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Aquatic Dweller - Ability ID 713
In-Game Description
"Aquatic + Boosts the power of Water-type moves by 1.5x."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Aquatic Dweller combines two powerful effects: adds Water typing to the Pokémon and boosts all Water-type moves by 50%. The additional Water typing provides STAB bonuses and resistances while the damage boost makes Water attacks significantly stronger. Perfect for mixed attackers.
Character count: 281
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Aquatic Dweller is a combination ability that merges the effects of the Aquatic ability with a 1.5x multiplier for Water-type moves. This creates a powerful synergy between type addition and offensive capability.
Component Effects
Aquatic Component
- Type Addition: Adds Water type to the Pokémon on entry
- Timing: Applied immediately when the Pokémon enters battle
- Stacking: If Pokémon already has Water type, no change occurs
- Resistances: Grants Water-type resistances (Fire, Water, Ice, Steel)
- Weaknesses: Adds Water-type weaknesses (Electric, Grass)
Water Move Boost Component
- Damage Multiplier: 1.5x boost to all Water-type moves
- Move Coverage: Affects all Water-type attacks (physical, special, status moves with damage)
- STAB Interaction: Stacks multiplicatively with STAB bonus
- Calculation: Applied before other damage modifiers
Technical Implementation
c
// Aquatic component - adds Water typing on entry
constexpr Ability Aquatic = {
.onEntry = +[](ON_ENTRY) -> int { return AddBattlerType(battler, TYPE_WATER); },
};
// Aquatic Dweller - combines type addition with damage boost
constexpr Ability AquaticDweller = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_WATER) MUL(1.5);
},
};
Damage Calculation Examples
- Without STAB: Base Power × 1.5 (Aquatic Dweller)
- With STAB: Base Power × 1.5 (STAB) × 1.5 (Aquatic Dweller) = 2.25x total
- Example: Surf (95 BP) → 142.5 BP without STAB, 213.75 BP with STAB
Important Interactions
- Type Effectiveness: Water typing affects matchups against all opponents
- STAB Synergy: Pokémon gains STAB on Water moves due to added typing
- Move Learning: Doesn't affect move learning or availability
- Ability Suppression: Both effects disabled if ability is suppressed
- Type Changes: Persists through most type-changing effects
Strategic Implications
- Offensive Power: Massive boost to Water-type attack damage
- Type Coverage: Water typing provides additional resistances and coverage
- STAB Stacking: Creates extremely powerful Water attacks when combined with natural Water typing
- Defensive Utility: Water resistances help against common Fire and Steel attacks
- Vulnerability: Electric and Grass moves become more threatening
Optimal Usage
- Mixed Attackers: Benefits both physical and special Water moves
- Water-type Pokémon: Incredible damage boost when STAB is already present
- Non-Water Types: Transforms them into pseudo-Water types with boosted attacks
- Coverage Moves: Makes Water-type coverage moves extremely threatening
- Rain Teams: Synergizes with rain for additional Water move boosts
Competitive Applications
- Sweeper Setup: Creates powerful Water-type attackers from any Pokémon
- Type Coverage: Provides both offensive and defensive type utility
- Team Support: Water resistances help tank Fire/Steel attacks for the team
- Late Game: Powerful STAB Water moves can clean up weakened teams
- Versatility: Works on both offensive and defensive Pokémon builds
Comparison to Similar Abilities
- Pure Aquatic: Only adds typing, no damage boost
- Water-type Boost Abilities: Only boost damage, don't change typing
- Atlantic Ruler: Combines with Swift Swim for speed boost as well
- Adaptability: Different multiplier system (2x STAB vs 1.5x type boost)
Common Users
- Mixed attackers who can utilize both physical and special Water moves
- Non-Water types seeking Water coverage and resistances
- Pokémon with access to powerful Water-type moves
- Defensive Pokémon that benefit from Water-type resistances
Counters
- Electric Coverage: Electric moves become super effective
- Grass Coverage: Grass moves become super effective
- Ability Suppression: Mold Breaker, Neutralizing Gas disable both effects
- Type Changing: Some moves can override the added Water typing
- Defensive Walls: Still need coverage for Water-resistant opponents
Synergies
- Rain Dance/Drizzle: Additional 1.5x boost to Water moves (stacks multiplicatively)
- Life Orb/Choice Items: Further damage amplification
- Water-type STAB: Creates incredibly powerful Water attacks
- Thunder Wave: Electric moves to cover new Grass weakness
- Ice Beam: Coverage for Grass types that resist Water
Version History
- Custom ability introduced in Elite Redux
- Combines existing Aquatic ability with damage multiplier
- Part of the expanded ability system in Elite Redux
- Used as a component in Atlantic Ruler (combines with Swift Swim)