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Aurora's Gale - Ability ID 872
In-Game Description
"Majestic Bird + Aurora Veil."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Aurora's Gale combines two powerful effects: boosts the Pokémon's Special Attack by 50% and automatically sets up Aurora Veil upon entry. Aurora Veil reduces incoming damage from all attacks by 50% in singles or 33% in doubles for 5 turns, providing both offensive power and defensive support.
Character count: 292
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Aurora's Gale is a compound ability that combines the effects of Majestic Bird and automatic Aurora Veil setup. This creates a unique offensive-defensive hybrid ability perfect for special attackers who need both power and survivability.
Component Effects
Majestic Bird Component
- Special Attack boost: Multiplies Special Attack by 1.5x (50% increase)
- Raw stat multiplication: Applied to the final calculated stat, not the base stat
- Permanent effect: Active as long as the ability isn't suppressed
- Stacks with other modifiers: Works with items, stat boosts, and other effects
Aurora Veil Component
- Automatic setup: Sets up Aurora Veil immediately upon switching in
- Damage reduction: Reduces damage from ALL attacks (physical and special)
- 50% damage reduction in singles battles
- 33% damage reduction in doubles battles
- Duration: Lasts 5 turns (8 turns with Light Clay)
- Team protection: Benefits all team members on the same side
- Bypass conditions: Cannot be bypassed by critical hits but can be bypassed by Infiltrator
Activation Conditions
- Entry trigger: Aurora Veil sets up automatically when the Pokémon enters battle
- Stat boost: Special Attack boost is permanent while ability is active
- No weather requirement: Unlike the move Aurora Veil, the ability doesn't require hail
- One-time setup: Aurora Veil only sets up once per entry, not repeatedly
Technical Implementation
c
// Aurora's Gale combines Majestic Bird + Aurora Veil setup
constexpr Ability AurorasGale = {
.onStat = +[](ON_STAT) {
// Majestic Bird component - 1.5x Special Attack
if (statId == STAT_SPATK) *stat *= 1.5;
},
.onEntry = +[](ON_ENTRY) -> int {
// Aurora Veil component - set up protective veil
if (gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_AURORA_VEIL)
return 0; // Don't override existing Aurora Veil
int side = GetBattlerSide(battler);
gSideStatuses[side] |= SIDE_STATUS_AURORA_VEIL;
gSideTimers[side].auroraVeilTimer = SCREEN_DURATION;
// Trigger setup message
return 1;
}
};
Important Interactions
- Light Clay synergy: Extends Aurora Veil duration from 5 to 8 turns
- Screen stacking: Aurora Veil doesn't stack with Reflect or Light Screen
- Infiltrator bypass: Infiltrator abilities can bypass the Aurora Veil protection
- Mold Breaker effects: Ability suppression disables both components
- Critical hits: Don't bypass Aurora Veil protection (unlike Reflect/Light Screen individually)
Strategic Implications
- Immediate impact: Provides both offensive and defensive utility from turn 1
- Team support: Aurora Veil benefits the entire team side
- Special sweeper support: Perfect for special attackers who need setup time
- Entry hazard resistance: Aurora Veil helps mitigate entry hazard damage
- Momentum control: Forces opponents to make difficult switching decisions
Common Users
This is a signature ability, likely exclusive to specific Pokémon that embody both offensive prowess and protective instincts. Ideal for:
- Special attacking Pokémon with support tendencies
- Ice-type or Flying-type Pokémon with mystical themes
- Pokémon that serve as both sweepers and team supporters
Competitive Usage Notes
- Lead potential: Excellent for lead Pokémon that need immediate board control
- Late game sweeper: Special Attack boost enables powerful late-game sweeps
- Team composition: Works well in balanced teams needing both offense and defense
- Switch advantage: Creates favorable switching scenarios for teammates
- Priority protection: Aurora Veil helps survive priority moves
Counters
- Ability suppression: Mold Breaker, Neutralizing Gas disable both effects
- Infiltrator: Bypasses Aurora Veil component entirely
- Taunt: Prevents setup moves that might complement the ability
- Physical attackers: May still deal significant damage despite Aurora Veil
- Multi-hit moves: Can overwhelm despite damage reduction
Synergies
- Light Clay: Essential item for maximum Aurora Veil duration
- Special attacks: Maximizes the Special Attack boost component
- Setup moves: Aurora Veil provides safety for Calm Mind, Nasty Plot, etc.
- Team coordination: Works well with other screen setters and supporters
- Ice-type moves: Thematic synergy with Aurora Veil's icy protection
Version History
- Elite Redux exclusive ability
- Combines elements from Generation VII (Aurora Veil) with stat multiplication
- Part of the compound ability system in Elite Redux
- Designed for Pokémon that need both immediate offensive power and team support
Notes
- This ability represents the pinnacle of offensive-defensive hybrid design
- The lack of weather requirement makes it more reliable than the Aurora Veil move
- Both components activate simultaneously, making it extremely value-efficient
- May be exclusive to legendary or pseudo-legendary Pokémon due to its power level