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Super Slammer - Ability ID 472

In-Game Description

"Boosts the power of hammer and slamming moves by 1.3x."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Super Slammer boosts the power of hammer-based moves by 30%. Hammer moves include Wood Hammer, Hammer Arm, Crabhammer, Dragon Hammer, Gigaton Hammer, and many custom moves. Works with contact moves that use hammering, slamming, or striking motions to deal physical damage to opponents.

Character count: 285

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Super Slammer is an offensive ability that provides a 1.3x damage multiplier (30% increase) to moves classified as hammer-based. This ability activates during damage calculation and applies to the move's base power.

Activation Conditions

  • Move requirement: The move must have the hammerBased flag set to true
  • Timing: Multiplier applies during damage calculation phase
  • Boost amount: 1.3x damage multiplier (30% increase)
  • Contact moves: Most hammer moves are contact moves, making them subject to contact-based effects

Technical Implementation

c
// Super Slammer implementation in abilities.cc
constexpr Ability SuperSlammer = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (gBattleMoves[move].hammerBased) MUL(1.3);
        },
};

Affected Moves

Super Slammer boosts the following hammer-based moves:

Original Hammer Moves:

  • Hammer Arm (Fighting-type)
  • Wood Hammer (Grass-type)
  • Crabhammer (Water-type)

Elite Redux Custom Hammer Moves:

  • Dragon Hammer (Dragon-type)
  • Gigaton Hammer (Steel-type)
  • Megaton Hammer (Fighting-type)
  • Shadow Hammer (Ghost-type)
  • Molten Strike (Fire-type)
  • Crackle Slam (Electric-type)
  • Battering Ram (Dragon-type)
  • Beetle Bash (Bug-type)
  • And many other custom hammer variations

Important Interactions

  • Iron Fist synergy: Many hammer moves also have the iron_fist flag, allowing double stacking with Iron Fist ability
  • Contact effects: Most hammer moves make contact, triggering abilities like Static, Rough Skin, etc.
  • Reckless compatibility: Some hammer moves have recoil, making them compatible with Reckless ability
  • Sheer Force: Does not prevent Sheer Force from removing secondary effects on applicable moves

Multiplier Stacking

Super Slammer's 1.3x multiplier stacks multiplicatively with other damage modifiers:

  • Type effectiveness: 1.3x × type modifier
  • STAB: 1.3x × 1.5 for same-type moves
  • Items: 1.3x × held item multipliers
  • Other abilities: 1.3x × other ability multipliers
  • Weather/terrain: 1.3x × environmental multipliers

Strategic Implications

  • Physical attacker role: Best used on physical attackers with access to hammer moves
  • Move variety: Elite Redux has many custom hammer moves across different types
  • Contact considerations: Be aware of contact punishing abilities when using hammer moves
  • Power boost: Significant 30% damage increase makes hammer moves much more viable
  • Movepool dependent: Effectiveness depends on having good hammer moves available

Common Users

Pokémon that benefit most from Super Slammer:

  • Physical attackers with hammer move access
  • Multi-type hammer users (can use different hammer types)
  • Pokémon with Iron Fist as secondary ability for double stacking
  • Custom Elite Redux Pokémon designed around hammer movesets

Competitive Usage Notes

  • Niche but powerful: Strong ability for Pokémon with good hammer movepools
  • Type coverage: Hammer moves span many types in Elite Redux
  • Contact risk: Most hammer moves make contact, creating risk/reward scenarios
  • Setup sweeper: Pairs well with setup moves like Swords Dance
  • Choice item synergy: Works well with Choice Band for massive damage output

Counters

  • Contact punishment: Abilities like Rough Skin, Static, Flame Body
  • Physical walls: High Defense stats reduce hammer move effectiveness
  • Intimidate: Lowers Attack stat, reducing hammer move damage
  • Burn: Halves physical damage output
  • Protection moves: Protect, Detect, and King's Shield block hammer moves

Synergies

  • Iron Fist: Double stacking on moves with both flags
  • Choice Band: Massive damage boost for physical hammer moves
  • Life Orb: Additional damage boost with recoil tradeoff
  • Swords Dance: Setup sweeping with boosted hammer moves
  • Trick Room: Slow hammer users can benefit from speed reversal

Notable Differences from Description

The in-game description mentions "hammer and slamming moves" but the actual implementation only boosts moves with the hammerBased flag. There is no separate slamBased flag in the current implementation, so traditional "slam" moves like Body Slam are not affected unless they also have the hammer flag.

Version History

  • Elite Redux custom ability
  • Designed to make hammer-based moves more viable
  • Part of the expanded ability roster for diverse team building
  • Implementation focuses on hammerBased flag rather than move names

Elite Redux Ability Codex