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Super Slammer - Ability ID 472
In-Game Description
"Boosts the power of hammer and slamming moves by 1.3x."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Super Slammer boosts the power of hammer-based moves by 30%. Hammer moves include Wood Hammer, Hammer Arm, Crabhammer, Dragon Hammer, Gigaton Hammer, and many custom moves. Works with contact moves that use hammering, slamming, or striking motions to deal physical damage to opponents.
Character count: 285
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Super Slammer is an offensive ability that provides a 1.3x damage multiplier (30% increase) to moves classified as hammer-based. This ability activates during damage calculation and applies to the move's base power.
Activation Conditions
- Move requirement: The move must have the
hammerBased
flag set to true - Timing: Multiplier applies during damage calculation phase
- Boost amount: 1.3x damage multiplier (30% increase)
- Contact moves: Most hammer moves are contact moves, making them subject to contact-based effects
Technical Implementation
c
// Super Slammer implementation in abilities.cc
constexpr Ability SuperSlammer = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (gBattleMoves[move].hammerBased) MUL(1.3);
},
};
Affected Moves
Super Slammer boosts the following hammer-based moves:
Original Hammer Moves:
- Hammer Arm (Fighting-type)
- Wood Hammer (Grass-type)
- Crabhammer (Water-type)
Elite Redux Custom Hammer Moves:
- Dragon Hammer (Dragon-type)
- Gigaton Hammer (Steel-type)
- Megaton Hammer (Fighting-type)
- Shadow Hammer (Ghost-type)
- Molten Strike (Fire-type)
- Crackle Slam (Electric-type)
- Battering Ram (Dragon-type)
- Beetle Bash (Bug-type)
- And many other custom hammer variations
Important Interactions
- Iron Fist synergy: Many hammer moves also have the
iron_fist
flag, allowing double stacking with Iron Fist ability - Contact effects: Most hammer moves make contact, triggering abilities like Static, Rough Skin, etc.
- Reckless compatibility: Some hammer moves have recoil, making them compatible with Reckless ability
- Sheer Force: Does not prevent Sheer Force from removing secondary effects on applicable moves
Multiplier Stacking
Super Slammer's 1.3x multiplier stacks multiplicatively with other damage modifiers:
- Type effectiveness: 1.3x × type modifier
- STAB: 1.3x × 1.5 for same-type moves
- Items: 1.3x × held item multipliers
- Other abilities: 1.3x × other ability multipliers
- Weather/terrain: 1.3x × environmental multipliers
Strategic Implications
- Physical attacker role: Best used on physical attackers with access to hammer moves
- Move variety: Elite Redux has many custom hammer moves across different types
- Contact considerations: Be aware of contact punishing abilities when using hammer moves
- Power boost: Significant 30% damage increase makes hammer moves much more viable
- Movepool dependent: Effectiveness depends on having good hammer moves available
Common Users
Pokémon that benefit most from Super Slammer:
- Physical attackers with hammer move access
- Multi-type hammer users (can use different hammer types)
- Pokémon with Iron Fist as secondary ability for double stacking
- Custom Elite Redux Pokémon designed around hammer movesets
Competitive Usage Notes
- Niche but powerful: Strong ability for Pokémon with good hammer movepools
- Type coverage: Hammer moves span many types in Elite Redux
- Contact risk: Most hammer moves make contact, creating risk/reward scenarios
- Setup sweeper: Pairs well with setup moves like Swords Dance
- Choice item synergy: Works well with Choice Band for massive damage output
Counters
- Contact punishment: Abilities like Rough Skin, Static, Flame Body
- Physical walls: High Defense stats reduce hammer move effectiveness
- Intimidate: Lowers Attack stat, reducing hammer move damage
- Burn: Halves physical damage output
- Protection moves: Protect, Detect, and King's Shield block hammer moves
Synergies
- Iron Fist: Double stacking on moves with both flags
- Choice Band: Massive damage boost for physical hammer moves
- Life Orb: Additional damage boost with recoil tradeoff
- Swords Dance: Setup sweeping with boosted hammer moves
- Trick Room: Slow hammer users can benefit from speed reversal
Notable Differences from Description
The in-game description mentions "hammer and slamming moves" but the actual implementation only boosts moves with the hammerBased
flag. There is no separate slamBased
flag in the current implementation, so traditional "slam" moves like Body Slam are not affected unless they also have the hammer flag.
Version History
- Elite Redux custom ability
- Designed to make hammer-based moves more viable
- Part of the expanded ability roster for diverse team building
- Implementation focuses on
hammerBased
flag rather than move names