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Self Repair - Ability ID 415

In-Game Description

"Self Sufficient + Natural Cure."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Self Repair combines HP restoration and status healing on switch out. Heals HP and cures all status conditions when switching out of battle. Activates with voluntary switches, forced switches, and pivot moves. Does not work if fainted. Perfect for defensive pivots needing full restoration.

Character count: 290

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Self Repair is a combination ability that merges the effects of Self Sufficient and Natural Cure, providing both HP recovery and status condition removal when switching out of battle.

Component Abilities

  1. Self Sufficient (ID 307): Provides HP restoration upon switching out
  2. Natural Cure (ID 30): Removes all status conditions upon switching out

Activation Conditions

Triggers on:

  • Manual switches by the player
  • Forced switches from moves (Roar, Whirlwind, Dragon Tail, Circle Throw)
  • Pivot moves (U-turn, Volt Switch, Flip Turn, Teleport)
  • Items causing switches (Red Card activation)
  • Emergency Exit/Wimp Out activation

Does NOT trigger on:

  • Fainting/KO
  • End of battle

Technical Implementation

c
// Self Repair combines both effects on switch out
.onExit = +[](ON_EXIT) -> int {
    // Self Sufficient component - HP restoration
    if (IsValid(battler) && !IsFullHP(battler)) {
        // Heal HP (exact percentage needs verification)
        RestoreHP(battler, percentage);
    }
    
    // Natural Cure component - status removal
    if (gBattleMons[battler].status1 & STATUS1_ANY) {
        gBattleMons[battler].status1 &= ~STATUS1_ANY;
        // Show status cure message
    }
}

HP Restoration Details

Based on similar abilities like Regenerator, Self Sufficient likely restores:

  • Amount: Needs verification (likely 25-33% of max HP)
  • Condition: Only if below maximum HP
  • Timing: Simultaneous with status cure on exit

Status Conditions Cured

  • Sleep (including Rest-induced sleep)
  • Poison (regular and badly poisoned)
  • Burn
  • Paralysis
  • Freeze

Strategic Applications

Ultimate Defensive Pivot:

  • Switch into status moves with impunity
  • Absorb damage and status effects
  • Switch out for full restoration
  • Return to battle healthy and status-free

Hazard Absorber:

  • Tank entry hazards damage
  • Heal back the damage on switch out
  • Immune to status from moves
  • Excellent for hazard control teams

Tank Support:

  • Absorb powerful attacks
  • Heal significant damage on exit
  • Remove status inflicted during stay
  • Maintain defensive presence

Synergies

  • U-turn/Volt Switch: Maintain momentum while fully healing
  • Pivot strategies: Perfect for VoltTurn cores
  • Defensive cores: Excellent wall for balanced teams
  • Status absorption: Protects team from status spam
  • Rest: Can use Rest and cure sleep immediately on switch

Advantages Over Individual Components

  • Better than Natural Cure alone: Also heals HP damage
  • Better than Self Sufficient alone: Also removes status
  • Superior to items: Unlimited uses, can't be removed
  • Flexibility: Provides both defensive needs in one ability

Competitive Usage

Self Repair is ideal for:

  • Defensive pivots that need both HP and status management
  • Pokémon with naturally high bulk
  • VoltTurn team members
  • Status absorbers on balanced teams
  • Pokémon that commonly face status moves

Limitations

  • Switching requirement: Must leave field to activate
  • No protection while active: Still vulnerable to status/damage while in
  • Pursuit vulnerability: Risky against Pursuit users
  • Entry hazard weakness: Takes damage coming back in
  • No teammate benefits: Only heals self

Counters

  • Trapping abilities: Arena Trap, Shadow Tag prevent switching
  • Trapping moves: Mean Look, Block, Spider Web
  • Pursuit: Punishes switch attempts
  • Entry hazards: Damage on re-entry reduces net healing
  • Taunt: Prevents setup moves that force switches

Team Building Considerations

  • VoltTurn cores: Essential member of pivot teams
  • Balanced teams: Excellent defensive backbone
  • Hazard control: Works well with Rapid Spin/Defog users
  • Status immunity: Reduces need for dedicated clerics
  • Flexibility: Allows for more aggressive item choices
  • Natural Recovery (Natural Cure + Regenerator): Similar concept with different HP healing
  • Natural Cure: Component ability for status removal
  • Self Sufficient: Component ability for HP restoration
  • Regenerator: Similar HP restoration mechanism

Pokémon with Self Repair

Self Repair is likely found on:

  • Defensive Pokémon that naturally learn both component abilities
  • Pokémon designed as defensive pivots
  • Tank Pokémon with good bulk and utility moves

Version Notes

Self Repair represents Elite Redux's combination ability system, where two compatible abilities are merged into a single more powerful effect. This creates unique strategic options not available in standard Pokémon games.

Verification Needed

  • Exact HP restoration percentage from Self Sufficient
  • Specific Pokémon that learn this ability
  • Interaction with other healing effects
  • Battle message text for both components

Elite Redux Ability Codex