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Aquatic Dweller - Ability ID 713

In-Game Description

"Aquatic + Boosts the power of Water-type moves by 1.5x."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Aquatic Dweller combines two powerful effects: adds Water typing to the Pokémon and boosts all Water-type moves by 50%. The additional Water typing provides STAB bonuses and resistances while the damage boost makes Water attacks significantly stronger. Perfect for mixed attackers.

Character count: 281

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Aquatic Dweller is a combination ability that merges the effects of the Aquatic ability with a 1.5x multiplier for Water-type moves. This creates a powerful synergy between type addition and offensive capability.

Component Effects

Aquatic Component

  • Type Addition: Adds Water type to the Pokémon on entry
  • Timing: Applied immediately when the Pokémon enters battle
  • Stacking: If Pokémon already has Water type, no change occurs
  • Resistances: Grants Water-type resistances (Fire, Water, Ice, Steel)
  • Weaknesses: Adds Water-type weaknesses (Electric, Grass)

Water Move Boost Component

  • Damage Multiplier: 1.5x boost to all Water-type moves
  • Move Coverage: Affects all Water-type attacks (physical, special, status moves with damage)
  • STAB Interaction: Stacks multiplicatively with STAB bonus
  • Calculation: Applied before other damage modifiers

Technical Implementation

c
// Aquatic component - adds Water typing on entry
constexpr Ability Aquatic = {
    .onEntry = +[](ON_ENTRY) -> int { return AddBattlerType(battler, TYPE_WATER); },
};

// Aquatic Dweller - combines type addition with damage boost
constexpr Ability AquaticDweller = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_WATER) MUL(1.5);
        },
};

Damage Calculation Examples

  • Without STAB: Base Power × 1.5 (Aquatic Dweller)
  • With STAB: Base Power × 1.5 (STAB) × 1.5 (Aquatic Dweller) = 2.25x total
  • Example: Surf (95 BP) → 142.5 BP without STAB, 213.75 BP with STAB

Important Interactions

  • Type Effectiveness: Water typing affects matchups against all opponents
  • STAB Synergy: Pokémon gains STAB on Water moves due to added typing
  • Move Learning: Doesn't affect move learning or availability
  • Ability Suppression: Both effects disabled if ability is suppressed
  • Type Changes: Persists through most type-changing effects

Strategic Implications

  • Offensive Power: Massive boost to Water-type attack damage
  • Type Coverage: Water typing provides additional resistances and coverage
  • STAB Stacking: Creates extremely powerful Water attacks when combined with natural Water typing
  • Defensive Utility: Water resistances help against common Fire and Steel attacks
  • Vulnerability: Electric and Grass moves become more threatening

Optimal Usage

  • Mixed Attackers: Benefits both physical and special Water moves
  • Water-type Pokémon: Incredible damage boost when STAB is already present
  • Non-Water Types: Transforms them into pseudo-Water types with boosted attacks
  • Coverage Moves: Makes Water-type coverage moves extremely threatening
  • Rain Teams: Synergizes with rain for additional Water move boosts

Competitive Applications

  • Sweeper Setup: Creates powerful Water-type attackers from any Pokémon
  • Type Coverage: Provides both offensive and defensive type utility
  • Team Support: Water resistances help tank Fire/Steel attacks for the team
  • Late Game: Powerful STAB Water moves can clean up weakened teams
  • Versatility: Works on both offensive and defensive Pokémon builds

Comparison to Similar Abilities

  • Pure Aquatic: Only adds typing, no damage boost
  • Water-type Boost Abilities: Only boost damage, don't change typing
  • Atlantic Ruler: Combines with Swift Swim for speed boost as well
  • Adaptability: Different multiplier system (2x STAB vs 1.5x type boost)

Common Users

  • Mixed attackers who can utilize both physical and special Water moves
  • Non-Water types seeking Water coverage and resistances
  • Pokémon with access to powerful Water-type moves
  • Defensive Pokémon that benefit from Water-type resistances

Counters

  • Electric Coverage: Electric moves become super effective
  • Grass Coverage: Grass moves become super effective
  • Ability Suppression: Mold Breaker, Neutralizing Gas disable both effects
  • Type Changing: Some moves can override the added Water typing
  • Defensive Walls: Still need coverage for Water-resistant opponents

Synergies

  • Rain Dance/Drizzle: Additional 1.5x boost to Water moves (stacks multiplicatively)
  • Life Orb/Choice Items: Further damage amplification
  • Water-type STAB: Creates incredibly powerful Water attacks
  • Thunder Wave: Electric moves to cover new Grass weakness
  • Ice Beam: Coverage for Grass types that resist Water

Version History

  • Custom ability introduced in Elite Redux
  • Combines existing Aquatic ability with damage multiplier
  • Part of the expanded ability system in Elite Redux
  • Used as a component in Atlantic Ruler (combines with Swift Swim)

Elite Redux Ability Codex