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Spectral Shroud - Ability ID 386

In-Game Description

"Spectralize + 30% chance to badly poison the foe."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Converts Normal-type moves to Ghost-type, gaining STAB and enhanced power boost. All Ghost-type moves (including converted ones) have 30% chance to badly poison targets after dealing damage. Combines offensive type conversion with dangerous poison status pressure that escalates over time.

Character count: 290

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Spectral Shroud combines two distinct effects implemented in abilities.cc (lines 3987-3999):

c
constexpr Ability SpectralShroud = {
    .onAttacker = +[](ON_ATTACKER) -> int {
        CHECK(ShouldApplyOnHitAffect(target))
        CHECK(CanBePoisoned(battler, target, MOVE_NONE))
        CHECK(gBattleStruct->ateBoost[battler])
        CHECK(moveType == TYPE_GHOST)
        CHECK(Random() % 100 < 30)

        return AbilityStatusEffect(MOVE_EFFECT_TOXIC);
    },
    .onOffensiveMultiplier = Spectralize.onOffensiveMultiplier,
    .onMoveType = Spectralize.onMoveType,
};

The ability inherits from Spectralize (lines 3983-3985), which uses the ATE_ABILITY macro:

c
constexpr Ability Spectralize = {
    ATE_ABILITY(TYPE_GHOST),
};

Type Conversion Effect (Spectralize Component)

  • Normal-to-Ghost Conversion: All Normal-type moves become Ghost-type
  • STAB Bonus: Converted moves gain 1.5x damage multiplier when used by Ghost-types (standard STAB)
  • ATE Boost: Converted moves likely receive additional 1.1x power boost (based on other ATE abilities)
  • Cumulative Effect: Total ~1.65x power for Ghost-types using converted Normal moves (1.5 × 1.1)

Poison Effect

  • Trigger Condition: Only activates on Ghost-type moves (including converted Normal moves)
  • Activation Rate: 30% chance after dealing damage
  • Status Applied: Badly Poison (increasing damage each turn: 1/16, 2/16, 3/16, etc.)
  • Requirements:
    • Move must hit and deal damage
    • Target must be poisonable
    • Target must not be immune to poison

Battle Effects

Move Conversions with Poison Chance:

  • Return/Frustration: Normal → Ghost, potential badly poison
  • Body Slam: Normal → Ghost with paralysis chance + potential badly poison
  • Double-Edge: Normal → Ghost with recoil + potential badly poison
  • Hyper Beam: Normal → Ghost + potential badly poison
  • Quick Attack: Normal → Ghost priority + potential badly poison

Natural Ghost Moves with Poison:

  • Shadow Ball: 30% chance to badly poison
  • Shadow Claw: 30% chance to badly poison
  • Hex: 30% chance to badly poison (increased damage vs already poisoned targets)
  • Phantom Force: 30% chance to badly poison

Pokémon with Spectral Shroud

As a Changeable Ability:

  1. Spiritomb (Redux Form) - Psychic/Poison
    • Type: Psychic/Poison (gains STAB from converted Ghost moves)
    • Other Abilities: Toxic Surge, Headstrong
    • Innates: Scare, Poison Puppeteer, Cosmic Daze
    • Stats: 77/60/108/117/120/35 (bulky special attacker)

As an Innate Ability:

  1. Mega Crobat - Poison/Flying
    • Has Spectral Shroud as innate along with Ominous Shroud and Nosferatu
    • Other Abilities: Amplifier, Low Visibility, Tinted Lens
    • Stats: 85/140/70/120/70/160 (fast mixed attacker)

Strategic Implications

Offensive Potential

  • Type Coverage: Normal moves become Ghost-type, hitting Fighting and Psychic for super effective damage
  • STAB Abuse: Ghost-types gain significant power boost on converted Normal moves
  • Status Pressure: 30% badly poison chance creates constant threat
  • Mixed Viability: Works with both physical and special Normal moves

Status Strategy

  • Poison Stacking: Badly poison compounds with other poison sources
  • Hex Synergy: Ghost moves that inflict poison set up Hex for massive damage
  • Chip Damage: Badly poison provides escalating residual damage
  • Stall Breaking: Forces switches due to poison pressure

Common Users

Spiritomb (Redux Form)

  • Role: Bulky special attacker with poison support
  • Key Moves: Shadow Ball, Psychic, Nasty Plot, Pain Split
  • Strategy: Use bulk to set up Nasty Plot, then sweep with powered-up Ghost moves
  • Poison Synergy: Badly poison punishes switches and supports stall

Mega Crobat

  • Role: Fast mixed attacker with status utility
  • Key Moves: U-turn, Brave Bird, Shadow Ball, Toxic
  • Strategy: Hit-and-run tactics with poison chip damage
  • Speed Advantage: Outspeeds most threats to land poison consistently

Competitive Usage Notes

  • Tier Rating: High - Combines offense with status utility
  • Team Role: Mixed attacker/status spreader
  • Synergy: Excellent with Hex users and poison cores
  • Versatility: Adapts to both offensive and defensive team styles

Counters

  • Poison Immunity: Steel and Poison types immune to badly poison
  • Magic Bounce: Reflects status moves (but not the on-hit effect)
  • Substitute: Blocks the poison effect
  • Heal Bell/Aromatherapy: Removes badly poison from team
  • Natural Cure: Auto-heals poison on switch

Anti-Counters

  • Steel Coverage: Use Fire or Fighting moves against Steel types
  • Poison Breaking: Fighting and Ground moves hit Poison types super effectively
  • Sub Breaking: Multi-hit moves or strong attacks break Substitute
  • Priority: Fast poison application before healing moves

Synergies

  • Hex Users: Teammates that can capitalize on poisoned targets
  • Poison Spikes: Entry hazards compound poison pressure
  • Toxic: Direct poison moves ensure status even if ability fails
  • Venoshock: Increased damage against poisoned targets
  • Black Sludge: Poison-types gain healing from held item

Notable Combinations

  • Spectral Shroud + Hex: Convert Normal moves to Ghost, poison with them, then use Hex for 130 BP
  • Spectral Shroud + Venoshock: Poison with Ghost moves, then hit with 130 BP Venoshock
  • Spectral Shroud + Substitute: Use Sub to safely fish for poison procs
  • Spectral Shroud + Choice Items: Powerful Ghost moves with poison utility

Version History

Spectral Shroud is an Elite Redux original ability that combines the established Spectralize effect with a unique poison application mechanic. It represents the pinnacle of offensive status abilities, providing immediate damage enhancement while building long-term pressure through badly poison.

Implementation Details

  • File Location: src/abilities.cc lines 3987-3999
  • Dependencies: Uses Spectralize implementation and ATE_ABILITY macro
  • Random Check: Uses Random() % 100 < 30 for poison activation
  • Status Function: Calls AbilityStatusEffect(MOVE_EFFECT_TOXIC) for badly poison
  • Type Check: Only triggers on Ghost-type moves (including converted ones)

Elite Redux Ability Codex