move for sweeping
  • Flame Charge: Priority-like effect with damage boost
  • Eruption: Ironically anti-synergistic due to HP-based power
  • Overheat: One-shot power spike doesn't care about stat drops

Team Building Considerations

  • Entry hazard support: Stealth Rock chip damage helps reach threshold
  • Cleric support: Aromatherapy/Heal Bell for status protection
  • Redirection: Rage Powder, Follow Me to protect setup
  • Speed control: Thunder Wave, Sticky Web for speed advantage
  • Weather support: Sun teams maximize Fire-type effectiveness

Version History

  • Elite Redux exclusive ability as part of expanded ability roster
  • Uses proven "Boosted Swarm" formula with Fire-type specialization
  • Balanced alternative to traditional Fire-type abilities like Blaze

Usage Tips

  1. Monitor HP carefully: Know your exact threshold for maximum power
  2. Time recovery: Use healing moves strategically to maintain optimal HP
  3. Priority awareness: Watch for opponent's priority moves when low
  4. Setup opportunities: Use the 1.3x boost to soften targets initially
  5. End-game planning: Save your most powerful Hellblaze user for late game

Elite Redux Ability Codex